this post was submitted on 19 May 2025
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[–] hypnicjerk@lemmy.world 96 points 2 weeks ago (18 children)

you're definitely right about the time limit. at that point you are about 5 minutes away from every spell in the party's arsenal being cast on that crown, followed by the main quest getting derailed by the mystery of the plot armored artifact.

[–] BleatingZombie@lemmy.world 23 points 2 weeks ago (17 children)

I'm extremely naive when it comes to tabletop RPGs

Is there any kind of "plot says no" response to magic? Something like the doors in oblivion where you need a key to unlock

[–] Cenotaph@mander.xyz 27 points 2 weeks ago (4 children)

Really, what the DM says goes. So if you want to be boring you can just say it doesn't work for some reason. The answer above re: pivoting to it being a powerful illusion spell or something so there is a reason the spell didn't work is a lot more compelling and interesting imo

[–] Kichae@lemmy.ca 2 points 2 weeks ago

Retconing things to protect muh precious twists is not compelling, though, it's just base metagaming. The unwavering plot is the GM equivalent of the 8 page main character syndrome PC backstory. If I found out my GM was doing that, they wouldn't be my GM anymore.

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