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Hey everyone, I'm looking for any tips or advice with running exploration, as a recent example my players recently came across an abandoned ship and decided to climb aboard and look for any treasures that were left behind. They went room to room and I made an effort to describe each room in detail but the whole process felt very drawn out and repetitive. Especially if there's no special encounter in that room.

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submitted 11 months ago by Imperor@lemmy.world to c/dm_academy@lemmy.world

Hey everyone!

As a DM, I struggle a lot with juggling all the various things the party should get and receive. One of my greater shortcomings has been dealing with magic items.

So to help myself deal with that, I've been working on a little system to approach magic items differently. The basic idea is that instead of only letting players loot, be rewarded with or buy magic items, the dungeon master could go and enchant the equipment that the characters already have.

This could mean taking a magic item that exists and applying those effects to what they have through various means or creating effects that are fully tailored to not just the character but also the player.

The enchantments could come from external sources or even the pure power of the character who carries it.

Here's the blog post going into some depth on it all and including some examples: https://impheim.com/2023/09/magic-items-in-ttrpgs-embrace-enchantments/

And here's the little video I made on the topic: https://youtu.be/GSnCd2Mbr9U

Let me know what you think and if you have any questions!

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submitted 11 months ago* (last edited 11 months ago) by Advent@ttrpg.network to c/dm_academy@lemmy.world

Have you gotten with Astarion or maybe you were blown up by Gale for the hundredth time? Are your adventures as wild as you had hoped...have you even gotten out of character creation!? Well if you're one of the legendary few who have, why don't you take a step into the real world of D&D so you can go back into an imaginary one!

I get it, DMing for the first time can be scary, you might not even know where to start. The prep alone can seem like a mountain to climb. You find a cool-looking One-Shot open the PDF or book and just think to yourself, how in the heck do I turn this into an actual session?

Well, I've got you covered! I want as many people out there as possible to experience the Amazing world of D&D and most importantly DMing! I've taken the following One-Shots and Mini-Campaigns and fully prepped them so you can run an unforgettable session with ease! The best part, all of it's free for you to use!

Let's dive in:

A Most Potent Brew: This One-Shot brings together a group of rookie adventurers on a classic quest; clearing out a cellar from some rats. Things take an unexpected turn though and lead them to their first dungeon! This level-one One-Shot will take your players into the depths of a brewery, that turns out to be connected to an abandoned mage tower basement. Will your players survive their first adventure slaying giant rats, centipedes, and more?

Coming in at approximately 2-3 hours of play, this is the perfect one shot for both new players and DMs to show what D&D is all about, without being an overwhelming 6hr+ session!

(Credits: Winghorn Press)

The Wild Sheep Chase: This One-Shot is on par with some of the craziness that you can experience in Baldur's Gate 3! Your party will be enjoying a relaxing time at a tavern when a sheep suddenly bursts in and grants them a scroll that allows them to speak with each other. Your players will go on an epic chase, face off against polymorphed guards, and even fight a dragon...made out of a bed!? You can't make this stuff up...oh wait!

(Credits: Winghorn Press)

Dragons of Stormwreck Isle: This Mini-Campaign is for when you're ready to step things up and want a more serious Adventure. You'll go from level 1-3 learn of the history of Stormwreack Isle and face off against...you guessed it a dragon!

(Credits: WoTC)

The Lost Mine of Phandelver: This Mini-Campaign spans from levels 1-5, the only thing past this would be a full-blown campaign, but let's not get ahead of ourselves! This one is a classic, the very first starter set that WotC released and it stands the test of time, Heck, they're making an expansion for it coming out later this month! You'll face not 1 but 2 dragons, explore deadly dungeons, save a town, and live out all of your heroic fantasies! When you've done a one-shot or two I couldn't recommend running this more!

(Credits: WoTC)

If none of those tickle your fancy I've got over 2 dozen more sessions fully prepped and ready to go for you, here's a preview of what else I have to offer!

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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submitted 11 months ago* (last edited 11 months ago) by calculuschild@lemm.ee to c/dm_academy@lemmy.world

I started up a new campaign with some friends who have an 8 year old kid (let's say AJ). I've played with the parents before, but not him, and he's been dying to play, so I said why not. After the first session, he was hooked, and told his little friend (let's call him Ollie), also 8, who he knows has been wanting to play too. So now after a few more sessions, AJ asked me if Ollie could join. We all agreed, and now have myself (DM), three adults, and two 8 year olds. Ollie's parents are not playing.

