lemmeLurk

joined 5 months ago
[–] lemmeLurk@lemmy.zip 1 points 25 minutes ago

Ich würde noch "warten sie auf all unsere Reformen" hinzufügen

[–] lemmeLurk@lemmy.zip 1 points 1 day ago (3 children)

Honestly migrating from one language to another night actually be one of the best use cases for AI, if you don't change the architecture much it should be doable especially if it's a well tested codebase.

[–] lemmeLurk@lemmy.zip 1 points 1 day ago

I haven't tried with API yet. With local one it's super quick though, it adds maybe a couple of seconds at most.

If you have a GPU and want to try it with local one there is a plugin for Godot and unity called "Nobody who" they have implemented the RAG approach out of the box with examples as well. So it wasn't something I came up with.

[–] lemmeLurk@lemmy.zip 2 points 2 days ago (2 children)

What helped me in my project was a RAG implementation. So instead of trying to have all the information in the prompt, which becomes inconsistent if it becomes too big (especially when working on local llm), I can have quite a big knowledge base in a RAG. Then when being promoted it's a two step process, first search the RAG for the best match in the knowledge base, then Feed that to the LLM to generate the answers. You could also store noteworthy stuff in the rag on the fly.

[–] lemmeLurk@lemmy.zip 12 points 6 days ago (6 children)

Because it's difficult to fit to a world. You need a pretty good GPU of which a lot of the memory will be take up by the LLM running locally. That means you basically can not use it while also having other fancy graphics at the same time. So you would basically have a not so demanding looking game with high GPU requirements.

Also it's quite difficult to steer the NPCs to be consistent. In my free time I'm working on a small project right now to have a game centered around llm NPCs, but it's a lot of work to steer them to be consistent with the world you place them in. Because they always go with a "yes and" approach, so it's easy to end up in a situation where they make up things that contradict the reality of the game.

[–] lemmeLurk@lemmy.zip 1 points 6 days ago

Also mit so einer Argumentation kann man sich echt alles kaputt reden. Das eine Ki sowas nicht erkennen kann ist einfach falsch. Ein ki system könnte auf jeden Fall helfen die menschlichen Ressourcen besser zu benutzen. Bedeutet ja nicht, das da kein Mensch mehr involviert ist. Aber wenn der nur noch das anschauen muss was die KI als potenziell sketchy erkannt hat dann bringt das eben schon was.

Wie man das ganze vor politischer Einflussname absichert ist was anderes, aber zu sagen das geht sowieso alles nicht ist ein bisschen rückwärts.

[–] lemmeLurk@lemmy.zip 1 points 1 week ago

Drinks jeah, food I would say partially only. I mean it's good high quality food, but again it's more like you have it because you need it. It's not like you will have multiple things or food to share on the table at all times like in other cultures.

[–] lemmeLurk@lemmy.zip 14 points 1 week ago (5 children)

But the importance of food can be very different still. As a German I would say food is not a huge part of social culture. Like yes we eat together when we celebrate, but the food is usually just a necessity instead of the main focus

[–] lemmeLurk@lemmy.zip 1 points 2 weeks ago

I heard about that story as well, not sure how factfull it is, but it wouldn't surprise me.

[–] lemmeLurk@lemmy.zip 12 points 2 weeks ago (2 children)

More likey they are prone on it, because they get a cut from it. There is a big Microsoft office in Bavaria.

[–] lemmeLurk@lemmy.zip 2 points 3 weeks ago

Jean completely agree, but for me that just underlined the point above of making it more granular. But there will be almost no big games where you can say truly nothing was done by the AI.

[–] lemmeLurk@lemmy.zip 8 points 3 weeks ago (10 children)

It's like hard to draw a line as well. If I take a picture with my phone today of the city I live in and use it in a game, the phone applies some AI filters automatically.

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