Road_Warrior_10

joined 2 years ago
[–] Road_Warrior_10@lemmy.world 1 points 8 hours ago

Hey, is this on Linux?

[–] Road_Warrior_10@lemmy.world 2 points 1 day ago (1 children)

GOAT Mod! Thank you so much for the support! It means a lot : )

Thank you! Hope you like it!

[–] Road_Warrior_10@lemmy.world 5 points 1 day ago (1 children)

Thank you, yeah no AI in the code, the music. Just not useful for me

Thank you! really hope you like it

[–] Road_Warrior_10@lemmy.world 2 points 1 day ago (1 children)

Hmm, I just tried it incognito browser and it opens. Very strange

[–] Road_Warrior_10@lemmy.world 5 points 1 day ago (1 children)

Thank you! I gotta fix the type with the next version too

[–] Road_Warrior_10@lemmy.world 5 points 2 days ago (2 children)

Thank you, I just tried it and I had sound. It loses sound when I alt + tab and then go back in it comes back. If you can also please leave a review of the demo to help spread the word : )

[–] Road_Warrior_10@lemmy.world 3 points 2 days ago

Thank you, the grain is part of the aesthetic so I'm not sure how good idea it is to remove it.

[–] Road_Warrior_10@lemmy.world 5 points 2 days ago

Thank you! Cheers! :)

[–] Road_Warrior_10@lemmy.world 4 points 2 days ago (2 children)

Thank you! Really hope you like it!

 

Hello guys, I wanted to announced that I finally released my demo for The Milgram Experiment. One of the inspirations of the game is the book Obedience to Authority by the same scientist. Other big inspirations are Papers, Please; Pools; Sublimnal and the show Severance.

I grew up and still live in Eastern Europe and here we have experience and past with authority and authoritarianism. I mean look at our oppressive architecture: photo (imgur link) I took yesterday while walking my dog. I guess the subject has always interested me... "While do good people follow evil orders?"

The game tests if you obey orders and how does your moral compass work (if at all). I invite you try it and give me feedback. Hope you love it!

 

Hey everyone! The time has finally come to do a public playtest of my game. I know you guys love these sorts of games and would love your feedback. To do so, simply go to the Steam Page and click Request Access. You will be notified when the game is up (still putting the finishing touches). What do you think about the concept of the game and presentation?

 

Are you tired of new games coming out broken? Well now is your chance to criticize someone else's game for free! hah I just finished the first playable version of my game and really need unbiased people to try it and give me their opinions and advice. As for the game - it's called The Milgram Experiment. Leave a comment or DM me so we can set something up!

 

Hello, something that has been bothering me of late is how exactly to I know if a game idea is going to be good before making the full game or even the demo. In short I've released three games before and the last one of them was a comedy narrative game kind of like The Stanley Parable. I really like the genre and before moving on from it, I wanted to make another narrative game, but this time with a dark twist.

Reading random stuff on the internet, I stumbled upon one of the most controversial experiments in history - The Milgram Experiment (basically innocent people were asked to torture another person to see if they will obey). I've always been interested in ethics and moral choices in games and stuff like The Trolley Problem, so I decided to make a game out all of these themes where the psychological horror comes from the fact that you are the one that gets to face moral dilemmas and decide if and how you should kill a subject. All of your choices during testing have an impact on the ending and I have planned 8 different endings. At the start of the game it's unclear who or why is making you do this, but over the course of the game you will get little bits of information that help you piece the story.

So that is kind of my elevator pitch of the game. First question is - does this sound compelling to you? Would you yourself play something like that or watch a streamer play it? Second question is how do I validate if this idea is good and worth pursuing? Currently around 20% of the game is complete and around 80% of the demo. I do have a Steam page of the game that has garnered around 800 wishlists and am holding off on official announcement trailer until I have more good footage. Do I talk to friends? Do I ask more people on forums? Do I need something playable that I need to put in front of people? How should I approach this?

Thank you for reading this, any comment or idea is appreciated!

 

Hello all, this community has always been very accepting of me and offered advice and suggestions trough the development process. Today is the first big sale of the game -35% which makes it under 10 bucks. If you want to get it, now is the time! Thank you for your support - Steam Link

 

For context : have no idea how they found about it, but I love that they are illuminating indie games. And VICE.com has 12 million monthly readers. This is insane for me , because for a long time I was struggling for the game to be noticed. (If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated.

 

Original post here I asked this wonderful community to help me out and select neck tie or bow tie version. This little plush duckie in parts is inspired by The Companion Cube in Portal. The idea is that the player should steal it from The Narrator of my and form an emotional attachment to i. Do you like the new design? : )

Also if you want to support small indie devs like me and like narrative games like Title Pending and The Stanley Parable, please consider a wishlist for Do Not Press The Button (Or You'll Delete The Multiverse)

Thank you for participating in its development!

 

So I'm re-doing some of my Do Not Press The Button (Or You'll Delete The Multiverse) character models and I have this duck that is kind of inspired by the Companion Cube in Portal. I want to make it as appealing as possible so the players will attach to it and carry it around with them. Which looks better! I'm more partial to the neck tie (because I like wearing them) but what do you guys think?

(If you want to follow how development of the game is going, a simple wishlist on Steam will be well appreciated STEAM )

 

Hey today I wanted to show something amazing from the Stanley Parable-inspired game I'm developing. Might be a long read so bare with me: at the end of my demo The Narrator is annoyed that the player presses The Button (in a game called Do Not Press The Button)! So he demands the player to send a 500 word essay on why they shouldn't press it. I put this line in as a joke and didn't expect to get anything, but funnily enough I've gotten so much essays which you can see here in the video and I decided as an Easter Egg to put a secret room in the FULL GAME where people can actually read all of essays that was sent and I'm sure there are a lot of Lemmy people that have sent one. In the video you can see small example of what people have written! It's just awesome and makes me smile!

P.S. If you want to support my work and encourage development a simple wishlist of the game on Steam will make my day!

P.S. It was so funny to see someone playing the demo on their Stream and after they finished it, they opened a text file and started writing the essay, and you see new viewers coming in, expecting gameplay or something, and she is like "Oh, I'm doing my homework that this game gave me" :D

 
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