Ollie is having the time of his life. And typical kid silliness aside, he's mostly a good player. The one thing I'm struggling with, is he keeps asking for specific items and magic powers. "Can I do a roll to see if I find something that lets me fly? Or breathe underwater forever? Oh! Are there any bears? Can I roll to find a bear and tame it?"

Most of the time, I just tell him something like: "no, your character wouldn't know where to find something like that. You can always ask around, it's not likely to be something these bandits would know about." And he's gotten a bit better realizing you can't expect the DM to just give you overpowered items in the middle of a fight, or just "decide" that his character remembered a spell that insta-kills any creature.

But now he's started trying to get "free" stuff in more clever ways. "I want to get some sticks and make them into javelins." Sure. Next time you rest you can make some improvised weapons. "Can I forage for food?" Sure. "Can I try to find any healing herbs?" Uh... Sure... but it will only heal one hit point.

Now it's gotten to the point where every time the party tries to move to the next location, he tries to jump in and grab some small free item. Even in the middle of social interactions with the king, last night: "hey, are there any sticks around the castle? Or pieces of leather? Do you think that frog guy would trade me his clothes if I went out and caught him a bunch of flies? Can I get some rocks to throw at people?"

I'm not so worried about him getting little freebie items, but more that his constant interruptions are heavily slowing down the game and distracting everyone. The adults have approached me out of game about this, as the game is "no longer fun", and Ollie's behavior is becoming especially bothersome to AJ who was really enjoying the story and now is getting vocally annoyed that it takes 10 minutes to do anything now.

I don't want to discourage Ollie from being creative or sour his experience with DnD, but I also don't know how to explain to this happy little kid that he can't keep interrupting every 3 minutes to see if he can find some rocks. Any tips on how to handle this type of player, especially being a kid?

Edit: added clarification that I am posting this due to complaints from the adults and the other kid. Everyone is helping where they can, but as the DM everyone is kind of looking to me for some solution.

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submitted 11 months ago by Advent@ttrpg.network to c/dm_academy@lemmy.world

Sometimes you just don't want to prep. Sometimes you get a last-minute call to run a session. Maybe it's your first time DMing and you don't know where to start.

Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across The Wild Sheep Chase. It's a fantastic One-Shot by Richard Jansen-Parkes that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session?

Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don't fit that boat and I'm sure many others out there are just like me. I need a ton of notes; because once I've got things organized, then I feel comfortable taking things in new directions.

So welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels!

Without further ado:

Included in The Complete Collection are:

  • A Word document with all my notes including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • A complete spell list for Noke which gives full details so you're not bouncing around for info.
  • A map of Shinebrights tower. I use this as a reference when drawing out the map for my players
  • A handout for The Scroll of Speak with Animals

Index:

Other Fully Prepped One-Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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[The Monsters Know] Vampirate Tactics (www.themonstersknow.com)
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Overall it seems like Larian made an improved version of 5e. I almost want a PHB based on these rules. It's like an Advanced 5e.There's definitely some things that wouldn't transfer to the table top as well like handling 4 boons and buffs to every roll.

I really like the camping supply cost to long rests and the weapon special abilities recharged on short rests.

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submitted 1 year ago* (last edited 1 year ago) by jazzbox@lemmy.world to c/dm_academy@lemmy.world

I'm a beginner DM running Lost Mines of Phandelver for a group of 4 newbies, and they have a party "familiar" who is really just one of those goober characters that the party thought was funny and convinced them to join.

His name is Goblin Jr, appropriately named that because he's about half of the average height of a goblin. He poofed into existence as a joke to be a referee in a wrestling match against Klarg, the bugbear from Chapter 1 of LMOP.

The party had to leave him in Phandalin when going to Cragmaw Castle, and didn't have time to pass through the town again on their way to Wave Echo Cave so he is still there. Sildar and Gundren departed at the beginning of the dungeon (to make my life easier), and the party requested Sildar to convince Goblin Jr to make a journey from Phandalin to Wave Echo Cave and reunite with the party. I thought this would be a great idea for a one-shot, and it would help my players explore other classes/characters since most have only ever played their current one.

I was hoping for some general advice for designing and DMing one-shots, and was hoping we could brainstorm some ideas. Alternatively pointing me in the direction of any resources for this would be helpful too!

I'm also wondering if a certain party member should play Goblin Jr? I feel like they should have their own unique characters, but then I don't really know what to do with him. Him being a DMPC makes the most sense but I like to avoid those if there are better alternatives.

Any ideas?

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submitted 1 year ago* (last edited 1 year ago) by koinu@lemmy.world to c/dm_academy@lemmy.world

For those of you who don't know about this yet, this is Fast Character! Quickly generate a DND 5e character for your campaign! As a DM, I've been using it to make NPCs in an army that my characters are fighting against.

