kazerniel

joined 2 years ago
[–] kazerniel@lemmy.world 4 points 1 week ago

I've come across a still-living webcomics webring the other day, made me feel nostalgic :')

[–] kazerniel@lemmy.world 5 points 1 week ago

yeah, and that a significant portion of users had their own little websites and/or blogs. I spent ages browsing those tiny iframe sites built with fancy Photoshop brushes and incomprehensible navigation menus.

I actually got into web design by making a Pokemon fansite with animated gifs on every page xD

[–] kazerniel@lemmy.world 2 points 1 week ago

There's also StoryGraph - it's not federated, but ran by a tiny UK company, but seems pretty popular. I like the content warnings feature and stuff like readers rating the pacing and moods of the books, which is then displayed with graphs on the book page, but they have also introduced some AI features :/ (fortunately opt-in)

[–] kazerniel@lemmy.world 1 points 1 week ago* (last edited 1 week ago) (1 children)

I understand their reasoning, but still, it soured me on the game. GenAI models being built from non-consensually mass-scraped art was known from the very start, and yet the devs thought it was ok to put it into their game... They could have just used stock textures as placeholders like developers have been doing for decades.

But anyway, we are free to just not agree and draw the line in different places on what we consider ethical conduct 🤷

[–] kazerniel@lemmy.world 1 points 1 week ago (1 children)

Tbh I'm the same as Mohab, I strongly prefer third person over first person. First person makes me feel claustrophobic bc the screen is just so much smaller than an actual first person FoV would be (maybe this would be better in VR). Also it stresses me out that I can't see what's sneaking up on me from the sides or behind. I even played Oblivion in 3rd person (with a summoner build so I didn't have to aim).

[–] kazerniel@lemmy.world 14 points 1 week ago (13 children)

Cyberpunk 2077 - it still doesn't go on steep enough sales to justify buying when I have hundreds of unplayed games on Steam. But I'm keeping an eye on its downward progress. Maybe when it reaches £10-13...

[–] kazerniel@lemmy.world 7 points 1 week ago (4 children)
 

A beautiful essay on the alienating effect of "the tyranny of the quantifiable", i.e. capitalism as expressed through online social platforms and AI.

 

Hey all,

I'm losing my wits over not being able to find an article again that I've seen either on lemmy or reddit, and I figured this community might know.

It was about a research team somehow cracking open an LLM and looking at the way it does calculations, and I remember there was a sort of flowchart in the article, with the LLM grouping interim results into weird-ass categories, like "between 26-ish and 34-ish", and then using a separate process for figuring out the last digit.

I think the article might have been linked in response to a question like why LLMs mess up the last digit of number calculations.

Any of this rings a bell to someone? I've tried searching for it in any way I can phrase the idea, but all I get is a flood of ads and guides about "how to do math in LLMs".

 

Of the 73,257 NFT collections we identified, an eye-watering 69,795 of them have a market cap of 0 Ether (ETH).

This statistic effectively means that 95% of people holding NFT collections are currently holding onto worthless investments. Having looked into those figures, we would estimate that 95% to include over 23 million people who’s investments are now worthless.

 

I admittedly don't know much about its historical background, but I found this a fascinating read about the legacy of the nineties' Bosnian war that is still acutely felt throughout the region.

 

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead

  • Darrin Claypool - level designer

  • Colin Johanson - game designer

The clips in order of appearance:

A few more bits that were too short to worth clipping:

  • Early in development there were no professions, you could slot any skill.

  • They spent 4-5 months working on Sorrow's Furnace compared to their usual couple of weeks per zone.

  • GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)

Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.

PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D

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