this post was submitted on 29 Apr 2025
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Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

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[–] Baggie@lemmy.zip 4 points 6 days ago

So I've been playing Tropico 4 for a bit, and it looks pretty good. You're always zoomed out, so you don't need to have more than like 8 polygons for a limb.

I literally could not run cities Skylines 2 or KSP 2 at a good frame rate. Everything was modelled incredibly well and looks great, but that doesn't mean shit if I can't run the game. I strongly suspect that's a big contributing factor.

In addition to this, they're going to against their biggest competitors: the previous game. It's literally the same game with more content, runs incredibly well by comparison, has a huge mod library, and is much cheaper to boot. Might not be as pretty, but it actually might not matter given what you're playing.

I think there's probably a lot of issues that contribute to this to be honest, but it feels like at it's core it's a fools errand to begin with.

[–] bitjunkie@lemmy.world 2 points 6 days ago
[–] CoffeeKills@lemmy.world -1 points 4 days ago* (last edited 4 days ago) (2 children)

For KSP2 the community failed it. If there was some backbones the first DLC would have been boycotted, Take2 would never have bought the IP and it would still be a profit cow for Squad. The DLC was specifically design to break the promises made to the community and it was the deciding factor for Take-Two acquiring the game, the community was exploitable.

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