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GMs, how have you used ChatGPT to help run your games?
(ttrpg.network)
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Rules (wip):
I don't use ChatGPT and don't plan to. For me, part of the fun of running games is being creative and doing the work of coming up with stuff myself. I don't have as much of an issue with ChatGPT as with machine generated images, so that's not why I avoid it. I just think the creative work is part of the experience, and us humans can also do that far better than a computer program. ChatGPT can't easily draw on campaign-specific themes and symbolism, can't foreshadow the greater mysteries going on. I mean, it likely can if specifically prompted to, but then you're still doing most of the work myself.
And if I want to randomly generate something... Well, we're all into TTRPG's; that's what dice are for. (Or tarot decks. I have too many of those. They're just so pretty and I keep hoarding them.)
Same. My problem has never been generating content, it's been in parring down alllll the content I produce to actually fit in a game, and organizing it in a way that produces a cohesive narrative.
EDIT: Was thinking about this more and was going to add that I don't normally use random tables/generators, for the same reason. But there is one exception: I will absolutely generate NPC names. And it occurs to me that ChatGPT would be as good as or better than existing generators.
For names, I tend to use Behind the Name's random name generator.