this post was submitted on 07 Aug 2023
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I'm interested in what you mean in saying it's one of the first games with lots of conscious design choices. Are you saying that they didn't let the restrictions of the PS2 hold them back from their creative vision?
Sorry I didn't see your comment sooner. I am not very good at explaining myself but I'll try: I think it was a point in gaming where the PS2 was capable enough so that they were able to put the artistic vision first, instead of looking at the platform first (i.e. SNES) and then designing the best game for the system.
Ah yeah I understand what you mean. I guess that must have really changed the design philosophy - having an idea first, and then a game second. I admire what they created as it's a beautiful experience, but slightly lacking as a game. Almost as if the 'game' part was an afterthought.