20
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 03 Dec 2024
20 points (95.5% liked)
Blender
2524 readers
40 users here now
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
- Be nice
- Constructive Criticism only
- If a render is photo realistic, please provide a wireframe or clay render
founded 2 years ago
MODERATORS
USD has been a true life saver for me for a long time because it really just works. Funnily enough Pixar invented it because they needed a universal format for their workflow but nothing of the sort existed. And of course the beauty of open source is that everyone can contribute which makes it far superior to most formats by default. Godot has been really sleeping on this as have many others.
I mention why USD does not work in the proposal:
Last month, I tried to get a model from Blender 4.2 to Unity 2022 in USD. It omitted the main armature. I quadruple checked all settings^^ USD may be very nice for VFX, gamedev is fundamentally different. I need 'just a fileformat'. If USD just worked across the board, I would have likely just used that. It is very complex and appropriately hard to implement. In don't fault Godot at all for not supporting it.