this post was submitted on 02 Apr 2025
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Pokémon TCG Pocket

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It's no secret this game follows the current micro transaction model and that's unlikely to change any time soon. Still, there are bound to be areas that could be improved on without breaking the overall design of the game. What sort of "reasonable" changes to the game can you come up with? I'll start-

  • Reduced Cost Wonder Picks Between Friends

I think this would give people incentive to expand their friends list and return to the Wonder Pick area more often to look for the pulls their friends are bragging about. A simple reduction of 1 Token per rarity level would be a great bonus to Wonder Picking with friends IMO.

  • Pack Opening Duels

Imagine being able to open packs with a friend, either simultaneously or through some back and forth like the trade setup. A minor mini game could be setup where each player reveals one card at a time, accumulating points for each card based on rarity. At the end of the pack the player with the highest total points is the winner. Rewards could be something like a Wonder Pick Hourglass and Shinedust for the winner and Shinedust for the loser. Small items that don't take away from their pack selling business.

Thoughts? Ideas? Crickets?

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[–] ladel@feddit.uk 4 points 1 week ago* (last edited 1 week ago)

Maybe a vs battle system where you have challenges like in the solo games, e.g. a no-trainer category, a 3-diamond or below category.

Most of the other stuff I'd like is about getting more cards, which probably isn't going to happen

[–] lote@lemmy.world 4 points 1 week ago

I have two things. One is simple. Combine some of these "results" screens after you do something. No reason I should have to tap 5 times before I can thank someone after a battle. Clean that shit up. Same for entering a passphrase in a private match. Once you click on private match the first thing you should be presented with is a text box that you can immediately type in.

The second and most important suggestion is to prevent players from conceding right before you get your last point. Make conceding on your opponent's turn have a 5 second countdown allowing the opponent to finish up any game-winning moves. Leave an exception to this if your opponent's turn has taken more than 10-15 seconds or you've been presented with a choice you have to make (ie Sabrina etc.).

[–] TheMinions@lemmy.dbzer0.com 2 points 1 week ago (1 children)

Having a pity system would be really nice. 1 guaranteed ⭐️ or 🔹🔹🔹🔹 every 50 pulls or so would be really nice. Because I know there are times where I go a long time getting no new cards - not to mention new Rares or EXs.

Ideally this would come with reduced rates for the super rare gold and rainbow rares as well. 1000 packs to guarantee a 👑 is insane. Thats’s 1200 USD of Pokegold to guarantee a gold card.

[–] TomAwsm@lemmy.world 3 points 1 week ago (2 children)

Isn't pack points the pity system?

[–] TheMinions@lemmy.dbzer0.com 1 points 1 week ago

Would be cooler if the pity system didn’t cost $1000 to use

[–] FrostyTrichs@crazypeople.online 1 points 1 week ago (1 children)

Pack points probably help whales the most and aren't very satisfying to use IMO. The points need to be adjusted on some of the rarities before it could be considered a pity system instead of a dangling carrot.

[–] TomAwsm@lemmy.world 2 points 1 week ago

I'm not saying it's a good pity system, I'm just saying that as far as the devs are concerned (most likely), the game already has a pity system.

[–] TrippyFocus@lemmy.ml 2 points 1 week ago

I’d like to see a different game mode that has a bit longer games. The current game is very RNG heavy with the coin flips and only needing 3 points so it often feels like there isn’t a ton of agency in a lot of matches.

I get not just extending it to 6 since they already have the regular game in another app but maybe something in between or a different spin.