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As mentioned last week, Shattered Pixel Dungeon's upcoming Cleric hero has a variety of unique spells which they can access via their holy tome. The first of the Cleric's spells is a simple supportive ranged option: Guiding Light.

Guiding Light is an innate spell (no talent needed to unlock) and does some damage while 'illuminating' the target. This guarantees that the next physical attack made against that target will hit.

(Image Description: a short GIF showing off the guiding light spell. The Cleric casts it on an enemy, which begins to glow. The Cleric then waits for the enemy to approach, and attacks them.)

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[-] Track_Shovel@slrpnk.net 8 points 4 weeks ago

I'm super interested in this class. I'm also very keen to see the subclasses

[-] Pickyfan@lemmy.world 7 points 4 weeks ago

Interesting πŸ€” I see the potential, this is the early floors ranged option

And we can level this up? I see even more potential πŸ‘€

[-] 00_Evan@lemmy.world 10 points 4 weeks ago

No guarantees just yet, but I would like to provide some ways to buff the Clerics innate starting spells.

[-] TropicalDingdong@lemmy.world 2 points 4 weeks ago

moar light moar power

[-] Pickyfan@lemmy.world 2 points 4 weeks ago

That would be awesome.

I trust the process 😌

[-] bjoern_tantau@swg-empire.de 3 points 4 weeks ago

The more I play this game the more I wish for a multiplayer version.

[-] 00_Evan@lemmy.world 7 points 4 weeks ago

Yeah, unfortunately it's just not really feasible to add. The whole game is designed around one player and lots of things would break or not play well, and that's before the trouble of adding networking code.

[-] tal@lemmy.today 1 points 4 weeks ago

Mangband is a realtime multiplayer modification of Angband that forced turns every N amount of time, and while it is playable, yeah, I don't think that straight multiplayer conversions of traditional roguelikes work well.

Someone who wanted to try to do a "multiplayer traditional roguelikes" ' would probably need to make a number of game design changes at a pretty fundamental level to make the thing work well. Really a new game.

There are some multiplayer roguelites out there:

https://old.reddit.com/r/roguelikes/comments/auzail/best_coop_multiplayer_roguelikes/

That might kinda be something that the parent poster would be interested in.

[-] 00_Evan@lemmy.world 2 points 3 weeks ago

Yeah Mangband is a good example of why I don't think this would work for Shattered.

If there's ever any sort of mutliplayer it would probably be more minimal or asymmetric, such as two players playing separate games of the same dungeon, but are able to pass items to each other.

[-] Riversedgeknight1@lemmy.world 1 points 3 weeks ago

That could be cool as a sort of competition, players would have to balance speeding ahead of the other player to find better items with not getting so far ahead that the mobs are too strong for them to handle.

[-] chonglibloodsport@lemmy.world 2 points 3 weeks ago

How about a bald cleric? I think that would really stand out among the other heroes!

Does illuminate provide light in darkness? If so that would be really nice for Into Darkness runs. The early game is absolutely the toughest for me when you can’t see anything and then bam, enemies come swarming out of the shadows!

[-] echo_vigil@lemmy.world 1 points 3 weeks ago

Nice! Inspired by Guiding Bolt and/or Faerie Fire? πŸ™‚

[-] 00_Evan@lemmy.world 2 points 3 weeks ago

Yep! While it obviously won't play the same way, D&D spell lists and the variety of effects they offer was a starting point for design inspiration.

[-] echo_vigil@lemmy.world 1 points 1 week ago

Nice! (And yeah, there's a crazy amount of inspiration over there, if you can adapt it to the SPD mechanics).

[-] Count042@lemmy.ml 1 points 3 weeks ago

I back this on patreon, but use grapheneOS without Google play services, and have the apk from github installed.

Is there any way to get the beta releases in my situation? Totally understand I'm a weird edge case.

[-] jaaaardvark@lemm.ee 1 points 3 weeks ago
[-] polyduekes@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago)

github gets beta apks as well

[-] 00_Evan@lemmy.world 1 points 3 weeks ago* (last edited 3 weeks ago)

Betas are available on every distribution channel for the game, including github! Make sure you're opted in to getting beta notifications in the settings.

[-] polyduekes@lemmy.world 1 points 3 weeks ago

is this what the cleric sprite going to look like?

[-] 00_Evan@lemmy.world 6 points 3 weeks ago

It isn't the final iteration but it closer to it, at least in terms of hair color. I originally wanted to keep the OG vanilla 0.1 sprite intact for longer, but recent world events made me decide to ditch the orange hair ASAP.

[-] Chorby_Short@lemmy.world 1 points 3 weeks ago

Just wondering what this illumination would be like. Is it sort of like mind vision? One grievance I've had for a while is that mobs that have mind vision from talents don't actually have a visible mind vision debuff from those talents, so you can't very well track the effect as a player, which seems a bit odd to me.

[-] 00_Evan@lemmy.world 1 points 3 weeks ago

Illumination is nothing like mind vision, it's a debuff which increases the effectiveness of the next melee attack against a target, it doesn't grant you vision against them at all. There's also a clear visual indicator for it.

this post was submitted on 16 Nov 2024
55 points (100.0% liked)

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