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submitted 1 year ago* (last edited 1 year ago) by MickiusMousius@lemmy.world to c/ergomechkeyboards@lemmy.world

I've made the 0.1 design available to the public now.

Ive been using it for a few weeks myself and its quite nice to use, particularly with the aluminium chassis (the GitHub repo has FDM and CNC designs).

In any case, for those curious the GitHub is here: https://github.com/MickiusMousius/RolioKeyboard

I am working on the V1.0 model, PCB's should arrive in a few days. I think the V1.0 release should be good enough for others to make. The current model is nice, but there are a lot of improvements in the pipeline particularly regarding aesthetics.

V1.0 sample below:

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[-] UndeadLeech@lemmy.world 4 points 1 year ago

It's interesting to see these rollers popping up some more, especially with two posts about them in such a short period of time(https://lemmy.world/post/4760068?scrollToComments=true). They're much better than the normal rotary encoders and I've enjoyed using mine a lot. Though sourcing them is unfortunately a bit tricky (and thus on the more expensive side).

I'm currently making a new board using the Nintendo Switch joysticks to replace them, I'm curious how the two compare.

[-] MickiusMousius@lemmy.world 1 points 1 year ago

I’d love to see that.

I have a design I’m tinkering with as an idea that has two 5 way sticks. The actuation force is too high IMO, but I could not find a suitable digital switch.

Are you interfacing to the switch sticks using analog or do you have some nice low power digital solution?

[-] UndeadLeech@lemmy.world 2 points 1 year ago

I'm using the ADC pins to make use of QMK's joystick feature. Or at least that is the plan.

[-] MickiusMousius@lemmy.world 1 points 1 year ago

Ah, sadly I don’t have this with ZMK, going wireless very much limits what can be done. I’d love to add a small trackball for example (PIM447 maybe) but the energy budget is a big factor.

this post was submitted on 10 Sep 2023
209 points (97.3% liked)

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