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submitted 4 months ago* (last edited 4 months ago) by HKayn@dormi.zone to c/warframe@dormi.zone

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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submitted 4 days ago by Halasham@dormi.zone to c/warframe@dormi.zone

Hello everyone,

After my last post complaining about the Zarr I figured I should share with the community the solution that I've found to make it less painful... and just about enjoyable to use:

Ammo Drum + Vigilante Supplies: V.Supplies won't refill your mag so it can only get you up-to 5 shots between reloads without Drum... the same amount you'd take from your capacity on a full reload. So, unless you go full OCR you're missing out on ammo drops. Having the extra four capacity means you have most of a reload left after a full reload. Together this makes it so you probably have ammo to reload with under most conditions during Survival even when your teammates have split up.

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submitted 5 days ago by Purzzle@dormi.zone to c/warframe@dormi.zone

Hiho everybody!

Last week, I shared a little survey about the upcoming 1999 update. Hope you like the results visuals for it!

Results

Imgur | Google Sheet

DISCLAIMER: These surveys are a hobby project. Questions are not indicative of projects DE is currently working on or planning to work on.

Cheers!

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submitted 1 week ago by Dystopia@dormi.zone to c/warframe@dormi.zone

16 Primes unvaulted this time:

Rotation 1 - December 12 at 2 p.m. ET to January 9 at 2 p.m. ET

  • Mag Prime and Frost Prime
  • Volt Prime and Loki Prime
  • Rhino Prime and Nyx Prime
  • Trinity Prime and Limbo Prime

Rotation 2 - January 9 at 2 p.m. ET to February 6 at 2 p.m. ET

  • Atlas Prime and Vauban Prime
  • Equinox Prime and Wukong Prime
  • Hydroid Prime and Mesa Prime
  • Gara Prime and Titania Prime

If you miss out on any of these rotations, you will have one final opportunity to reap the rewards of this rare > rerun through the Last Chance event from February 6 at 2 p.m. ET to February 13 at 2 p.m. ET. During that > period, you will be able add all of the aforementioned items to your Arsenal for a limited time before the event ends completely.

Can't really think of any good ways to farm Aya other than trying to get it from relic packs from syndicates/steel path or from running void capture missions.

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submitted 1 week ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The stormbringer, a walking conduit, running around at the speed of sound - Volt!

Release date: 2012-10-25

Passive: Traveling along the ground between2 Volt's attacks will build up static energy, adding bonus Electricity damage toward Volt's next weapon attack or ability cast.
Shock - Launches a shocking projectile. It stuns and deals high damage to a single target and chains damage to nearby enemies.
Speed - Volt energizes his body and nearby Warframes, giving them increased speed and dexterity for a short time.
Electric Shield - Volt deploys an obstacle of energy, providing cover in any situation.
Discharge - Paralyze nearby hostiles with a damaging electric charge, this also shocks approaching enemies.

Acquisition: All blueprints can be acquired from the Tenno Lab in the dojo.

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submitted 1 week ago by Halasham@dormi.zone to c/warframe@dormi.zone

I'm getting fed up with this so I figured now's a good time to ask how others deal with it.

It seems every piece of prime equipment I have any parts for is either something I've already completed and have leftovers or it's vaulted. This all makes hunting down things that I haven't wrung the MR from yet all the more vexing. How do you go about determining what to do to acquire new to you when that's mostly prime shite or brokenly bad grinds?

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submitted 1 week ago* (last edited 1 week ago) by puppycat@lemmy.blahaj.zone to c/warframe@dormi.zone
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Vosfor? (dormi.zone)
submitted 1 week ago by Epic@dormi.zone to c/warframe@dormi.zone

Hey y’all, just wanted to know what the best way to farm vosfor is. I’ve seen some people in region saying to do void cascade and some people saying SP, what do you all think?

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submitted 1 week ago* (last edited 1 week ago) by sandriver@dormi.zone to c/warframe@dormi.zone

Bit of propaganda for ya. Previously, Toxin was considered the king, because we had to deal with Corpus with bugged, excessive shields and Grineer with thousands of times of damage mitigation, so raw tox and viral/slash were the kings.

Magnetic was always a bit of a sleeper lazy pick, as it was a free multiplier for Galv Aptitude/Savvy/Shot and covered Corpus for free while letting you build for Grineer.

