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Confusion remains over Black Myth: Wukong's Xbox delay, as developer blames console memory
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Microsoft's insistance at chasing the $300 price point, with a less capable machine than the Xbox One X, has just been an awful decision.
I dunno. I have an Xbox Series X where I play the more demanding games. Then I have a Steam Deck to play everything else on.
As someone who uses the "Low end" side of PC gaming and had to combat config files and weird and obscure settings in them to get a playable 30 FPS when I was younger. I'm glad cheaper alternatives are being pushed. Not everyone is well off to even slightly save up to a Series X, PS5 or a gaming PC these days.
From what I've seen with UE5 and what not, there seems to have been a big push in increased graphic fidelity with lack of optimization too. Now I'm not gonna pretend to know a lot about that subject but from videos and articles I've read I feel like we should rather put a bit more of a push, not on those who try and sell affordable hardware, but those who don't optimize enough.
It's not just that the Series S is less capable than the Series X, that's to be expected.
It's less capable than even the last gen Xbox One X. That's how bad the memory management is. Even for backwards compatible titles, it can't run Xbox One games with X enhancements.
I just looked up the specs comparing the Series S and One X and you do indeed seem to be right about it actually being worse than it. That's a bit crazy. I would've thought it was at least on par with the One X. 10GB of RAM in today's world is also a bit shite. Only thing better seems to be the speed of the RAM and the CPU. I'm a bit baffled honestly. They definitely cheaped out a bit too much here.