MetaStatistical

joined 2 years ago
[–] MetaStatistical@lemmy.zip -1 points 9 months ago

It's kinda of a generational issue, though, because people are borne into this new world with new habits. It's no longer paying attention to a single piece of media on a TV, but instead, turning on something in the background, while watching or reading something else on a phone.

I don't really understand it, even as somebody with ADD. If you don't like what's on TV, change it or move to a different room while you read on your phone.

[–] MetaStatistical@lemmy.zip 15 points 9 months ago (1 children)

Even with places like YouTube, where LUFS level is strictly defined, there's sooo many creators who have no earthly idea what LUFS is, which levels YouTube enforces, and how it corrects for it. They post their videos with quiet narration and wonder why viewers get annoyed at all of the turning up and turning down of volume on each video.

See, YouTube enforces LUFS on videos by reducing volume on loud videos down to -14 LUFS. But, it doesn't do anything to quiet videos. If you ever bring up the "Stats for Nerds" and look at the "Volume / Normalized" value, you might see something like "content loudness -5.9dB". That means it's -5.9dB quieter than it should be, and the creator should have amplified the video to normalize the volume levels before uploading it to YouTube.

So, you end up with a video that's about -6dB quieter, and you have to turn up the volume to actually hear the narration. Then your TV or whatever device you're watching will get blasted by the next video, which is properly normalized at around 0dB, and you're forced to turn the damn volume back down.

YouTube has finally started to acknowledge the problem by introducing the Stable Volume feature. But, really, creators should educate themselves on how to properly mix their audio. I know editing is hard and there's so many moving parts to deal with for YouTube uploads. But, audio quality is everything in a YouTube video. Nobody cares about whatever random B-roll video game footage, or PowerPoint slide presentation, or watermarked stock images, or videos of you presenting the narration with a lapel mic tied to a tree branch you're using on the video side. It's all about narration and audio quality.

[–] MetaStatistical@lemmy.zip 2 points 11 months ago

Does any of this include improving the front page to actually serve content that people want? Because PeerTube has a serious problem with advertising what people want to watch on the Home and Discovery pages. PeerTube isn't going to work as a replacement for YouTube until people will be able to find new channels that they like.

Is there even an algorithm behind any of this mess, or does it just push random channels?

[–] MetaStatistical@lemmy.zip 5 points 11 months ago (1 children)

Sparse gameplay, tied together with lots and lots of implied worldbuilding in a lore book that contains most of the story. The gameplay was okay when you got to it, but there was far too much written story locked up, instead of "show, don't tell".

Also, the game wants you to finish six tournaments before you get any sort of decent ending.

[–] MetaStatistical@lemmy.zip 1 points 11 months ago

This is why large corps often still use decades old software that may be terrible by that point, but impossible to move away from.

And sometimes those large corps slowly die off because of those decisions. Technology moves so fast that you can't afford to be a dinosaur using 20 year old software.

[–] MetaStatistical@lemmy.zip 2 points 11 months ago

It's a bit funny. The short story is only 20 pages, and they allocated 17 minutes to the episode. Most of these short stories are within the 20 page mark with around 17 minutes an episode, but they run into this plot length problem all the time.

Beyond the Aquila Rift was also kind of all over the place with a rather dissonant ending, despite being my favorite episode of the season. The Very Pulse of the Machine cut out some important details. Swarm cut out the factions, but it was a Shaper-focused story, and the core story was still told well enough. Zima Blue actually managed to tell most of the short story in 10 minutes, though.

Don't get me wrong. I really liked these episodes. But, it still boggles the mind that it's so hard to cover a mere 20 pages in 15ish minutes. Some of these are dense concepts to express on a video medium, though.

[–] MetaStatistical@lemmy.zip 7 points 11 months ago* (last edited 11 months ago)

I really liked the first season, and they had a lot of episodes in that one. I feel like that was the most explicit season because they were really trying to sell the whole Love, Death, and Robots angles. Kind of wished they didn't temper that down with the rest of the seasons.

The second season was kinda meh, but there were some good ones here and there (Pop Squad, Snow in the Desert). I was disappointed at how few episodes there were. I still plan on doing a video on those two episodes, though.

Third season seemed to ramp back up with good episodes again (Bad Travelling, The Very Pulse of the Machine, Swarm, Jibaro).

All of the studios shifted to the Secret Levels (on Amazon) for video game related animation stories, and most of those were really good. Warhammer episode was fucking epic.

LD+R S4 isn't bad so far. Spider Rose and 400 Boys were pretty good. I had to do a double-take when I recognized the Investor race in Spider Rose, which was another Bruce Sterling short story in the Schismatrix universe (same one as Swarm), and they actually reference the Shaper/Mechanist factions this time.

I think it needed more episodes, though. It feels like S2 again, and they are wasting their time on these goofy episodes (the mini claymation stuff, anything related to Three Robots). Golgotha felt like cheating, considering most of it was real acting and light on animation. And that Red Hot Chili Peppers music video was cringe AF.

Also, including Mr (Pedophile-Enabler) Beast in one of the episodes was not a good move.

[–] MetaStatistical@lemmy.zip 3 points 11 months ago (2 children)

Didn't stop me from switching to Linux for my entire workflow. Industry standard is just a phrase. It doesn't truly mean anything when viable and real alternatives exist.

[–] MetaStatistical@lemmy.zip 2 points 11 months ago

I don't mess with it enough, but DaVinci Resolve's Fusion is rather powerful.

[–] MetaStatistical@lemmy.zip 16 points 11 months ago* (last edited 11 months ago) (28 children)

With GIMP 3 and DaVinci Resolve 20 out there, this seems like a very bad idea.

Something something slips through your fingers.

 

It's been a while since I've updated my Stable Diffusion kit, and the technology moves so fast that I should probably figure out what new tech is out there.

Is most everyone still using AUTOMATIC's interface? Any cool plugins people are playing with? Good models?

What's the latest in video generation? I've seen a lot of animated images that seem to retain frame-to-frame adherence very well. Kling 1.6 is out there, but it doesn't appear to be free or local.

[–] MetaStatistical@lemmy.zip 4 points 1 year ago (3 children)

Not yet, but I plan on trying it out soon.

I never really understood the hate for GIMP 2. What didn't you like about it?

[–] MetaStatistical@lemmy.zip 33 points 1 year ago (5 children)

Proud user of GIMP and DaVinci Resolve. These tools work great, and I really don't see a reason why I would want to switch to anything else.

Fuck Adobe.

 

A conversation about Outer Wilds, and how the game and the community have shaped each other over the years. Spoilers for both Outer Wilds and Echoes of the Eye after the second section @ 8:14.

Also available on YouTube.

 

Sooo... much... inpainting... That and combining stuff back in with GIMP and some outpainting on all sides.

 

Believe it or not, I needed it for a video...

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