Nowadays, while the above is still true, Magnetic enjoys significant improvements. It now applies vulnerability to Overguard, meaning it covers Viral’s worst weakness. In addition, breaking Overguard while an enemy has a mag proc on them turns them into a bomb, by applying an Electric proc based on their max HP and scaled off status damage mods and damage vulnerability effects. Finally, melee enjoys the flexibility to do full-power builds around Melee Vortex which is fairly considerable as an alternative to Melee Influence; in addition Melee Exposure gives you good universal coverage totally for free.

So what would I recommend as the #2? For melees, Electric is a shoe in for Influence usage as it improves the probability (but not power) of getting electric procs. For everything else, buckle up, I’m doing a screed on Cold now.

Cold has some very desirable properties and one very considerable flaw. What those properties are changes based on slot, but both Primary and Secondary have arcanes to facilitate Cold.

Before that though, Cold offers a lot of flexibility. On high proc rate weapons, it offers Frostbite for free, as well as Cold’s innate crit buffs. Otherwise, it’s a pivot element for Blast, which is a very powerful universal element at the moment, Viral and Magnetic.

As for arcane support, we have Primary Frostbite, which is usually competitive with acolyte arcanes and actually exceeds them under certain buffing conditions. Secondaries benefit from three main options: Secondary Shiver, which functions like Galvanized Shot, but with cold stack count instead of unique status count, Cascadia Accuracy, which exploits the pringle maths of crit scaling to get outsized rewards, and Secondary Outburst for the same reason. It’s worth noting that Secondary Shiver also enjoys multiplicative scaling on certain projectile options, for instance the Cyanex.

Now, what’s that flaw I mentioned with Cold? Its complementary element selection is poor for damage. Corrosive will be the typical companion element, but you also have access to Gas, or modding directly for Radiation if you choose not to use a radiation mod. Gas is ultimately a poor substitute for Blast unless you are able to support it with damage vulnerability or fullstrip (or both like a certain sus sentient frame).

I personally will continue to go for Magnetic just because I like the versatility of a non-combining secondary element, but with the announced Coda shop system I’m always going to be happy to grab a Cold alternative while I wait.

Anyway, this is not to lecture you, dear reader, not to take Tox progenitors. I just want to lay out that we have very strong options now.

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submitted 1 week ago by Halasham@dormi.zone to c/warframe@dormi.zone

And weapons like it.

I have a Kuva Zarr and a hard time getting ahold of new equipment at my MR. So, I've got more Forma than sense and figured I could squeeze a little more MR from it with some Forma. The problem is that it's a pain in the ass to use.

10 rounds total and the worst pump-action style reload in the game IMO. I know it used to be good then got beaten down with the nerf bat but it's still suppose to be usable, right?

So far I've got Semi-Rifle Cannonade on it for a lot of up-front damage and Gal. Chamber & Scope for the extra firepower and like that it can kill pretty decently but I can't keep the thing supplied with ammo. I've tried Ammo Mutation and the set mod that does the same thing... hell I've got both on it atm and it's not helping much.

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submitted 1 week ago by Purzzle@dormi.zone to c/warframe@dormi.zone

Link to the survey

Hiho everybody!

Back with another survey, this time about what's to come with Warframe 1999.

Results, when?

I will try to post the results next weekend.

Giveaway

A pair of weapon slots for 50 random participants

Collection of prior surveys: Here

Cheers!

DISCLAIMER: These surveys are a hobby project. Questions are not indicative of projects DE is currently working on or planning to work on.

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submitted 1 week ago by Kaldo@dormi.zone to c/warframe@dormi.zone

Molecular Fission seems like a great QoL mod to have but I can't think of anything to remove to make space for it. Anyone got any ideas on what I should change about this build, or do I just go on recasting #1 manually?

Also, bonus question - are there any weapons that are fun to use with nova, have some special synergy, complement the abilities well or sth like that?

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submitted 2 weeks ago* (last edited 2 weeks ago) by puppycat@lemmy.blahaj.zone to c/warframe@dormi.zone

https://www.warframe.com/news/seeking-the-hex

"New Syndicate to debut with first-ever Romance & Relationship System"

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submitted 2 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

Master of magnetism, most attractive frame, magnets - how do they work? - Mag

Release date: 2012-10-25

Passive: Mag automatically Vacuums Pickups that are within 8 meters towards her (does not stack with the other Vacuum effects. DE WHY!)
Pull - Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.
Magnetize - (TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.
Polarize - Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting bleed status.
Crush - Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints can be obtained from defeating The Sergeant on Iliad, Phobos.

