this post was submitted on 10 May 2025
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[–] jaschen@lemm.ee 65 points 3 weeks ago (19 children)

So a few years ago I wanted to play a Japanese version of a rhythm game that isn't available to purchase in the USA and decided to try my hand at modding my switch for this one game.

After(poorly) doing it, I wasn't able to play that game AND Nintendo bricked me. All my games on my switch that I purchased were unable to download or play anymore.

So I went and set out to mod my switch correctly.

Now if I actually wanted to give Nintendo money, they won't allow me to. So my only option from then on is to pirate.

They basically turned a potentially paying customer to a non paying customer.

[–] Quexotic@infosec.pub 40 points 3 weeks ago (8 children)

So, this is a basic security principle. If the system of access is too "secure" or too inconvenient, people will create workarounds.

Need keys for all the doors every second of every day? You'll find duct tape on all the latches.

Password is 15 characters and changes every 60 days? You're going to find post-its under keyboards.

Spread all digital content across 8 streaming providers that cost about $180/y? Torrent time.

Nintendo wants to brick users for trying to play an out of region game they paid for? They'll never pay again and will reverse engineering your shit out of spite.

Same thing we saw with the music industry utterly failing to embrace internet distribution. Limewire and bearshare are their fucking lunch.

When will they learn to just make access easy? People, generally, would rather pay than pirate but when you start making shit difficult, nobody wants to play your games anymore and you see massive losses.

Meet your customers where they're at!

[–] jaschen@lemm.ee 7 points 3 weeks ago

Basically what Gabe said.

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