I’m loving the gameplay and mode variety.
I absolutely hate the monetization and the FOMO live service crap. The game has too many currencies to keep track of.
I’m loving the gameplay and mode variety.
I absolutely hate the monetization and the FOMO live service crap. The game has too many currencies to keep track of.
I got 35 total hours in SFV. I picked SF6 up on launch but didn't get the chance to really dive into it as shit hit the fan in my house. The last week that all figured itself out an I already got 27 hours in now. It's easily gonna overtake my time with Mk11. I got 109 hours in that game. That's a lot for me.
Manon is the only character I've picked up. I love her dance combat routine. Any character I can do full limb circle dance hit moves are my favorite and this game has a great one. So think like Lily from Tekken. Baraka from MK11. Manon is a great addition to the full circle limb swing club. Online is great and I might actually get her to master in ranked. That would be a first for me.
I love all the salt about modern and classic. I keep going back and forth with which side I agree with. Modern is good for the game but it did make lower tier rank play a bit of a special and DI spam cesspool. I also recognize it's also a skill gap that classic players need to put work into. But it's not that hard to do. It just takes time.
On the other side I do see the compliants about having one button specials as a cheap hack at getting new players into the game. I've lost a fair share of matches against modern players where I whiffed on a special input and they straight up just blip a button and there goes the game. But at the end of the day it's all mental. If you go into a matchup and see the M mad start getting down on the game, you've already lost. It really is the complete guantlet of physical skill and mental skill coming together in a video game. Moreso than any other fighter in recent memory theres actually something different to separate player 1 from player 2. It's those little Cs mad Ms on the bar that got people so riled up right now.
More than anything fighting games are about making the game slow down for you. When it finally does slow down, that's when it really opens up into strategic play. Drive rush combos are my next obstacle to tackle. The problem I'm having is that I blurt them out too fast on my hitbox and end up getting punished for it. That's another thing too. I switched to a hitbox. So learning timing twice is a struggle. Every day I get noticably better. This whole first month of Street Fighter has been some of the best fighting game experiences I've ever had in 20+ years of playing fighting games.
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