JTskulk

joined 2 years ago
[–] JTskulk@lemmy.world 1 points 36 minutes ago

Guess I'm a romantasy author lol

[–] JTskulk@lemmy.world 2 points 4 days ago

I watch both and I think Brood War is more interesting to watch because there are more fights that last longer and the RNG factor means you can't tell how the fight is going to go before it happens. There are a lot of tense and exciting moments in Brood War compared to SC2. How many shots will miss when shooting up a cliff? Will this mine detonate and kill 3 dragoons? How long will it take the player to notice that a DT is slaughtering drones without a notification? Will the reaver shot connect or dud? Will the scourges connect?

Basically SC2 is a lot easier to play with very little RNG. Pro players don't even attack each other early anymore because every cheese is solved. Brood War has a really good rock/paper/scissors balance that has shockingly lasted 25 years with no real balance patches. Also the game was remastered and the graphics are beautiful now.

[–] JTskulk@lemmy.world 3 points 5 days ago (2 children)

There very much is still a scene and it's pretty popular! The meta continues to change which is insane for such an old and allegedly "figured out" game. I see pros using units in matchups that I thought were completely unplayable. There's a new funky half-island map (Roaring Currents aka Screaming Seas) that has shown some really wild games. I'm rambling, please check it out here: https://www.youtube.com/@SOOPesports_EN

I play Starcraft 2 today, but freely admit that Brood War is way more entertaining to watch!

[–] JTskulk@lemmy.world 1 points 6 days ago (2 children)

FPS shooter

First Person Shooter shooter

[–] JTskulk@lemmy.world 33 points 1 week ago (1 children)

100% success rate.

[–] JTskulk@lemmy.world 31 points 1 week ago (8 children)

Now, a New Mexico newborn has died, and while medical experts have not yet determined an exact cause, they have determined that “the most likely source of infection was unpasteurized milk.” Not because the baby drank raw milk, but because their mother did, while she was pregnant.

Yooooo new legal abortion pill just dropped

[–] JTskulk@lemmy.world 6 points 1 week ago

I'm still grateful that Blizzard did the Overwatch free weekend so I could determine for myself that it sucks ass.

[–] JTskulk@lemmy.world 1 points 1 week ago

Their research is very legit, however it's mostly in the field of ripoffology.

[–] JTskulk@lemmy.world 2 points 1 week ago

Profile pic is her on a gameboy, what do you think? :D

[–] JTskulk@lemmy.world 9 points 1 week ago (1 children)

Gender fluid is what Hegseth guzzles at airport bathrooms.

 

I made this little app to pick random old maps a long time ago and finally decided to host it.

Features:

  • Tiny and simple interface.
  • Downloads maps from TeamLiquid.net so new maps are always a click away.
  • Automatically copy map names to the clipboard so it can be pasted into the game.
  • Easily disable ancient maps by date.
  • Easy Linux install script.

It should work on Windows too, just install pyqt6.

9
New map bugs (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by JTskulk@lemmy.world to c/starcraft@lemmy.world
 

Hello both subscribers of this community! A new SC2 season has dropped and the map pool consists of entirely new maps with not a single old one present. I did some science on these new maps and found some bugs and particularities I'd like to share.

Most of these maps have larger reaper jump spots which are harder to deny with zerglings and buildings. Most also feature a limited amount of dead air space behind the mains, so be careful with your air units.

10000 Feet:

  • Reaper jump spots are not clearly marked. There is a small shelf near it, so beware of small drops that deny mining that can't be denied by lings.
  • The mineral wall can be opened in 4 trips; each mineral patch has 5 minerals.
  • The weird shaped pillars with rocks on them are pillars, but can be deceptive. Make sure your air units are in the middle.
  • There's a floating bush in the top rightish of the map but not on the opposite side. Go southwest from the top-right base and you'll find it next to the water.
  • The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.

Celestial Enclave:

  • The pocket base has a worker-only path. It looks like small minerals, but it can't be mined. Not even lings can go through here.
  • Everything that looks like a pillar is.
  • If you look at the waterfalls when you don't have vision, it's a static texture that wiggles back and forth lol.

Old Republic:

  • Very large reaper jump spots.
  • The large round cylinders with captured zerg inside are NOT pillars.
  • The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.

Ruby Rock:

  • Very large reaper jump spot with multiple smaller ones.

Taito Citadel:

  • Every pillar that looks like a pillar is, but the small ones are tricky. Air units must be in the center or they will be visible.
  • The corners of this map aren't as deep as they appear. A queen can hit an overlord in the very corner of the main.

