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What's new in Update 2.2.4? (store.steampowered.com)
submitted 6 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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What's new in Update 2.2.3? (store.steampowered.com)
submitted 7 months ago* (last edited 7 months ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca

Update 2.2.3

brings a new map rework, improvements to Invasion, sound improvements and more!

Patch Notes

  • DustyDew & TensaTown - 32v32 Invasion has been added.
  • Isle Invasion - A vehicle repair station has been added to ground objectives.
  • Invasion Kodiak - One objective at the last stage near defender base has been removed.
  • Invasion 32v32 has been added to Kodiak map.
  • Chromatic aberration on the Loadout screen has been reduced.
  • Film Grain settings have been added to the video settings.
  • Squad points now display on the interaction menu.
  • Camo previews are now available when hovering over them.
  • The ability to change the size of enemy pings is now available.
  • The 'ping' button function remains the same; holding it now opens a menu.
  • The maximum number of pings at a time has been increased from 3 to 6 per squad.
  • Air drone spotting of players is now possible; spots now last 12 seconds.
  • The radial menu flags have been sorted.
  • Players can now ping enemies while down, with pings lasting for 2 seconds.
  • The sound spread of all snipers has been increased to 2000 meters.
  • Sniper rifles now leave a bullet trail that lasts for 3 seconds.
  • The sound of a sniper's bullet whizzing past is now distinct from other weapons.
  • The glint angle of sniper's long-range scopes has been heavily reduced.
  • Smoke density has been updated, obstructing outside views from within.
  • The animations for proning/crouching transitions have been adjusted.
  • Grenades now trigger 'In combat' status for player spawning.
  • The Basra map has been reworked.
  • In the Invasion gamemode, flags are now created from 4 stages, with 3 locked after capture.
  • Footstep sounds have been made more directional.
  • Enemy footstep sounds are now louder and sharper than ally footsteps.
  • Ally player's footsteps are no longer audible beyond 20 meters.

Bug Fixes

  • The issue causing the game to crash in spectator mode has been fixed.
  • Slight stutters introduced with the new update have been fixed.
  • Server-side performance and movement issues have been improved.
  • A bug preventing players from being killed while using a humvee's turret has been fixed.
  • MDX's glint no longer appears through foliage and obstacles.
  • Attachment barrel sizes have been readjusted.
  • The issue with trees not destroying and causing server errors has been fixed.
  • The solid color has been moved to the bottom in Pattern 1, and they have been renamed to avoid confusion.
  • The inability to place hesco walls on roofs has been fixed.
  • Positional hitmarkers have been fixed.
  • The inconsistency in pinging players has been addressed.
  • The issue of inconsistent mouse sensitivity on the radial menu, particularly at resolutions other than 1920x1080, has been fixed.
  • Players are no longer able to ping through bushes.
  • Network stability has been improved.
  • A backend bug related to players having more than 100 items in their inventory has been fixed.

Known Issue:

  • You may not able to see / access your twitch drops temporarily. However, you haven't lost them, the game won't display them until the issue is fixed.
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submitted 7 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca

Play free until December 4th

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Update 2.2.1 (store.steampowered.com)
submitted 8 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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Update 2.2.0 (store.steampowered.com)
submitted 8 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca

v2.2.0 Patch Notes

  • Fixed a network bug where hits not registering on short range sometimes
  • Brightness settings not working in shooting range fixed
  • Ragdolls will no longer block bullets.
  • Players sometimes teleporting back when leaving the vehicle or stop climbing the ropes fixed.
    KODIAK Map Updates:
  • You can now cross canal between town and port by walking on low level water.
  • Added some cover to road at middle of map.
  • Grass will be shorter, aiming to improve visibility.

https://clan.cloudflare.steamstatic.com/images//29416633/dea53446818358a0e4ec664526cfabc21889841a.png

Game updated to latest version
October 12th, 2023

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Update 2.1.9: Hotfix (store.steampowered.com)
submitted 9 months ago* (last edited 9 months ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca

This is a minor update to yesterday's v2.1.9 patch, addressing various issues

v2.1.9 Hotfix Patch Notes

  • KODIAK: USA team was not able to spawn in Bunker objective - fixed
  • The distance needed to build Hesco walls near flag spawn points has been reduced from 10 meters to 5 meters
  • Added option adjust hit marker random rotation to Gameplay settings
  • Lasers will no longer pass through players
  • Inaccurate packet loss indicator (red bar) fixed
  • Players with slight packet loss unable to connect servers (unknown error) fixed
    https://clan.cloudflare.steamstatic.com/images//29416633/af0ad0c3e867876aa1f8c8a6ee2360d014784ea5.png

Hotfix applied to 2.1.9
October 9th, 2023

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Update 2.1.9 (store.steampowered.com)
submitted 9 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 10 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
9
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submitted 10 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 10 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 10 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 11 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 11 months ago* (last edited 11 months ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 11 months ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
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submitted 1 year ago* (last edited 1 year ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca

The game has been updated to version 1.8.1
July 17th, 2023

We'd like to ask that you take a few minutes to complete our Player Experience Survey.
It's been a month since Early Access launch and we'd love to hear from you!

In this week's update, we've made some changes to the size of objective capture areas to provider a tighter and more consistent attack - defend dynamic. In some cases, capture areas were too large as a result of a discrepancy between the dev environment and the in-game result. We're also making it easier to party up with users not on your friends list, and added a quicker way to report users without using the scoreboard. Additional fail-safes have been implemented to protect users from progress loss or stat resets.

Our next major update is set to bring a reworked map and a fan favorite game mode, but for now, read along for the full patch notes for 1.8.1.

Patch Notes

  • Party Codes: New feature that enables players to join parties without adding each other as Steam Friends
  • Report Player Shortcut: Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct
  • Stat-Sync Protection: A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
    1. To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
    2. Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.
  • Objective Capture Zones: Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.
  • Placed Gadget Persistence: Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.
    1. C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
    2. Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
  • Domination - Reviving players will no longer return tickets.
  • Eduardovo - CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.
  • Salhan - RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.
  • Frugis - The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.
  • Wakistan - Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16
  • The number of players in enemy vehicles will no longer be shown on the map when they are spotted.
  • When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.
  • Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade
  • Fixed an issue where the friend list would not load until the party menu was hovered over
  • Fixed an issue where players were unable to pass the main menu due to avatar images
  • Fixed the broken Progress Bar at the bottom of the screen
  • A bug where players could sometimes walk during the countdown on Frontline has been fixed.
  • Fixed an issue causing players to lag while using the Rappelling Rope
  • Spectator camera improved.

Check out our most recent Devcast!
YouTube | Piped

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submitted 1 year ago by mp3@lemmy.ca to c/battlebit@lemmy.ca
17
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submitted 1 year ago* (last edited 1 year ago) by mp3@lemmy.ca to c/battlebit@lemmy.ca

The game has been updated to version 1.7.2

July 9th, 2023

This week's major progress was backend optimization/fixes. Our backend slowed down after 2nd week which caused random issues, it was a ticking bomb at that point and had to be urgently worked on before it was too late.

Patch Notes

  • Heavy backend optimizations

  • Further CPU optimization

  • Client side performance optimization

  • Possible fix for game lagging each 5 seconds

  • Rally points bugs entire UI if player joins to game while game is ending and there is a rally point deployed in their team fixed.

  • PP2000 attachment scaling fixed

  • Rsh12 magazine model fixed

  • MP7's magazines are back

  • Wakistan - CONQ 64v64 order of flag naming fixed.

  • SandySunset - Frontline intial spawn of USA team pushed back by 50 meters to balance travel timing to targeted objective for both teams

  • Frugis - Rush 32v32 added (3 steps / 5 objectives per step with 2 random active objective)

  • Number of seats used will be displayed on vehicle if there are any users in the vehicle.

  • Twitch drops limit to 20 skins fixed. (If you have more than 20, it's still there, our api call was limited to up to 20, it will auto update in game)

  • In cases of player's data is not updated from game server to backend, when player attempts to join a new server, user stats will be synced much faster. (before 10-15 seconds, now 2 seconds).

  • Friends not loading in party tab fixed.

  • Steam friend list causing lag each 5 fixed.

  • Privacy Policy Update (Restructured for better readability)
    https://agreements.battlebit.cloud/okigames_privacy_notice.pdf

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submitted 1 year ago by mp3@lemmy.ca to c/battlebit@lemmy.ca

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