I hope you can find it as useful as I did :)

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Daily DM tasks (lemmy.world)
submitted 1 year ago by Katt@lemmy.world to c/dm_academy@lemmy.world

Do you have a list of tasks you do every in-game morning as a DM? For example:

  • roll for weather
  • keep track of that curse time bomb
  • roll for encounters for the day
  • check for public holidays
  • ....

I want to make my game more consistent and feel more alive. I'm wondering if there are things I should be tracking to achieve the feeling that the world is moving no matter what the players decide to do that day.

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Equipment Suggestions (orcas.enjoying.yachts)

I've only DM'd for ~3 times so far, and only once in person (this past weekend). I was introducing two friends to the game, and we're all excited to continue.

Originally planned for a one-off (we're doing Mines of Phandelver. I aimed for it to be more introductory but the PCs are interested in continuing with what we have!)

So, with the second session booked, I'd like to scale up my setup to help be more immersive. I have a lot of work ahead (reading, notes) so I'm in a better position. I've discussed with a DM friend of mine with decades of experience, and I'd love to hear what people suggest.

Currently, I am aiming to purchase:

  • "wet" battle map (dry-erase)
  • tokens for characters/creatures (hoping to find dry-erase ones here, too)
  • basic 'tiles' set for when the the scenery is more generic (optional)
  • figurines for the PCs (optional)

I was thinking the figurines would be unpainted, and I'd love to find a company that sells them individual, with generic designs for race/class, that I can go back to again and again as my campaigns diversify.

Am I heading down the right path? Any other suggestions?

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Welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

The Lost Mine of Phandelver is a classic, one of the very first Mini-Campaigns that new DM's run. Hell, it's part of the starter set after all! The issue though, as with many other Campaigns, is that it doesn't describe the best way to transform the contents of the book into an actual session. The Book to session conversion can be difficult. Between figuring out when things should happen, to understanding motivations and even balancing encounters.

Well fortunately for you 99% of that work is done! Only a few things are really left:

  1. Consider the needs of your group. As you've heard or are about to hear a million times, every table is different. If you plan on combining this with a campaign you'll have to make tweaks here and there. (Bonus points if you include your players' backstory)
  2. These notes aren't meant to be end-all be-all. Tweak to your heart's content and don't consider any of what's written to be set in stone. For me, having notes like this helps give me the confidence to go off the rails and follow along with what my players want. It helps me understand where things were meant to go and why. Having that understanding allows me to guide the players and create other new and interesting stories. These are all things that will come with experience though, so don't freak out and enjoy the journey!

Without further ado:

Included in The Complete Collection are:

  • A Word document with all my notes including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly along with an initiative tracker and a spot to mark HP.
    • An additional PDF with Sildar's stats should he join the party as an ally
  • A map of Cragmaw Hideout. I enlarged and printed this out for my players as a battle map!

Index:

The Lost Mine of Phandelver Index

  • Part 1 - Intro and Cragmaw Hideout
  • Part 2a - Phandalin (Coming Soon)
  • Part 2b - Redbrand Hideout (Coming Soon)
  • Part 3a - Reign of Iron (Coming Soon)
  • Part 3b - Ruins of Thundertree (Coming Soon)
  • Part 3c - Cragmaw Castle (Coming Soon)
  • Part 4 - Wave Echo Cave (Coming Soon)
  • Part 5 - Side Quests (Coming Soon)

Other Fully Prepped One-Shots, Adventures, and More:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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submitted 1 year ago by Katt@lemmy.world to c/dm_academy@lemmy.world

I want to have my players travel through the Elemental Plane of Fire for a short period of time. None of them are immune to fire damage. How could they prepare themselves to survive this ordeal?

We have a wizard, a bard and a monk. They will be traveling with a Fire Giant to guide them.

I found the Resilient Sphere spell that the wizard could learn. I could drop that in as a boon for an earlier quest so that they have it handy... but I'd like some other ideas.

How would you handle this?

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How do you all handle ready action for your players? Do you only allow calling of a single scenario or multiples?

I’m think of implementing a rule at my table where a player that readies an action can calls out a scenario and a “otherwise” option. The reason is that, we as players, often think about our options on our turn and strategize - simulating a character deciding what they would do in that moment.

An example of how I’d see this idea in use: Your character is next to a monster but there are a couple of enemies closing in that could choose you or a teammate. You ready an action so that you use Dodge if the enemy closing in reaches you to attack OTHERWISE you will attack the creature you’re engaged with when it makes their next attack.

Thoughts?

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[The Monsters Know] Scavver Tactics (www.themonstersknow.com)
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