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submitted 1 year ago* (last edited 1 year ago) by c0mbatbag3l@lemmy.world to c/games@lemmy.world

Seems kind of like the game is just suffering from reactionaries, but I definitely don't put that much stock in critic reviews these days either.

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[-] MartinXYZ@sh.itjust.works 3 points 1 year ago

When is the next Mass Effect coming out?

[-] c0mbatbag3l@lemmy.world 2 points 1 year ago

Not soon enough 😭 Probably won't be what we want from it anyways, they'll take all the worst parts of Andromeda and leave the good on the cutting room floor, somehow.

[-] MartinXYZ@sh.itjust.works 2 points 1 year ago

I fear you're right, but as long as the franchise is alive there's a chance they make it right some day.

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[-] BorgDrone@lemmy.one 2 points 1 year ago

I can’t play it because I own neither.a gaming PC nor an Xbox, but the impression I’m getting from all the reviews and reactions I’ve seen is that it’s basically a good game, if it had been released in 2008.

It looks like they did the best they could, but they did it using an outdated engine that simply cannot be used to make a modern game.

[-] emptyother@programming.dev 3 points 1 year ago

2008?! Nope. No. Not even close. 2015 maybe.

True, it doesn't have raytracing, like most big game engines now. And the first city you come to is VERY plain and clean and oversized and underdetailed. It would probably be better if one started out in Akila or Neon or The Well somewhere with more details. But not every game, particularly one as open and customizable as this, can have EA level models or Cyberpunk level details. Nor is it the engines fault. Seen the Unreal Engine? How old is that one, 1998 i think? Nobody complains about that.

It is the fault of what they want to create. They want an engine that can do big open worlds, with interactable and persistent junk of all kinds, but that they can also very quickly create new content for. And is easily moddable with as little risk of mod conflicts as possible. And a very simulated AI, one that doesn't need handhelding through pre-placed paths, but can navigate freely even through user-created buildings and chaotic situations. They end up looking dumber than other games AIs, but thats only because other games rely more on the illusion of a smart AI.

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this post was submitted on 09 Sep 2023
110 points (75.9% liked)

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