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[MEGATHREAD] Starfield - Your experiences! (cdn.cloudflare.steamstatic.com)
submitted 1 year ago by quinten@lemmy.world to c/games@lemmy.world

For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you've already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

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[-] Sused 47 points 1 year ago

I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it's shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I'm missing.

[-] fireshaper@infosec.pub 7 points 1 year ago

I've got Game Pass and it comes with it. So no waiting for me!

[-] Sused 5 points 1 year ago

I have no arguments against it. Do your part and let us know if we're missing out on anything. How does it stack against No man's sky?

[-] just_change_it@lemmy.world 2 points 1 year ago

I hated NMS so I think starfield is kind of better but not at all in any sense of a space sim / 4x aspect. Space is mostly just a minigame with arcadey feel in a not great way imo.

It's a bethesda RPG first and foremost and honestly it plays mostly like a fallout 4 total conversion mod. Instead of a map (there are none) you just get a bunch of fast travel points. Planets have 1-3ish "biomes" which are individual rng maps with POIs which are very far apart and often meaningless.

I really loathe the equipment system in Starfield. Attachments require very specific resources and if you have two identical guns side by side, one with an extended magazine and one with a reflex scope there is absolutely NO way to combine those attachments or weapons in any way. They are always unique. Plus as you level up the same weapons get new prefixes that are simply higher damage versions of the same thing, same ammo and everything.

Oh and for fun when you mod a weapon to be full auto it loses ~60% of it's per hit damage because DPS is the only stat they balanced on. Semi-automatic weapons and weapon mods are the only way to reasonably play. There isn't much in the way of fully automatic skill tree items that make up for the huge ammo costs of fully automatic weapons and frequent reload times either- after all that 80 round mag simply does 3 times the damage when your weapon is semi auto instead of fully auto.

Just too much carbon copy crap for me. I wanted innovation and I got a fallout mod.

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this post was submitted on 01 Sep 2023
411 points (94.2% liked)

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