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submitted 1 year ago* (last edited 1 year ago) by Tolstoy@lemmy.world to c/diablo@lemmy.world

Tldr: Huge exp buff for completing nightmare-dungeos and enemies inside. Maybe the new meta for exp. Small buffs across the board.

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[-] Errant@lemmy.world 3 points 1 year ago

Leveled from 92 to 93 doing Nightmare dungeons about as quick as I did in the mid 70s felt like. Substantial buff to the XP but removing the travel time might be even bigger. Great changes for that part of the game.

[-] jrest18n@lemmy.world 3 points 1 year ago

Buffed nightmare dungeons is nice, as well as the teleport.

[-] Dlayknee@lemmy.world 2 points 1 year ago

Seriously, these two alone are amazing!

[-] eldrichhydralisk 2 points 1 year ago* (last edited 1 year ago)

Still no fix for the Fury Against Fate quest? Guess it'll just keep taunting me in the quest list...

Edit: Thanks for the suggestions! Unfortunately, none of these fixes worked for me. I've wasted enough time trying to work around this big, so I'm just going to wait until Blizzard actually patches the darn quest.

[-] grizzly_dw@lemmy.world 3 points 1 year ago

I was able to complete it by changing world tier to tier 1.

I had read stuff about making sure the event outside isn't active but that didn't seem to make a difference. Switched to tier 1 and it was good. Or I guess try a different tier if you're currently playing on tier 1.

If you go into the cave and the wall at the back is attackable before you talk with the NPCs, then it's still bugged. The wall should not become attackable until after she gives her speech.

[-] NightSicarius@aussie.zone 2 points 1 year ago

I had that bugged for a while. Just keep checking back on it. I checked maybe 4 or 5 times before finally the guys started moving and I could finish that quest.

[-] AgentFalcon@kbin.social 1 points 1 year ago

What worked for me was going into to the cave, start the first conversation, then run out and wait a bit and go back in. When I went back the group had moved up to the wall.

[-] scarabic@lemmy.world 1 points 1 year ago

[scrolls straight to ‘balance updates’]

[-] shade@sh.itjust.works 1 points 1 year ago

I’m really loving the changes. I hope the dev team keep focusing on buffs like they’ve stated. Really enjoying the game and excited to see the seasonal content.

[-] Biberkopf@feddit.de 1 points 1 year ago

Sounds good. Progressing from 65 onwards felt very slow so far…

[-] Eeyore_Syndrome@sh.itjust.works 1 points 1 year ago

So I can open my weekly world boss cache that used to require lv 80 now... But should I wait for lv 80 to get potentially better ilv/gear??

[-] NightSicarius@aussie.zone 1 points 1 year ago

I believe the rewards are set to the level you received it.

[-] Eeyore_Syndrome@sh.itjust.works 1 points 1 year ago

Also in a twist of fate I got my unique permanent wherebear chest right before hitting 80 in a nightmare dungeon, lol for me.

My first nightmare I had butcher spawn in the first room after first trash pull... And he wiped me sigh I got revenge after leveling some glyphs up at least.

[-] MrGiblets@lemmy.world 1 points 1 year ago

Don’t have any proof/confirmation of this, but if it’s consistent with other Blizzard games, the loot is determined at the time of drop rather than time of open, so waiting wouldn’t be of any advantage.

[-] Tolstoy@lemmy.world 1 points 1 year ago

idk but the only thing i can say, there is an affix breakpoint system. You have the best affix range starting at power level 725.. check https://diablo4.cc/us/Affix for your pleasure^^ The only difference will be the base armor/dmg stat which will increase linear till level 90.

[-] Crackhappy@lemmy.world 1 points 1 year ago

Nice. I'm pretty pleased with the changes.

[-] _spiffy@lemmy.world 1 points 1 year ago

The xp boost is nice. I only made it to 61 before the grind got to be boring.

[-] Cform@lemmy.world 1 points 1 year ago

Solid change list

this post was submitted on 27 Jun 2023
22 points (100.0% liked)

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