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[-] Silverhand@beehaw.org 39 points 1 year ago

I remember when Star Citizen first started being talked about I was worried I wouldn't be able to run it on my GTX 770 lol. Both that gpu and any desire to play star citizen have been gone for years.

[-] fen@shork.online 5 points 1 year ago

I scoped my PC build in 2013 with a GTX 770 with Star Citizen in mind. Even then SC becoming a reality was a coin flip - I was (and still am) a huge fan of Freelancer so I knew what I was in for on a Chris Roberts project before I backed. Built the PC, popped $25 down on an Aurora, and figured we'd see how it played out.

I'm still using that PC as a daily driver, granted with an upgrade to a GTX 980 and some extra ram in the time since. It's long in the tooth and is probably going to be retired by years' end, but I laugh a little thinking about how that computer had a whole life in the time SC has been in development.

I did run the hangar module when it first came out, so at the very least I did get to see my ship using that machine.

[-] smolgumball@lemmy.world 33 points 1 year ago

Absolutely no way Star Citizen isn't a massive scam. I mean, people can be incompetent, but

over $580 million

...seems like it has to be some kind of upper limit of incompetence?

[-] melmi@lemmy.blahaj.zone 22 points 1 year ago

It's subject to absurd feature creep and overambition, in addition to regular ol incompetence.

The design goals for Star Citizen are kinda absurd. It's like how the No Man's Sky devs claimed at one point they'd individually simulate air molecules and a unique periodic table, except the difference is that NMS axed that (or more accurately, were never actually doing it) instead of spending the next decade trying to make it work.

At the same time, it helps that their supporters have essentially given them a financial incentive to keep adding feature creep instead of releasing, because if they release a game they can't keep asking for more donations for increasingly lofty goals.

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[-] SaltySalamander@lemmy.world 16 points 1 year ago

To have spent that much money and yet not have anything really resembling a game, just a glorified tech demo, is pretty sad.

[-] arefx@lemmy.ml 3 points 1 year ago

I have a friend who just got into Star citizen and I just don't understand why. There are actual games to play.

[-] LilBagOfBunnies@beehaw.org 5 points 1 year ago

I know what you mean, but even the idea of "getting into Star Citizen" doesn't make sense to me because, well...what in the world is there really to get into beyond the few demos they released?

[-] HolyDuckTurtle@lemmy.blahaj.zone 3 points 1 year ago* (last edited 1 year ago)

In fairness, the "Persistent Universe" stuff they have going right now can be pretty fun with friends, and the jank is kind of novel for a while. I tried to deliver a box and got a concussion trying to figure out how to get a drink on my journey.

Without friends or a tolerance for jankiness though, it's pretty hard to get into. You really get the sense the devs have been figuring out what a wheel looks like the hard way, yet still insisting on their own uniquely terrible spin on things.

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[-] alternativeninja 27 points 1 year ago

This game is a scam at this point. Half a billion dollars and all people have gotten is a glorified tech demo. Yet they continue to sell ships for hundreds of dollars a pop.

I used to be a believer, one of my worst purchases ever.

[-] Rinox@feddit.it 12 points 1 year ago* (last edited 1 year ago)

Almost bought it when they posted the first Squadron 42 trailer in... 2019? The one with all those great actors. I thought it was almost ready at that point, at least the story part.

Then I remembered to never preorder anything, when it comes out, it comes out, and if it's good, then great, I'll get it then.

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[-] Kaldo@beehaw.org 9 points 1 year ago* (last edited 1 year ago)

I was so excited 10 years ago for star citizen. I played eve online and was in a corporation there with my best friends at the time, I couldn't wait until the day we'd all be standing together on the bridge of a ship and actually fly together for a change.

It's just been a downhill disappointment since then, with CR seeming more of a scam artist with every lie he'd make over the years and SC getting further away from that initial dream. I tried it a year or two ago and it's barely functioning, and even less of a game. I thought that by 2020 we'd have at least SQ42 for sure, but not it looks like they can't complete even that.

And the community still eats it up and defends the project vehemently. I've never seen such a fanatical fanbase that can't see what's in front of their eyes. And I'm still not even angry about it... just sad and disappointed.

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[-] JackOverlord@beehaw.org 5 points 1 year ago* (last edited 1 year ago)

Same.

I wasn't convinced at the very beginning, but once they had the hangar demo out, with that insanely detailed, intractable spaceship, I was so impressed I spend about a hundred dollars on it to "help development".

At this point I've long since given up hope this mess will be finished in a reasonable timeframe. I'm just glad Starfield is coming up and from the trailers and interviews it's looking like a suitable replacement.

And since it's the creation engine again, any major or minor mistakes will have a mod that fixes them sooner or later.

[-] patchymoose@beehaw.org 22 points 1 year ago

The development of this game makes construction of a nuclear power plant look timely and cheap.

