this post was submitted on 22 May 2026
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Games

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[–] drmoose@lemmy.world 3 points 1 day ago (2 children)

My issue is how slow it is. Every action is 10 seconds long.

[–] whelk@retrolemmy.com 1 points 6 hours ago

This is my main gripe. Pick up item > second or two of empty hesitation > over at least two dialogue boxes "... Oh wait, my pockets are full! What should I do?" > selection > result. Good grief, just have a little X show up or "inventory full" if I try to pick something up when my pockets are full. Stop making me have to mash A for every minor game interaction.

The excessive dialog in general is really a frustration. Half the time I just accept less cash for dropping items into the sale box outside the store because I don't want to have deal with mashing A through all the Nooklings dialog when all I want to do is friggin sell stuff and move on with going out to collect more. And even then you're not safe, because the next day when you log in, they call you on your phone and tell you that they paid you, over multiple dialogue screens.

I'm all for taking things nice and slow overall, the chill pace of the game is part of the appeal for me. But when every tiny little routine action is deliberately made to take a longer time than it needs to, it gets frustrating.

[–] FinalRemix@lemmy.world 2 points 10 hours ago

We Talkin' about any AC game, or the new one? I've been playing since the original, and the one on switch drove me up the fucking wall with how clearly it was designed to slow progress way down, and to prevent the player from doing anything at a decent pace.