gari_9812

joined 2 years ago
[–] gari_9812@lemmy.world 8 points 4 days ago

Sloth should have the 9th month, so it can be woken up when September ends.

[–] gari_9812@lemmy.world 1 points 1 week ago

Thanks for reminding me to eat some cookies with the coffee I just made so I could eat some cookies.

[–] gari_9812@lemmy.world 2 points 3 months ago

Made with GIMP

[–] gari_9812@lemmy.world 2 points 4 months ago

6 fingers feature already in development, available to some users in PTR

[–] gari_9812@lemmy.world 5 points 4 months ago (1 children)

Give him a French flag, that way he could be your Twitch chat!

[–] gari_9812@lemmy.world 2 points 5 months ago (1 children)

You mean The Baby in Yellow?

[–] gari_9812@lemmy.world 3 points 5 months ago

And my psychologist

[–] gari_9812@lemmy.world 7 points 5 months ago (2 children)

Found my chiropractor

[–] gari_9812@lemmy.world 4 points 5 months ago

From what I understand, using a monetary amount in this case isn't meant to be taken literally, but to illustrate the impact open source as a whole provides, since money is probably the measure of "value" people are most familiar with and consider the most objective.

I like to think of it as an indicator of "value to society" and as a way to compare it with other efforts/ventures, even if it isn't quite 1:1

[–] gari_9812@lemmy.world 2 points 7 months ago

Good anti-meme 👍

[–] gari_9812@lemmy.world 8 points 8 months ago

Nice xkcd reference

 

The article mentions more research is needed to confirm if the effect is long-lasting, but personally I'm happy someone may have found a good, practical usecase for LLMs.

[–] gari_9812@lemmy.world 5 points 9 months ago

Also in videogames. The only time I've seen it could be justified happened in Detroit: Become Human. There, the character doing it is an android, so she probably got data from the internet to cut her hair properly, or was preconfigured with that knowledge.

 

Here are the Flathub and GitHub links.

 

Source: NTDev on Twitter

(no, I won't call it "x")

view more: next ›