[-] TheTrueLinuxDev@beehaw.org 21 points 1 year ago

They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.

Lumberyard was just a fork of cryengine, that's not what required a rewrite. They threw away all the FPS work that they hired a company to make for them, and redid that from scratch, and then also just rewrite systems all the time because they have no plan.

[-] Kaldo@beehaw.org 9 points 1 year ago

But even that was like 5+ years ago, ancient history by software dev standards. It's hardly an excuse for the state it's in today.

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[-] SemioticStandard@beehaw.org 17 points 1 year ago
[-] Xanvial@beehaw.org 5 points 1 year ago

this is worse than announcement of announcement of teaser trailer

[-] nii236@lemmy.jtmn.dev 16 points 1 year ago

So it'll be better than all those games combined right?

[-] Los@beehaw.org 10 points 1 year ago

Does anyone realistically expect this game to come out?

[-] setsneedtofeed@beehaw.org 16 points 1 year ago

Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.

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[-] Finnbarr 9 points 1 year ago
[-] chaogomu@kbin.social 6 points 1 year ago

Yes and no. There's a sort of playable game there. But Chris Roberts is sort of infamous for his feature creep.

So more and more gets added to the game and then parts of the base code have to be rewritten to support the new additions, and then you get a 13 year development cycle with no actual end in sight. I think that the feature creep is currently under control, but with everything that's been planned, it's still going to be a couple of years before the game releases.

I am assuming that it will eventually release... Which is a large assumption at this point.

But until then, you can play a game that feels a bit like a first person shooter, and has some ship to ship combat, and some missions, and some other stuff, but isn't as fleshed out as any of those things could be if the focus was strictly on that one thing. Basically it's too many things at once to be really good at ony one of them.

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[-] MyOpinion@lemmy.world 8 points 1 year ago

Star Citizen will go down in history as the biggest gaming scam ever.

I was a $20 Kickstarter backer of this complete disaster.

Though, at this point, it's been a decade of absolutely hilarious drama, so I really do feel like I got my money's worth out of it even though I literally have never installed nor played any of the "betas".

[-] briongloid@aussie.zone 5 points 1 year ago

It's just revenue, the game is never being finished.

[-] Fiivemacs@lemmy.ca 4 points 1 year ago

I will never understand why how much a company spends on their products is considered newsworthy. Blows my mind.

[-] Gert@beehaw.org 19 points 1 year ago* (last edited 1 year ago)

I think people kind of just like laughing at how ridiculous Star Citizen is, and kind of rightly so. Over half a billion dollars and a decade in development just for what they've got is pretty wild.

[-] entropicdrift 9 points 1 year ago

To be clear, what they've got right now with sharded persistance and asset streaming is extremely novel on a technical level, but there's no real substance to it yet as a game, just an impressive engine with an absurdly large scale and a tech demo running on it.

If they ever actually stop fiddling and make the damn game it'll be impressive, I'm sure, but so will the earthshattering cost and scale of waste getting there. Then 2 years later someone else will put out something 90% as impressive for 1/100th the cost.

[-] Gert@beehaw.org 4 points 1 year ago

Ya, I agree that what they have is promising. I really do hope they can finish the game as I'm really excited by the ideas they have.

People like to call the game a scam, but they've actually delivered something tangible. I personally don't think I'd enjoy the game in it's current state (and it kind of shocks me the amount of money people have put into Star Citizen), but the fundamentals seem to be there for a real game. They just have to "finish the owl," so to speak.

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[-] Thatoneguyyoulove@kbin.social 4 points 1 year ago

I wanted Star Citizen to work out so badly. In 2012(ish? I don't remember exactly) when I first heard of the game I backed it because a space game where you weren't just your ship but could move around and board other ships sounded like my perfect space game. Now it looks like Starfield may fill that want perfectly. Who knows though maybe one day in the future Star Citizen will actually release.

[-] Veraxus@kbin.social 7 points 1 year ago

I've been playing Star Citizen pretty regularly for years, and still do. While it's not progressing as quickly as I want it to, it's definitely progressing... and so long as their current funding model keeps everyone working, I'm happy with that.

The thing that concerns me about Starfield right now is how little they've shown of flight mechanics. I'm starting to get the feeling that space flight is going to be a half-baked afterthought and atmospheric flight might not be a thing at all. We'll know soon enough, but I am still not going to let myself expect anything more than "Fallout/Elder Scrolls in Space".

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Star Citizen is a scam plain and simple. It's "stolen" thousands of dollars (probably more) at this point and has nothing to show for it but a very pretty buggy mess.

[-] Banzai51@midwest.social 3 points 1 year ago

Sing with me, Momma don't let your developers try to be project managers...

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this post was submitted on 14 Jun 2023
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