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[-] phoneymouse@lemmy.world 21 points 1 week ago* (last edited 1 week ago)

lol, replace Valve with Apple and Steam with App Store and everyone would have a very different tone on here despite the fact that they both charge 30%.

[-] OrgunDonor@lemmy.world 24 points 1 week ago

This will always be funny to me. In no other aspect of my life do I even know the charge of distributors or shops is, and I dont give a fuck. I still don't know why I as a consumer should give a fuck because that aint my problem.

I go where the best service and the best options for me are. In terms of digital games stores, Steam is easily that platform. In terms of phone platforms, for me it is easily not apple, I coule not care how much people charge to sell in their stores.

I do care about dumb monopolistic limitations though, things like apple forcing browsers to use webkit. That would be like steam forcing all games to use the source engine. Apple not allowing people to install their own store fronts, Google making that more difficult, Steam not allowing you to install Epic... oh wait.

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[-] reksas@sopuli.xyz 15 points 1 week ago

one of those cares about its customers, another doesnt. But which is which?

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[-] commander@lemmy.world 14 points 1 week ago* (last edited 1 week ago)

Didn't the Epic lawsuits against Apple and Google end up showing Valves Steam cut ended up working out to something closer to 20% after all the key sales and whatever other factors. Plus EGS already does less than 20% cut and it's been like 6+ years and that client is still bare bones and they don't even do gift cards or price lower. Same for Microsofts store which I believe is lower on PC while still 30% on console.

Regardless at best this lawsuit would just mean an end to 3rd party steam key sales or Valve taking a 30% cut on those too. At best a victory against Valve would mean more expensive games with the loss of keysite stores pricing advantage

Also games used to MSRP $10 cheaper on Steam when there was an argument that going digital was a major cost savings compared to physical products/packaging, shipping, and retailler cut. Eventually publishers stopped caring and made physical and digital prices the same while adding an assortment of DLC and subscriptions

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this post was submitted on 01 Dec 2024
287 points (91.6% liked)

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