amiga

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cross-posted from: https://lemmy.ca/post/48664642

American Jim Sachs is one of the true greats in the area of classic pixel art. He is particularly known for his work on the Amiga, where he was responsible for the graphics in one of the platform’s most important system sellers, Defender of the Crown, as well as Ports of Call, which was a favourite here in Norway. However, his career didn’t end there, and if you were impressed by virtual aquariums around the turn of the millennium, it was probably his fish you were looking at.

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cross-posted from: https://lemmy.ca/post/48638922

Bob Koon was part of the original Westwood team that created the groundbreaking real-time strategy game Dune II, which is considered the first «modern» game in the genre. His main task was converting the game to the Amiga.

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cross-posted from: https://lemmy.ca/post/48537013

cross-posted from: https://lemmy.ca/post/48536970

Fredrik Liljegren on the creation of Pinball Dreams

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cross-posted from: https://lemmy.ca/post/48286968

cross-posted from: https://lemmy.ca/post/48286967

In 1990, the German publisher Digital Marketing released an Amiga game called Twintris. It was essentially an attempt to recreate the legendary puzzle game Tetris, but specifically inspired by Atari’s arcade version of Tetris.

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cross-posted from: https://lemmy.ca/post/48233545

Moonstone originally came out in 1991 for the Amiga and PC, and is generally known as a cult classic for these platforms. It’s especially well known on the Amiga, where it’s got a great reputation. It’s a gory mix of genre where up to four players guide their own knight on a fantasy quest in an Arthurian-inspired fantasy version of England, on the hunt for the magical Moonstone.

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cross-posted from: https://lemmy.ca/post/48139505

cross-posted from: https://lemmy.ca/post/48139504

Michael Haire worked on classics such as Sid Meier’s Pirates!, Civilization and Alpha Centauri.

Michael Haire got into the games industry as early as 1981, doing cover artwork for a number of games for the 8-bit computer TRS-80. He quickly started making ingame art as well, and started working for legendary games publisher/developer MicroProse in the mid eighties. Here, he worked on a number of games that are now considered classics, including Sid Meier’s Pirates! and Sid Meier’s Civilization. We had the pleasure of interviewing Michael Haire about his experience as an artist in the games industry.

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cross-posted from: https://lemmy.ca/post/48075726

cross-posted from: https://lemmy.ca/post/48075725

We’ve spoken with one of the co-founders of British game developer legends Sensible Software.

Sensible Software remains one of the most iconic names in gaming history, celebrated for its innovative designs, sharp humor, and a catalogue of unforgettable titles. From Sensible Soccer to Cannon Fodder and Wizball, the studio helped define an era with games that were as diverse in concept as they were groundbreaking in execution.

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The Amiga game Roguecraft from Norwegian indie developers Badger Punch Games has enjoyed great success since it launched last year, and this weekend saw it win an award for best retro game at the Debug Indie Game Awards in Brighton. We caught up with Henning and Ricki from Badger Punch Games to hear more about them and their game.