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Rule (lemmy.world)
submitted 38 minutes ago by SoftestSapphic@lemmy.world to c/196@lemmy.world
 
 
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Post by Tred (tredlocity)
Socials: Bluesky, Patreon
Comic: Val and Isaac

full quality image

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But I'm trying!

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Today's game is Assassin's Creed Shadows. I finished the main story today and i was expecting to be done today. I got sidetracked though after i found this interesting quest where i'm hunting Yokai. I plan on playing through it tomorrow, so today may be the last screenshot from the game, don't be surprised if tomorrow you see this game one last time though.

After beating the story i got Naoe's Master Assassin Robes, which is something i'm actually really happy to get. Seeing the Master Assassin Robes of the protagonist is one of my favorite parts of a AC Game. They're this really cool red silk material and have a white pattern on them. Overall i really like their design. A fairly memorable design for me, though Arno's still remains the most memorable to me.

After doing the main story i decided to do a sort of Victory Lap (this was before i planned to do the Yokai quest), and i did a Contract job in each region to go back around it. It took me to some regions the main story didn't which was fun to explore. There was the bridge over a pond in the northern most section.

Over by the coast there was also this kind of pond area to. There was a lot of wreckage floating around, which i imagine is probably left over from the War this game takes place over. I spend a good minute just parkour around over the stuff

Finally, To keep today's post from being a Nature Documentary, i also wanted to show off this lady i found playing music. I guess she's a target in some side quest and i stumbled across her on accident. I hung out around her for a minute before taking her out. I made my escape and checked out the tree she's part of. I might do the Assassination tree she's attached to as well, just so i can complete it and see it through.

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I get why people love lost media. There's something thrilling about the idea that a half-forgotten cartoon or bootleg VHS might still be out there, waiting to be found. The internet eats that stuff up—forum deep dives, YouTube essays, decades-long hunts for proof.

But here’s what gets me: the flip side. The stuff that was everywhere. Huge hits. Critically adored. Easy to find. And yet... somehow, no one remembers. Not lost media. Lost consciousness. And it’s way weirder.

One of them is the band Everclear. They were a major part of the ‘90s alternative scene. They sold millions of albums, were critically respected, and you couldn’t escape their music videos on TV. But now? No one talks about them. Somehow, one-hit wonders like Harvey Danger get more nostalgic shoutouts than Everclear. And damn it—I still love that band. Yet their subreddit has only 874 subscribers. That’s shockingly low for a group that should be iconic.

Another example—this time from film—is Road to Perdition. It was a box office smash, earning $180 million. Nominated for six Oscars. Won Best Cinematography. And yet… it’s like it never existed. When people talk about Tom Hanks movies, this one rarely comes up. Even in gangster movie lists, it gets ignored. If you’re in your 20s or younger, you probably don’t even know this movie exists.

Now here’s another case of lost consciousness: Trine.

It came out in 2009. Sold over a million copies. On Steam, it has a 95% positive rating across 12,000+ reviews—one of the most beloved games of its year, at least on paper. It launched a five-game franchise, and each sequel sold millions in turn. And yet… no one talks about Trine.

You have to understand how significant this was. In the 2000s, 2D platformers were mostly dead on PC and consoles. If you wanted one, you had to go handheld—Game Boy Advance, maybe DS. On other platforms, there were a few indie exceptions: Cave Story, Braid. But back then, “indie” wasn’t what it is now. In the 2000s, no one even knew what indie meant. And most indie platformers of the time? They lacked polish. Great ideas, sure—but not a lot of visual flair or technical sophistication.

Then came Trine.

It was gorgeous. The visuals still hold up today. Beautiful sprite work, luminous lighting, detailed backdrops. Trine had a beauty that other 2D platformers didn’t. And I know it was special because I actually finished it—and I don’t finish most games. I even left a review on Steam. I said something like: "Trine is about entering a vibrant world where you solve problems through unique characters. In this, it shines. It’s a true PC classic." And I still believe that.

