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FFT-based ocean-wave rendering, implemented in Godot
(github.com)
This is a most excellent place for technology news and articles.
For anyone else very confused by their lemmy client not showing a title or seeing title simply stating “godot ocean waves”:
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A concise set of parameters is exposed, allowing for scriptable, real-time modification of wave properties to emulate a wide-variety of ocean-wave environments.
It seems that while copying the title I copied a tab \t at the beginning of the title and that seemed to have confused some clients.