this post was submitted on 16 Jan 2025
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Dreaming of transport belts
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I just finished lights around a constant combinator that serves as a switch for recovery of power in case of a brownout on Vulcanus. The lights are circling around the combinator while changing colours through the whole spectrum.
It's completely useless and I love it and am very proud of it. I spent 2 evenings on it :-)
This sounds really cool. I already suffered a surprise brownout on Vulcanus (which came at an inopportune time) and I've been meaning to set up something before it happens again.
I learned how to build an alarm for the first time on Gleba so that I get a notification when my primary nutrient belt drops below a certain threshold. Now a terrifying klaxon warns me that Gleba is about to enter a catastrophic death spiral so I have time to fix it.
Are nutrient belts reliable? I ended up belting bioflux since that lasts two hours, and just putting a biochamber for nutrients at each factory (with spoilage backup that doesn't require nutrients).
It's been working well enough for me. Before and after every section that I pull nutrients off the belt I filter spoilage to another belt running in the opposite direction. I'm too lazy to calculate actual ratios so I just kind of eyeball places where spoilage seems to be backing up and either filter it off again or add a few inserters to pass it off to bots.
I'm planning to scale up my Gleba base a bit soon (working on Fulgora now) and I'm going to try putting bioflux on trains, making nutrients at each city block. Feel like that's going to be rough to figure out.