It wasn’t just the art. The physics-based puzzles were brilliant. You had to think in terms of motion, weight, momentum. And instead of one playable character, you got three: a wizard, a thief, and a knight, each with unique abilities. The wizard could conjure boxes and teleport. The thief had a bow and a grappling hook. The knight had a sword and shield. Super fresh.

Also? Co-op mode. That was a huge draw. Not many 2D platformers—especially in 2009—had that. I didn’t play much co-op myself, but I know people who bought the game just for it.

So yes. Trine is incredible.

And yet… obscure. Forgotten. Go to YouTube—no retrospectives. No nostalgia posts. No "remember this?" energy. It’s like it’s disappeared from memory.

Why?

I think part of it is that Trine was ahead of the curve. It brought back the 2D platformer before the revival fully kicked in. It helped revive the genre—but didn’t get the credit. Another factor? It was made by an indie studio—Frozenbyte, based in Finland. And while Trine became their flagship, they’ve made other titles too: Nine Parchments, Has-Been Heroes, Boreal Blade. I even liked their earlier top-down shooter, Shadowgrounds.

But Frozenbyte isn’t Nintendo. They’re not Capcom. Not even Devolver. They’re small. And even when the little guy wins, they rarely get their due.

Another reason: Trine’s fanbase was mostly on PC. Yes, it came to PS3, but physical copies are rare. So I suspect most players were PC gamers. And for some reason, PC gaming classics don’t get the same nostalgic glow as console games. You don’t hear about Hexen or Divinity the same way you hear about old Nintendo or Sony titles. That’s something I’ve noticed for a while.

I hope it changes. But I’m not holding my breath.

Still—I’ll scream it to the heavens: Trine is amazing. It deserves to be remembered. It’s one of the most compelling, fun platformers I’ve ever played. Every minute I spent with it was worth it.

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Загальні бойові втрати противника з 24.02.22 по 29.04.25 (орієнтовно)

#NOMERCY #stoprussia

| Підписатися ГШ ЗСУ |

t.me/GeneralStaffZSU/23645

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Israel is perpetrating a “live-streamed genocide” in Gaza, committing illegal acts with the “specific intent” of wiping out Palestinians, Amnesty International has said.

Israeli forces in Gaza have violated the United Nations Genocide Convention with acts that include “causing serious bodily or mental harm to civilians” and “deliberately inflicting conditions of life calculated to bring about their physical destruction”, the human rights organisation said in its annual report released on Monday.

More than 51,300 people, including at least 17,400 children, have been killed by Israeli forces in Gaza since October 7, 2023, according to Palestinian health authorities.

The Amnesty International report: The State of the World’s Human Rights: April 2025

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...Because he speaks for the trees

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I hadn't realized this episode had been sitting on my playlist since February.

But it's a long term view on war (defense) in space, and how it's been a favorite but useless toy of more than 1 potus.

And it's even more dystopian & pessimistic than the usual tone of this excellent podcast.


President Donald Trump wants to build an American Iron Dome. He even signed an executive order to make it happen. It’s a terrible idea, one we’ve tried before, and one that will make America less safe.

In this episode, Joseph Cirincione returns to the program to detail his personal history with complicated and costly missile defense systems.

  • It all starts during a snowstorm in 1982 and with the High Frontier
  • Zombie defense pitches
  • It’s almost impossible to knock a bullet out of space with a bullet
  • How Israel’s Iron Dome works
  • Slow and hot vs fast and cold
  • Lasers don’t work, thanks Teller
  • Pitch: lasers in space. Reality: missile batteries in Alaska
  • These systems only work half the time and only under perfect conditions
  • SpaceX contracts abound!
  • A Pentagon Powerpoint slide enters chat
  • Jason’s Superman reverie, starring Gene Hackman as Lex Luthor
  • How do China and Russia react?
  • “The enemy gets a vote.”
  • The last arms control treaty
  • Ronald Reagan: anti-nuclear advocate
  • How SDI kept us from eliminating nuclear weapons
  • Anatomy of an arms race
  • AI is coming to nuclear command and control
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