justlookingfordragon

joined 2 years ago
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Original source (non-xitter link): https://nitter.net/anx87400528/status/1741841709494137221

On an unrelated note, I love this horse coloration. It's one of my favorites right after all-black, and the one with the blue-ish white mane.

 

Original source including all other "Linktober" images from the same artist: https://ora-draws.tumblr.com/tagged/linktober

The other images aren't all from the same game. There's also some Wind Waker and Ocarina of Time / Majora's Mask drawings, but they're all pretty much cool ;)

You must be referencing some stuff the developer added after release

Likely, yes. I got that game relatively late on the Nintendo Switch, and IIRC by that time it it was first released for that console, it had been availiable for 5+ years on PC already. Lots of time to listen to feedback and implement QOL improvements ;)

[–] justlookingfordragon@lemmy.world 6 points 3 days ago (2 children)

There is only 1 kind of bait.

There's regular bait, deluxe bait, targetd bait, wild bait, magic bait and challenge bait.

Leveling up requires that you catch fish

You also get fishing XP by taking stuff out of crab pots, completing "fish pond" quests, harvesting fish pond produce, fishing up garbage items, reading the books "Bait and Bobber" or "Book of Stars". Not a single one of these requires playing the minigame with the green bar, and only the "fish up garbage" thing requires owning a rod in the first place.

Food bonuses are true but they all require ingredients caught by fishing.

Gus can randomly sell dishes that boost your fishing skill, like Fish Taco or Trout Soup. The same goes for the travelling cart. You do not need to have any fishing experience to buy those. As for cooking those yourself, you can also buy fish from Krobus or the travelling cart, or find fish in garbage cans. And Linus can send you fish per mail (and sometimes maki rolls for whatever reason). You don't need to actually use the fishing minigame for any of those.

because it requires you to still be checking the queen of sauce in mid-Summer of Year 2

The Queen of Sauce Book teaches you literally all recipes in the game. If you rush the Ginger Island questline you can get that reatively early.

Most people will have gotten too many reruns to keep checking at that stage of the game.

If you check the weather forecast each day (which I always do) you can see whether or not it's a rerun before clicking on it. No idea why anyone would not check those then.

It took me 3.5 years to catch everything even with a guide

See other fish sources above. I regularily check all of these and usually manage to complete the community center in Winter Y1 or Spring Y2 unless I get the short end of the stick when using the remixed option and/or fail to get red cabbage seeds or enough Gold Star veggies in Spring Y1. Haven't touched any guides until my third playthrough.

 

I recently had a discussion with a good friend about fishing minigames, and just wanted to share it online for no particular reason. ;)

In most other games where fishing is an optional side task, it either boils down to ....

  • RNG / sheer luck with very little opportunities to improve anything. Most Pokémon games are an example here: you cast your line then push a button and you get what you get. There is no way you could learn to push the button in a more skillful way, so the player can not improve. This is especially bad if you can get a certain Pokémon or evolution item only by fishing, because it means you'll either get lucky and immediatly get what you want, or you spend three weeks straight sitting in the same spot without making any progress. And you can not change anything about that.

  • Upgrades alone. To catch better fish, you need better rods and/or bobbers. That's it. There's no minigame to learn, just the "push button to reel in" mechanic again. An example for this would be Terraria, which offers a huge amount of possible upgrades for your equipment but ultimately no actual "minigame" because you just need to push one button to get your fish out of the water.

  • Skill alone with no way of improving things in a meaningful manner. An example for this would be the Fishing Hole in Twilight Princess. Beautiful environment, nice animations, gorgeous music - but if you suck at the minigame, then you suck forever. There's no way to make the process easier without "in-game" cheating (Sinking Lure, but the owner will not accept anything caught with it so it is pretty pointless to get it in the first place).

  • Obnoxious button mashing. Personally I just hate this so, so much ... it is uncreative and annoying. As much as I like Dragon Quest Builders otherwise, but their fishing minigame is a prime example of this. Try catching an XXL Whale Shark without getting a cramp and/or ruining your controller....

  • Minigame doesn't feel like fishing. An example would be FF12 where the "fishing" is done by repeating the button combinations on the screen as fast as possible. They could have used the same mechanic for drastically different minigames (like a crane game or a mini version of Street Fighter) and it wouldn't have made any difference. It only counts as a "fishing" minigame because the game says so. Oh and you don't even GET fish this way, because all rewards for this minigame are potions and rocks and money.

Now Stardew Valley on the other hand has, in my opinion, the best mix of all of these factors. There is RNG involved to a certain degree to keep things interesting, but you also get numerous ways to improve your odds.

It takes a certain amount of skill to keep the bobber inside the green line, so the player actually has a chance to "git gud" even without having to rely on in-game upgrades.

...but if you really can't get the hang of the minigame itself or have slow reflexes (for medical reasons etc.), you can still yield better results by using better rods, different bobbers, better bait, food bonuses and the like, or levelling up your character's fishing skill.