Tourmaline:

  • This map has broken reaper cliffs. The jump spots between the natural and linear third are extremely difficult to make reapers use. You have to move your reaper to the cliff's edge before telling it to jump down, otherwise it will turn around and try to use the ramp. I found that the bottom left jump spot is worse than the top right one.
  • Every pillar that looks like a pillar is.
  • Air units are not safe in the main corners.

White Rabbit:

  • This map has a doodad of 3 stacked boxes around the map. For some reason the ones in the bottom right and top left have no boundary. This means you can hide small units completely inside of them.
  • Main corners are not safe from queens.

Winter Madness:

  • Reaper jump spots are not marked.
  • The main corners are kind of safe. You can't fly into a perfectly safe position because the interface gets in the way at the bottom base. However, if you let your small air unit naturally run deeper into the corner after taking a shot or two, it will be safe.

Mothership:

  • Circular 3 player map just like Last Fantasy of last season. Walls block air units out of the corners. The wall on the top side is harder to see than the others.
  • The big clear cylinders with minerals in them are NOT pillars.
  • Reaper jump spots themselves aren't marked, but there are markers to show where buildings can be placed to block them (including a pylon marker! Disgusting Protoss coddling...)
  • The clear glass-looking floor near the black gaps between bases is regular ground.
  • The long thin rectangular pillars are in fact pillars.
 

The drone died in the next video frame. Timestamped video here

 

Even more new changes have hit the PTR. These sound fun but where are the larva egg and revelation bug fixes?

 

Dark Swarm from Temu let's go! Still no bugfix for the revelation range bug and larva eggs blocking hatcheries.

 

Our GSL favorites have battled it out to make it into the GSL.

 

A little light on the lyrics, but do you really need more?

 

Hey guys, I know this doesn't apply to many people, but I'm posting my findings in the hope that search engines will index this and help somebody someday. I and a couple friends play Starcraft 2 in Linux using Valve's Proton. Ever since the last balance patch, we've all been hit by this bug where double-tapping an army or building control group doesn't move the camera to view the unit(s). The only thing I've found that fixes this is to delete the user.reg file before you launch the game. This has to be done every time otherwise the bug returns. Unfortunately, deleting this file means you also have to sign into the Blizzard Launcher every time too. You can automate the deletion of the file by changing your Steam shortcut:

  1. Right click on the steam shortcut
  2. Click on Properties...
  3. Change Launch Options to say "rm -f /path/to/user.reg ; %command%" where /path/to/user.reg is the path copied from the Target and then modified. See attached picture.

If you use Xorg, you can use my script to automate the entire sign-in and game launch process using pyautogui: https://drive.google.com/file/d/1MD6e9-eDLO44wotWVuFrvpC4Q0k4id5A/view?usp=sharing Just make sure you change the 2 variables that say CHANGEME near the top.

8
submitted 1 year ago* (last edited 1 year ago) by JTskulk@lemmy.world to c/starcraft@lemmy.world
 

Hello my fellow dead community subscribers! I've been very frustrated by the lack of communication by the balance team and/or whoever is pushing patches. I heard that in this last patch they fixed the biggest of the bugs, but not all of them. The bugs are detailed in this video: https://www.youtube.com/watch?v=-IAj0CB91Pk I've gone through them to see which are fixed and which are still present:

  1. Lurkers shooting units cloaked by Mothership: Fixed!
  2. Oracle revelation with extra range: Still present (I think, this one is hard to reproduce from the video, I'm not sure how exactly range is calculated for revelation.)
  3. Cyclones doing extra damage: Fixed! It leaves a mothership with 300 hp instead of 200 after a full lockon.
  4. Amygdala reaper jump spots: Still bugged, at least partially. Testing this one is hard but I did get a reaper to bug out and spin in a circle like in the video.
  5. Protoss Assimilator probe-queing: Fixed! If you tell a probe to make an assimilator and then queue a 2nd assimilator, it builds the 2nd one right after starting the first.
  6. Energy recharge on warping in units: Still present. Units being warped in are untargetable by Energy Recharge until the unit is fully warped in.
 

New balance patch is live on the PTR.

 

KDE 5 had a feature in the keyboard shortcuts in settings where you could set a Window Action as a trigger instead of a keyboard shortcut (Documentation in the link). This means that KDE would do something every time a certain window appeared. This was very useful, my use case was changing the TeamViewer authorization prompt to NT logon as I don't use the normal TeamViewer password. I think there should be a workaround if it's truly gone, but for the life of me I can't remember or search for the name of this software that does something every time a certain window is created.

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