this post was submitted on 13 Jun 2025
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[–] brsrklf@jlai.lu 82 points 3 days ago (19 children)

In Elder Scrolls or Rimworld for example, you'd be limited by how much money the trader has.

Or you could trade with something of equivalent value. And before you know it you're encumbered again, now with a set of oak furniture to sell to someone else.

[–] TheFogan@programming.dev 53 points 3 days ago (12 children)

Rimworld does pretty well on not just "money trader has" but specifically that traders don't deal in, well things they don't deal in.

Elder scrolls to my knowledge, the blacksmith will sell you a sword... and literally buy cheese wheels down to his last penny.

what's he going to do then... flip the sign from black smith to cheese shop, until he builds up enough cash to restock on metals, why isn't everyone a general store at that point due to customers selling and buying random stuff.

[–] brsrklf@jlai.lu 13 points 3 days ago (1 children)

Though to be honest almost any rimworld trader will happily buy several tons of 5% crap that will deteriorate into nothingness in the next 5 minutes.

My favourite part about the elders scrolls shopkeepers was in Morrowind, where anyone you could barter with would immediately equip whatever silly hat you just sold them.

[–] skulblaka@sh.itjust.works 6 points 3 days ago (1 children)

So, fun fact about that, this enabled one of my favorite exploits.

When you sell stuff to merchants, they'll automatically equip it, if it's of higher value than what they already have equipped. Most anything with a constant effect enchantment is higher value than almost anything they're likely to be wearing.

So, you go enchant yourself a shirt with Constant Effect Damage Health on Self 1pt. Sell it to a merchant, and then wait patiently for an hour until he keels over dead. Proceed to loot his entire shop without getting a bounty for it and then move on to the next shop.

Pro tip, if you get too happy with this strategy, remember not to do this to the creature merchants as well or you can very easily find yourself left in a world without commerce.

[–] brsrklf@jlai.lu 3 points 3 days ago (1 children)

remember not to do this to the creature merchants as well

Wait. The scamp and the merchant mudcrab? How does that work? They can't even equip stuff, can they?

[–] skulblaka@sh.itjust.works 4 points 3 days ago

Hmm. I think you're right actually. I was never brave or foolish enough to test it though.

But I know for certain that this works on any and every humanoid merchant, as long as you're smart with what element you pick. No frost damage on Nords or fire on Dunmer, for instance.

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