Is this not the same as https://www.bloomberg.com/graphics/2022-microfinance-banks-profit-off-developing-world/ ??
There is https://github.com/ShadowBlip/OpenGamepadUI/
As well.
RetroDECK uses ES-DE but don't support native games yet, so pure ES-DE is better for this.
It's the spot we choose on the empty canvas for the RetroDECK logo.
But as a DM myself I hope we can both coexist.
The RetroDECK Team loves D&D and TRPGs
I agree, mistakes and vulnerabilites happen in all software commercial and open. Now I can only speak for RetroDECK but, we also make mistakes and need to do minor patches to fix those.
I think Jorge and the team handled it as you should: Be transparent, inform on all channels they can and learn from your mistakes.
Me personally have full confidence in them.
Those that try to hide or shift blame of mistakes are a bigger red flag in my book.
Jorge, Kyle and the others over at ublue is doing a great job with their Fedora spins.
I run Bazzite on all my computers and if you got a full AMD system you can even get full gamemode running by installing the deck image. This in turn give you the best controller experience for games, as Desktop Steam got several issues with Steam Input valve have not fixed yet.
But not all credit should go to them for this but also ChimeraOS team, Nobara and others that are constantly working on an improved gaming experience on Linux.
When developing RetroDECK Steam Input profiles I mainly use the Steam Deck with SteamOS and Bazzite on my desktop to test them.
Depends on the context of the setting and the story. I mostly tend to allow all official PC races without any objection. I see an adventurer as an outlier of society and not the norm.
In the games I tend to run I either swing between everything is allowed or just one is allowed.
If I want to do an mini adventure about a goblin clan fighting a kobold incursion, then everyone is playing goblins.
Fubarberry
RetroDECK is a flatpak application that builds in a variety of emulators and systems into one app you can download from flathub.
We are also working on the "Add to Steam" function. You can read more about it in the links posted in other replies in this thread :)
RetroDECK CM Here:
First Question:
When I plug a controller in and try to play something with Dolphin, many times I have to go and swap the controller in Dolphin’s gamepad setup, otherwise it doesn’t see the controller.
A: We recommend using the Steam Input interface to leverage order switching, look here:
We are also working on better external controller support with a variety of hotkey for the next big update 0.8b.
You can even download and test them right now (check the comments for latest ZIP):
They are subject to rapid change as I'm rethinking several aspects of them, until their first version in 0.8b.
I'm also trying to utilize some features unique features for certain controllers more.
For example right now:
- DualSense and DualShock 4 can use their touchpad for as cursor movement for: Wiimote pointer, Lightgun aim and shoot, General mouse for like point and click SCUMMVM games.
- The Steam Controller can do the same as above but... has back buttons L4 and R4 so I'm using R4 as a mode switcher to change the right circular touchpad into various forms between mousemode and joystick mode. I'm also experimenting with arcade trackball mode for it for games like Centipede.
Second Question:
Someone else mentioned that it’s possible to use emudeck to launch games directly from steam. Is this possible with retrodeck, and if not, are you planning to implement the ability to do something like that?
A: Yes, we are working on it and have it semi working in our cooker (development builds).
For more information what we are working on check out:
But also the
Other Questions check the following links:
Now as the RetroDECK CM another benefit is it also make it rather easy to move the important data between installations or even take backups.
If you take RetroDECK for example all you need to do move/copy over to a new installation is:
- Move/Copy the RetroDECK datafolder that is either in home/sd-card/external drive/(other place where you put it) to where you want it on the new device.
- Re-install RetroDECK from flathub on the new device.
- During initial setup point to the location where you put the RetroDECK folder.
That is it.
All your roms, saves, scraped data and everything has been moved.
I personally run RetroDECK on my Steam Deck and both my Linux Laptop, Linux Desktop and more in my home.
All of this is true. RetroDECK also have existed since the before EmuDeck as it was born from some of the AmberELEC team members.
You can read a lot more on our wiki: https://github.com/XargonWan/RetroDECK/wiki
In short
RetroDECK is an full application (still in beta) and not just an emulation bundle install script. All of the moving parts of RetroDECK are inside of the sandboxed flatpak.
As we are building several emulators from source it allows us to add features, hot fixes and uniformity to the emulators themself for a more cohesive experience in what we call the RetroDECK Framework.
Our focus is Steam Deck, SteamOS, Linux Desktop and future SteamOS / Full Linux based handhelds.
Some examples in development and stable are:
- The multi-user system that allows you have different emulation profiles / saves / states / configurations per Steam Deck user account OR a local RetroDECK user account for the Linux desktop (in development).
- Tiny things like hard patching various hotkeys that the emulators don't allow the users to change in the GUI, changing hard coded folder names etc..
Mindset
This is biased but but I think the team is also approaching problems differently from others.
One example:
Mod and texture pack support for various emulators:
It has been a pain for users to get them up and running. We looked at the problem and said how can we make this easier and more accessible for all?
HD Packs for Mesen, Mupen64Plus texture packs and mods etc...
Now all you need to do is put them into the corresponding mod / texture pack folder and follow the guides on the wiki and you will be up and running in no time.
When doing this we also engaged with the texture and mod community.
Another example is:
How the framework is handling configurations is quite unique and allows us to add and remove specific things when emulators does changes and try to keep as much of the users settings when possible.
This allows us to multi change settings inside the application across many different emulators: You want borders in Genesis but not in Super Nintendo? - You can
For us it is about making emulation accessible for more user but at the same time provide new tools for hardcore tweakers in the long term with our RetroDECK Framework.
This is just the beginning.
But:
That said this complexity adds time between patches and the users can not add their own emulators into RetroDECK, have to wait for us to do the updates and add features.
That said we are always developing and if you want to help out check our wiki and join our discord. We need devs, artists, ambassadors and good community members :)
End note:
We have great discussions the entire emulation community and have close relations with ES-DE, Batocera and others. We also plan to move our reddit blogposts over to Lemmy so look forward to that in September.
Toothless?