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submitted 2 weeks ago* (last edited 2 weeks ago) by Dystopia@dormi.zone to c/warframe@dormi.zone

You may run into an issue with the HUD going off the screen if you're playing in 16:9, you can fix it by:

1: Open ...\Dark Sector\Configs\DS.cfg in notepad

2: Put the following line under the [Windows_Config,/Types/Config] Graphics.DisplayAspectRatio=FullScreen4x3

and Save.

https://steamcommunity.com/app/29900/discussions/0/540734255021920399/

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submitted 2 weeks ago* (last edited 2 weeks ago) by Silmaril@lemmy.world to c/warframe@dormi.zone

Edit: important, ingame visit the Hollvania Mall and go where Arthur is and click on the phone right behind him (should be active the 'hang out' option).

Also don't forget to go behind there stairs where you can find a hole in the floor that leads to a vending machine, click on it for a Drippy glyph.

Then login on the Warframe website and go here:

https://www.warframe.com/1999/doktorentrati

(You should be able to click on the end option)

and enter this codes with the same order

HOHHLKLLKOKO OHLKKOOLLHHK
KOOKLHLKOHLH OLOKKOKLHLHH
LLOHLHKKOOHK LKLOKHHOLHOK

This will give you a code for a poster ingame

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So after a lot of playing Koumei this is a series of tricks, some obvious and some hopefully not, that you can use to get the most out of her kit. I'm going to try and format this thing into sections but I was never the best at typography so hopefully the end result is coherant.

The goal of this guide is not to build around specific decrees but instead to allow her to directly benefit from as many decrees as possible and thus reducing the rng element.

--Koumei herself--
So there's a few things you can do on Koumei herself to make life easier, most of these are pretty well known but I'm including them for the sake of having a comprehensive guide.

  • Sickening Pulse: Probably the most well known Helminth for Koumei, its popular because it works, synergizing with her 4 to allow for nuking all the way up to level cap, this buff to her 4 also makes several decree challenges much easier.
  • Parkour mods: I know a lot of people hate the idea of wasting an exilus on this but it really does make her gameplay that much smoother, something in the lightning dash family of mods is ideal and once you start the extra bullet jump distance is hard to give up.
  • Armor: This is more than just defense for Koumei, in long runs it can also translate directly into power strength, and with arcane battery a mod like umbral fiber can sub in for (primed)flow too. A full Umbral Koumei hits a permament 600% power strength once her decrees are stacked.
  • Equilibrium: Another useful but niche option, Koumei has decrees that both create and benefit from health orbs and this mod synergizes well with them.

--Decree challenges--
Some decree challenges can be a pain but with the minnimal investment of sickening pulse (and maybe that parkour mod) most of that pain goes away.

  • Kill X enemies afflicted with element: Basically free, if its not one your weapon just prime with your 4 or kill with your 4 + sickening pulse, or with whatever weapon your passive is on right now.
  • Kill while airborne, sliding or wall latched. Cast your 4 when on the ground, then do the appropriate manuver and hit sickening pulse, works everywhere from base level to endurance. Alternatively shotguns can do this a little slower but are less finicky, especially with sliding.
  • Headshot kills: This is actually the only challenge I routinely skip, you can make it easier with skill or specific weapons but weapons that work best with Koumei tend not to be the greatest for headshotting and one of your own decrees can actually steal your own headshots by turning them into toxin procs.

--Equipment--
Koumei is in many ways a weapons platform frame, however unlike frames like Rhino, Mirage or Saryn the buffs she provides are less clear cut; in her hands some weapons hardly benefit at all while others can achieve heights far above what can be achieved with more conventional buffs.

  • Hybrid: This is the most basic rule of gearing Koumei, decrees benefit both crits and status so a weapon that inflicts both is going to get the most consistent benefit.
  • LMGs and Shotguns: A large number of her less popular and thus wasted decrees relate to magazine capacity, ammo efficiency and reloading. With many weapons these are useless, with the right weapons they can be excellent. Both weapon types tend to suffer from long or frequent reloads, delaying or skipping these alone is a nice buff. LMGs in particular have huge base magazines which can reach or exceed a thousand capacity with the right decrees, this can turn into truly bottomless magazine with reload on kill or even an additional 1000% electrical damage. Shotguns are similar, with magazine capacity, ammo efficiency and reload decrees allowing them to function as bullet hoses, its less dramatic than with LMGs but you haven't lived until you've tried bottomless magazine Felarx.
  • Melees: Another way to put the initial summary of this section is that Koumei is a jank amplifier. dual ichor and okina incarnons are already strong but the daggers and clouds proccing decrees on their own is a whole new level of crazy. Projectile weapons go crazy with multiplicative CO and the inevitable melee rainbow status you aquire (even without priming). Heavy attack crit weapons make an entertaining alternative to hybrids with their own set of decrees that turn everything into a corrosive syam. Of course if you can get a fun hybrid heavy attack weapon then that's the dream and please mention it in the comments.

