cobalt programmers
I now classify anyone who knows how to program cobol as a cobalt programmer. XD.
cobalt programmers
I now classify anyone who knows how to program cobol as a cobalt programmer. XD.
Liar. I don't believe you. It can't be done. /s
Intentionally? After that many id be planning my way to Alaska ASAP.
Lol, this is literally a south park episode.
The touch is redundant. But I get why you did it anyways.
The game was developed by crytek, also behind cryengine. That's the reason for the name.
For a compression format? I'd say it's still relevant. Compression ratio and speed are the only meaningful metrics. And I'm not saying winrars still the best, clearly 7z has taken over in that regard. But for it's own niche use case from years back it was clearly the better product.
Winrar definitely compresses better than zip. At least based on my experience.
I actually really like winrar. Is it my format of choice? No, there's open free alternatives. But it was a legit better product developed by like one guy that they then proceeded to give free access to with a license that incentivises paying them for their work and has probably raked in insane sums from corporations over the years. It's what happens when you have a Microsoft like idea without the endless greed to sprawl into a billion dollar company.
Lmao, musk is on record as making absurd offers and then trying everything he can to back out of them. I'm not sure why he offered this himself instead of getting a consortium of investors together to do so on his behalf without any involvement from him.
Tbf all platforms have this. Steams not much better. Neither is the Xbox ecosystem. We truly are in the worst timeline.
That's not really how any of this works. Apples m4 are ARM CPUs. Games have to be built specifically for arm to run correctly. Most games in the PC ecosystem are built for amd64 or x86-64. If those same games were built specifically for arm then they'd probably run quite well but since most aren't and game devs aren't likely to go back and port an already finished and sold product to a new cpu architecture they'll probably run worse. Apple did provide a compatibility layer for other archs to arm IIRC but that's more overhead for the same games and I don't know how that'll impact performance. My point is really just it's not a clear cut situation of "my games will run better on more efficient cpus".