It is a super simple game (in a good way!) and has easy-to-understand mechanics without monotonous button mashing.

It also feels a lot more "lively" because the sole dev made sure that different fish behave differently, like that the bar barely moves when you reel in a slow fish like carp but will jump around like Sonic on crack when you hook a Lava Eel. The green bar "darting" also has a kinda similar feel to IRL fishing (better than repeating button combinations at least) since you have to respond to the fish's movements and give the line some slack in the right moment (not just bluntly reeling in until the line snaps).

Plus, there's actually lots of other stuff you can DO with the fishing minigame that overlaps with other tasks and features the game has to offer, like crafting worm bins to get your personal source of bait or tossing your catch into your own pond on the farm where they multiply over time and can net you other produce like for example caviar from sturgeons. You also sometimes need specific fish to cook a certain dish, there are villager requests centered around catching certain amounts of lake / river / ocean fish to "reduce their numbers" and many more.

There's even a villager request to fish garbage out of the lake to clean it up, and some fishing garbage can be recycled into valuable crafting components. This is a massive improvement over some other games where the respective minigame feels disconnected from the rest of the gameplay, and you simply fish to sell the catch and nothing else.

Also a nice touch that the only non-legendary fish that doesn't reproduce in a pond is the tiger trout. This hybrid species is infertile IRL and I was pleasantly surprised that Concerned Ape would include such a small but crucial detail in a game that isn't even primarily about fishing. ♥

There are a ton of other things I love about Stardew Valley, but this particular minigame is simply peak top tier fishing minigame design.

 

A lovely couple having fun with their amazingly detailed cosplay (seriously, zoom in!) at Matsuricon 2019.

More pics: (open in new tab/window to enlarge)

(images found on imgur here: https://imgur.com/gallery/link-zelda-golden-years-mtGfTwI)

Ohhh dang, why didn't I see that?! Thanks for pointing that out :D

 

If you take the first letter of every episode in order, Season 1 + 2 each spell a complete sentence:


Season 1:

  1. A Lying Witch and a Warden
  2. Witches before Wizards
  3. I Was a Teenage Abomination
  4. The Intruder
  5. Covention
  6. Hooty's Moving Hassle
  7. Lost in Language
  8. Once Upon a Swap
  9. Something Ventured, Someone Framed
  10. Escape of the Palisman
  11. Sense and Insensitivity
  12. Adventures in the Elements
  13. The First Day
  14. Really Small Problems
  15. Understading Willow
  16. Enchanting Grom Fright
  17. Wing It Like Witches
  18. Agony of a Witch
  19. Young Blood, Old Souls

= A Witch Loses A True Way


Season 2:

  1. Separate Tides
  2. Escaping Expulsion
  3. Echoes of the Past
  4. Keeping up A-fear-ances
  5. Through the Looking Glass Ruins
  6. Hunting Palismen
  7. Eda's Requiem
  8. Knock, Knock, Knockin' on Hooty's Door
  9. Eclipse Lake
  10. Yesterday's Lie
  11. Follies at the Coven Day Parade
  12. Eslewhere and Elsewhen
  13. Any Sport in a Storm
  14. Reaching Out
  15. Them's the Breaks, Kid
  16. Hollow Mind
  17. Edge of the World
  18. Labrinth Runners
  19. O Titan, Where Art Thou?
  20. Clouds on the Horizon
  21. King's Tide

= Seek the Key, Fear the Lock


So not only are a lot of the Episode Titles clever references to other creative works in general, they also managed to sneak a full-blown Acrostic into both Episode lists.

I just love the sheer amount of creativity they managed to cram into a single series. ♥

~~The third Season would just spell out T-F-W[^1] and personally I chose to believe that this is an out-of-order WTF ("The F*ck, What?!") to give one last middle finger to Disney for axing the third season. I don't think it was the original intention of the creators, but it is my headcanon nonetheless.~~

EDIT:

Season 3 you use the first words as a whole since Dana didn’t get enough Episodes for that: Thanks for watching (pointed out by MajesticTechie@feddit.uk)


[^1]: Thanks to Them, For The Future, Watching and Dreaming

UPDATE: You can opt out of the data collecting thing in the full game. It's just not possible in the demo, but the full game has this option, thankfully.

 

Yes I did google it first, but I got conflicting results, so I just want to confirm it:

Can you opt-out of the data collecting in the full version? I only know the demo so far, and that one doesn't let you opt out (the demo is literally unplayable until you agree and reverts back to being unplayable if you opt out later).

I'm interested in that game, but only if you can opt out of the data collecting entirely. So ... if anyone here owns it, is it possible or not? Thanks in advance ;)

 

I'm not the OC, I just found it in am imgur dump.

 

Found on imgur, not my OC. But I just had to share.

 

I never understood that either. Patching unfair advantages in online multiplayer games, that's fine and understandable, but who cares whether or not it is possible to "cheat" in singleplayer games?

Plus, any time they patch it, someone discovers a new way anyway. It's a couple hundred Nintendo employees VS. literally millions of players of which thousands hack for fun and see it as a challenge to break the game in the most creative ways. They can not win this.

