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submitted 1 year ago* (last edited 1 year ago) by tango_octogono@beehaw.org to c/gaming@beehaw.org

Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
(page 4) 30 comments
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[-] KerooSeta@beehaw.org 1 points 1 year ago

This is great news, thanks. I played the game originally on Stadia (actually made $40 profit) and intended to replay it anyway, but this sounds even better.

[-] iso@lemmy.blahaj.zone 1 points 1 year ago

The only thing I'm still missing is an actual open world mode that isn't tied to the storymode. It does seem a bit like the DLC might bring that, but I'm not too certain yet to be honest.

[-] llii@feddit.de 1 points 1 year ago

I'll buy the complete edition in a few years for 15 bucks.

[-] strainedl0ve@beehaw.org 1 points 1 year ago
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[-] flibbertigibbet@feddit.de 1 points 1 year ago

That is like my wishlist for the game since it first came out.

[-] thorcik@lemmy.world 1 points 1 year ago

Okay, so I'll have to start a(nother) new playthrough once Phantom Liberty is out? Fair enough, I already got my fair share of fun from the base game, time to pump some more hours with the DLC

[-] Lyxea@lemmy.world 0 points 1 year ago

If they deliver all that i will be the happiest person ever

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this post was submitted on 12 Jun 2023
451 points (100.0% liked)

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