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Quite interesting result of "disassembling" square wave with Fourier transform and "assembling in different order"

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[-] anthromusicnote@waveform.social 4 points 1 year ago* (last edited 1 year ago)

Insane! That's getting added to my mental list of "things I didn't know I needed to know, that I now know", lol

Also, someone in the comments pointed out, the wave will interact differently with distortion and also sound differently in lower octaves. I just toyed around with it in Vital, and you can get some pretty old-school sounding imperfect square waves by randomly phaseshifting different frequencies and passing them through a clipping distortion to get back the volume. Sounds like something straight out of Atari and NES sound chips, cause I suppose the sound chips themselves on console or/and on the tv produced a ton of distortion. Playing several notes close together or in a chord and pitch shifting is completely wild, though perhaps everything I just outlined isn't a surprise to any chiptune veterans out there.

[-] beep_blop@waveform.social 2 points 1 year ago

clipping distortion to get back the volume. Sounds like something straight out of Atari and NES sound chips

A-ha! that's why all my chiptune-like attempts sounding way too clean. I'm feeling dumb now.

[-] anthromusicnote@waveform.social 2 points 1 year ago

Hey man, I only know about distortion in old hardware from documentaries, it surprised me too when it produced the sound straight out of a console! I just tried one patch, but there is probably more you can do with triangles and perhaps some FM-synthesis, that's something to feel excited about!

[-] ChaseGlitter@waveform.social 2 points 1 year ago

I'm glad I'm not the only one who was thinking the square waves sounded cleaner than the other ones. I feel like the alternative ones would create a lot more noise in chords than it does as a single line, the way a whole bunch of people using vibrato sound more out of tune than they would be without vibrato. But I have no easy way to check right now.

[-] anthromusicnote@waveform.social 3 points 1 year ago

The alternative squares do exactly that, and the effects become way more obvious with distortion. Ultimately, changing phases on the same frequencies you need to build a square changes the volume due to phase cancellation and introduces some micro-changes to the sound which is what impacts the way the sound interacts with processing (distortion, compression, all that).

Also, using less frequencies to build a square overall will produce a softer and nicer square sound. Modern software really pushes it when building a proper square by adding a ton of high frequency sines to make it "textbook square" (something that wasn't done in older hardware due to limitations). That sharpness can be easily removed to get essentially a square that doesn't cut into your ears. Something to keep in mind if you feel the need to lowpass your squares later in the chain.

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this post was submitted on 28 Jun 2023
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