--Specific gear reccomendations--
Just some gear for Koumei that's effective and fun, and most importantly helps avoid wasted decrees.

  • Trumna(prime): Its no torid incarnon (what is?) but as far as Koumei primaries go this has it all. At the start of the mission is a solid hybrid LMG with an alt-fire that can really come in clutch when you're having trouble with those airborne/latch/slide kill challenges. Stick around for a while and its an endless stream of bullets with all the fire-rate and damage you'll ever need.
    -Quellor: A side-grade to Trumna that trades damage for being a bit more consistent with headshots, and trades the grenade for the alt-fire that opticor wishes it was. Also has the highest base magazine capacity in the game if you really want to make the most out of the magazine size to electrical damage decree.
    -Scourge(prime): Largely a utility pick for the headshot challenge but also a decent weapon in its own right, most decrees just help this keep up with level scaling but if you get the ones that inflict toxin and electric AOEs on headshots then this thing is suddenly a rapid fire rocker launcher.
    -Shade(prime): At low levels this plus verglass or primer of your choice can help with damage CC or whatever you need. Into endurance (or right away if you want to build for it) you almost certainly have enough strength and efficiency from decrees that you can just sit around invisible and spam this + sickening pulse to nuke everything without even being shot at.
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submitted 3 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The posterboy, master of the sword, the ol' reliable - Excalibur!

Release date: 2012-10-25

Passive: Excalibur has improved mastery in the Tenno art of the blade, receiving +10% Attack Speed and +10% damage bonuses for melee attacks while wielding swords, dual swords, nikanas and rapiers.
Slash Dash - Dash between enemies while slashing with the Exalted Blade.
Radial Blind - Emits a bright flash of light, blinding all enemies in a small radius for several seconds.
Radial Javelin - Launches javelins towards enemies, dealing high damage and impaling them to walls.
Exalted Blade - Summon a sword of pure light and immense power.

Acquisition: Available as one of the three starting Warframe options. Otherwise his main blueprint can be purchased from the Market, component blueprints can be obtained from defeating Lieutenant Lech Kril on War, Mars.

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submitted 3 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone

Got a clip collection of the shenanigans max decrees enables too, I think I hit it around level 7500, six or so hours in. Don't mind the cyst, it was actually a completely impromptu run and I hadn't even finished building Koumei let along fashionframing her. She's that good!

Clip collection still rendering/uploading, will comment it down below when it's ready.

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. . . (lemmy.blahaj.zone)
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submitted 4 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The fragmented one, 3 frames in one, spooky scary skeleton - Xaku!

Release date: 2020-08-25

Passive: Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage.
Xata's Whisper - Wield Void damage for all attacks from equipped weapons when activated.
Grasp of Lohk - Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament. Damage output increases based on enemy level. The number of weapons grabbed also determines the damage multiplier for The Lost: Deny's Void beam.
The Lost - Cycle through a trio of lost Warframe powers. Accuse manifests a Void fissure to corrupt enemies into allies. Gaze grasps targets in Void tendrils that capture damage and inflict it when the target is released. Deny annihilates with a beam of Void energy, wiping Sentient resistances.
The Vast Untime - Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void Damage. Xaku's other active abilities' duration is frozen in time and resumes once The Vast Untime expires.

Acquisition: Main blueprint is awarded upon completion of the Heart of Deimos quest. Component blueprints are acquired from Cambion Drift Bounties: the Helmet Neuroptics are obtained from Bounties lvl 15-25, Systems Systems from lvl 30-40 and Chassis Chassis - from either lvl 40-50 or Steel Path lvl 100.

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submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

5000 kills 🥴

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submitted 1 month ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The Scion of the Burning Wind, protector of Reshantur, most slippery frame - Nezha!

Release date: 2015-12-16

Passive: Nezha slides 60% faster and goes 35% farther.
Fire Walker - Blaze a trail of flames, scorching enemies and cleansing allies.
Blazing Chakram - Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
Warding Halo - Create a protective ring of fire that also stuns and damage enemies who get too close.
Divine Spears - Impale nearby enemies on spears that erupt from the ground.

Acquisition: Main and component blueprints can be purchased from the Tenno Lab in the dojo.

view more: next ›

Warframe

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