 

There's an updated version of the "Fashion of the Wild" armor preview simulator: https://fashion-tool.github.io/botw-totk-armor/

The images are a little dark and it isn't as neat and tidy as the original BotW armor sim, but it is still a helpful tool to decide what your armor should look like without the need to dye every single piece yourself in-game. Just mix-and-match to your heart's content! ;)

(I am not the creator of this program - all credit goes to them)

also don’t forget that placebo work even when you know it’s placebo

This right here. I've had problems with pain relief medicine simply not working since I was a child. A couple years back I started drinking caraway seed tea whenever a headache was JUST going away, and even tho I know dang well that caraway seeds do jack sh*t against pain, my body now somehow associates the taste with "ok, headache time is over" and I can drink that stuff to MAKE headaches go away.

100% placebo, 100% aware about it - still works.

PS: why caraway seeds? Because it is the least likely "tea" you can be offered in everyday context. If I had used something as common as charmomile or green tea, I think the effect wouldn't have had a lasting effect.

 

From the official artbook. It's pretty much how they appear in-game, but holy sh*t some of those proposed size differences tiptoe into Skitty+Wailord territory. I know he's pretty tall in-game already, but look at the second pic for example - his head alone is as big as her entire torso. Standing next to him she'd barely reach up to his waist.

Ohhh nice! Thank you for the link ^^

[–] justlookingfordragon@lemmy.world 1 points 10 months ago (1 children)

That's been done by someone else already =P

Strictly speaking, Hylians are their own race and just happen to look like what we would consider elves. ;)

The humanoid, pointy-eared people in Hyrule are Sheikah, Gerudo and Hylians. The umbrella term for all people living in Hyrule (including Gorons, Zoras etc.) is actually "Hyruelans" but barely anyone uses that term. It appears in some item descriptions in-game tho. Example:

Knight's Shield - A shield favored by the knights who served the Hyrulean royal family.

[–] justlookingfordragon@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

Just to add another factor to the ongoing discussion: artistic talent isn't uniform and never was. Just because only/mostly "immature" art survived from a certain century of human history, doesn't mean that there literally was no realistic art present at the time. Since you mentioned the statues already...

These are from the same era (around 200 BC), but as you may have guessed, made by different artists =P The statue is called The Dying Gaul by the way.

As for painting examples, I guess the Rothschild Canticles^1 book illustrations represent best what most people nowadays would call medieval art. Not exactly realistic, a little goofy ... perspective? Never heard of it. Proportions? Who cares. And who needs shading anyway?! As long as you can still distinguish a human from a cupcake, it's "eh good enough".

I guess that was also what you meant by "immature" art, because it is the same art style as those goofy weird pictures of knights fighting giant snails and rabbits riding cattle into battle and the like.[^2]

That book is dated to be around 1500–1520 so it would be easy to assume that people at the start of the 15th century didn't have a realistic art style yet. But you know what else was made in that same era?

The Mona Lisa (1503–1506).

One dorky meme-esque style, and one realistic, modest and easy-on-the-eyes style in the same century, probably even the same decade. But they were used by different artists.

Now you might be thinking that those art styles might have been intended for their respective purpose or something along the lines: that the goofy, simple art style was used for nothing but amusing little pictures, and the more realistic style was for "proper" art, because noone in their right mind would spend 100+ hours painting highly detailed nonsense just for sh*ts and giggles, right?

May I introduce you to Joseph Ducreux?[^3]

I guess most of you will have seen that meme by now, but this is a real painting made by a real artist - and it is far from the only one. Ducreux created an entire series of similar self-portraits in ... unusual poses and situations.

... so yes, at least that one guy DID indeed spend dozens if not hundreds of hours (plus material costs) painting amusing nonsense for his own entertainement. He was, in a way, the victorian era equivalent of a shitposter (and I mean that in a good sense!)

Long story short: one can't just claim that "they didn't have X art style in Y century" because the truth is much more facetted than that. It is way more likely that each and every era of human history has had people with insane talent who were able to create art as realistic as possible with whatever tools their lifetime had to offer, and also a bunch of "eh good enough" art or stuff that was deliberately stylized for fun. How we percieve said art today depends mainly on what artworks have survived up until now, and/or how popular the surviving art is. (Everyone and their grandma knows about the Mona Lisa, but how many of y'all knew about the Rothschild Canticles?)

If we don't know about any realistic art from a certain period of time, it doesn't automatically mean that there was no realistic art. It may have been lost, forgotten or it exists but it's just not popular enough to be well-known.

[^2]: https://imgur.com/gallery/medieval-marginalia-dump-bKY5h just some delightfully awkward examples [^3]: https://en.wikipedia.org/wiki/Joseph_Ducreux

Sorry for the late reply, I wasn't online for a few days ... but I see you figured it out ;) I can't speak for other instances, but at least on lemmy.world, the thumbnail is blurred and the post marked as NSFW.

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