[-] iusearchbtw 5 points 8 months ago
[-] iusearchbtw 5 points 9 months ago* (last edited 9 months ago)

The site seems to be a bit of a hack job, you have to join their Discord and ask one of the administrators to delete your review manually.

[-] iusearchbtw 5 points 11 months ago

Take a look at Haunted PS1, the games they published or that are in their compilations are usually close to that era of visuals.

For individual games you have stuff like, Anodyne 2, Cavern of Dreams, Zortch, Worlds, Lunistice, Hypnagogia, and many more. Like someone else said, there are plenty of indie games imitating or taking inspiration from the graphics of the late 90s and early 2000s.

[-] iusearchbtw 4 points 11 months ago

I don't play AAA games (and haven't played an ND game since Jak 3) so I don't have a horse in the Naughty Dog race, but Druckmann's take on "fun" was a valid one. A work of art can be engaging and emotionally impactful even if it isn't "fun", and sometimes evaluating a game based on whether testers are, in their own opinion, "having fun" is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?

Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When's the last time you played an actual shovelware release?

[-] iusearchbtw 3 points 11 months ago

ble.sh, for making regular bash a lot more user friendly with a single source.

[-] iusearchbtw 3 points 1 year ago

Nope, because Hurd is created by the GNU project. Linux is entirely independent.

[-] iusearchbtw 3 points 1 year ago

I love when games use as few invisible walls as possible, and don't stop you from exploring weird places or even out of bounds. There doesn't even have to be a reward, just the feeling of getting somewhere where you're not supposed to be is enough. Ultrakill and Anodyne 2 both do this really well.

I also love rich, responsive, low-restriction movement mechanics, which kinda ties in with the first point. I love when games let me chain all sorts of moves together for wild bullshit midair acrobatics, zipping and bouncing and flinging myself all over the place constantly. Good examples are Ultrakill, Pseudoregalia, Sally Can't Sleep, and Cruelty Squad. On the flipside, Demon Turf is a game I hated and dropped quickly because of how artificially and pointlessly limited the movement felt.

[-] iusearchbtw 4 points 1 year ago* (last edited 1 year ago)

Literally not even slightly what you're asking for, but have you considered using bash with ble.sh? I'm also a former fish user, and ble.sh replicates all of fish's quality of life improvements (that I used, at least) and then some, all with a single source command in my .bashrc.

[-] iusearchbtw 4 points 1 year ago

The standards for mobile game quality are through the floor, but there some decent ones out there. At least the platform has some higher effort games now, like CoD Mobile and Fortnite, instead of just being infinite runners and coin dropper simulators.

[-] iusearchbtw 3 points 1 year ago

As will bash if you use ble.sh!

[-] iusearchbtw 4 points 1 year ago

Must-have addons for tab hoarders like myself.

[-] iusearchbtw 5 points 1 year ago

i use arch btw

view more: ‹ prev next ›

iusearchbtw

joined 1 year ago