Duskvol with HERO (don't care much for FitD, but the setting seemed cool)
AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.
Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.
I frickin love GURPS Ice Age supplement. But never have run it for two reasons:
After years of consideration I've come to the conclusion that I just don't particularly like GURPS as a system.
I can never think of stone age scenarios that feel compelling in my mind. Not sure what quality would quite seem satisfying.
But still have some fascination with a dawn of humanity type setting.
Huh. Tried posting this response before, but Jerbo apparently ate my post. Turns out setting the language to English instead of Undetermined did thr trick.
Homebrew stonepunk setting with GURPS
Duskvol with HERO (don't care much for FitD, but the setting seemed cool)
AD&D 2nd Edition game in a post-cataclysmic Forgotten Realms, where magic is only done by specialty priests and thus cults are getting increasingly important. Basically a mixture between regular FR, those wu xia movies with lots of hidden sects and the cults of RuneQuest.
Speaking of RuneQuest, now that BRP/ORC is out, I want to use it for something. Torn between a Qin dynasty not-quite-Wu Xia game and MERP-style Middle Earth.
I frickin love GURPS Ice Age supplement. But never have run it for two reasons:
But still have some fascination with a dawn of humanity type setting.
Huh. Tried posting this response before, but Jerbo apparently ate my post. Turns out setting the language to English instead of Undetermined did thr trick.