this post was submitted on 23 Jun 2025
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[–] latenightnoir@lemmy.blahaj.zone 26 points 1 week ago* (last edited 1 week ago) (23 children)

The first F.E.A.R. had excellent dynamic lighting, I'd argue it had the epitome of relevant dynamic lighting. It didn't need to set your GPU on fire for it, it didn't have to sacrifice two thirds of its framerate for it, it had it all figured out. It did need work on textures, but even those looked at least believable due to the lighting system. We really didn't need more than that.

RT is nothing but eye candy and a pointless resource hog meant to sell us GPUs with redundant compute capacities, which don't even guarantee that the game'll run any better! And it's not just RT, it's 4k textures, it's upscaling, it's Ambient Occlusion, all of these things hog resources without any major visual improvement.

Upgraded from a 3060 to a 4080 Super to play STALKER 2 at more than 25 frames per second. Got the GPU, same basic settings, increased the resolution a bit, +10 FPS... Totes worth the money...

Edit: not blaming GSC for it, they're just victims of the AAA disease.

Edit 2: to be clear, my CPU's an i7, so I doubt it had much to do with the STALKER bottleneck, considering it barely reached 60% usage, while my GPU was panting...

Edit 3: while re-reading this, it hit me that I sound like the Luddite Boss, so I need to clarify this for myself more than anyone else: I am not against technological advancement, I want tech in my eyeballs (literally), I am against "advancements" which exist solely as marketing accolades.

[–] faintwhenfree@lemmus.org 4 points 1 week ago (4 children)

I remeber reading the real sell to developers is less calculations, currently textures have to be designed for different lightening, which would require pre rendering same textures across multiple lightings. And that is time and resource intensive for developers.

Ray tracing is a simpler solution. I'm not an expert, but that seemed sensible to me.

[–] latenightnoir@lemmy.blahaj.zone 7 points 1 week ago (2 children)

Honestly, this wouldn't have been an issue, ever, if we wouldn't have switched to "release fast, fuck quality, crunch ya' plebs!" It's yet another solution for a self-generated problem.

[–] faintwhenfree@lemmus.org 7 points 1 week ago (1 children)

I don't know who is downvoting you, but release fast at cost of quality definitely makes the problem worse. Because people keep buying half baked unfinished games.

[–] latenightnoir@lemmy.blahaj.zone 1 points 1 week ago* (last edited 1 week ago)

Oh, I always remove the default upvote:))

And thoroughly agreed, currently playing Dune Awakening. It's been about two weeks since launch. I fell through the map twice (by doing nothing other than using what the game gave me - grappling-hooked to a container in a lab, catapulted me straight through the wall), and keep getting ganked by solo mobs who pin me to walls, because I'm unable to move or dodge. A single enemy. Blocking my movement completely. Not to mention NPCs being displayed as blank templates which load in when you're barely 2m away from them, twitchy directionals, and many other points of minor annoyance, which just add up...

And I'm not dumping on Dune, it's a good game! But it's VERY rough around the edges...

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