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submitted 6 months ago by elfkan@kbin.social to c/gamedev@kbin.social

Happy to work with my community! This time I collaborated with canon-de-75 with their worldbuilding and art for the latest Rixas tutorial! How to develop armor piercing weapons!
https://youtu.be/V4QvvCfM40U

#gamedev #indiedev

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submitted 6 months ago by elfkan@kbin.social to c/gamedev@kbin.social

Created a prototype cartridge visualizer for my established designer, and it has been one of the biggest things to gain traction so far! I guess people really do like graphics no matter the depth of gameplay!

#gamedev

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Bevy Foundation (bevyengine.org)

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

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submitted 9 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

From pulse-pounding live concerts to thrilling mini-games, fortnite will cover it all and share our thoughts on what makes this festival stand out in the eve...

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submitted 9 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

Welcome to our channel! In this video, we delve into the highly anticipated "Avatar: Frontiers of Pandora" and explore whether it's a standalone game or an o...

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

Baldur's Gate 3 holds a special place in the realm of role-playing games, as it carries the torch of a legendary franchise while introducing modern gaming el...

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social
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submitted 10 months ago by elfkan@kbin.social to c/gamedev@kbin.social

Wasn't expecting to stop being a solo-dev this early, but people are talented and have dedication!

Introducing a new developer to the team! Zhai Jinpeng (Phoenix) has developed one of the best Internal Ballistic simulators I have seen (The Phoenix Internal Ballistic Simulator). His system will be integrated into Rixas with the needed adjustments. I am expecting to heavily change some of the designers as a result of the change.

#gamedev

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submitted 10 months ago by surender159@kbin.social to c/gamedev@kbin.social

To begin with, let's start with understanding the basic of a VFX graph in Unity to understanding VFX Graph in Unity step by step in detail.

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

The worthy crown prince of video games was introduced to the people of the world. After ten years, Rockstar finally unveiled the sixth version

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

Embark on a breathtaking journey through the evolution of gaming's most iconic series. In this exclusive video, we delve deep into the storied history of the gta

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submitted 10 months ago by wave_walnut@kbin.social to c/gamedev@kbin.social

Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday.

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

Buckle up and join Idiot Reviewers for an exclusive first look at the adrenaline-fueled world of EA Sports WRC 2023, the latest installment in the ultimate r...

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

Witness the dawn of a cybernetic era as we take an exclusive first look at RoboCop: Rogue City, the high-octane, action-packed video game that thrusts you in...

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submitted 10 months ago by mehrdadtz@kbin.social to c/gamedev@kbin.social

Welcome back to Idiot Reviewers! Today, we're diving into the mysterious world of Alan Wake 2. 🌑🎮 Join us as we explore the thrilling return to darkness, u...

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submitted 11 months ago by wave_walnut@kbin.social to c/gamedev@kbin.social

The teeth are not the only problem

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submitted 11 months ago* (last edited 11 months ago) by elfkan@kbin.social to c/gamedev@kbin.social

I have been working on my project, Rixas for quite a while now!

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country's military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don't have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

The game is currently in the early stages of development. Most choices and simplifications are intentional and does not represent the final product.

Here is a showcase of some designer features that I have upgraded recently and going through a hypothetical scenario to design something!:
https://youtu.be/vTctMDiop1I

#gamedev #indiedev

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submitted 11 months ago* (last edited 11 months ago) by prominenttgames@kbin.social to c/gamedev@kbin.social

Arcade games for sale in Virginia | Skill game machines provider - Prominent Games

Prominent Games , a trusted name in the gaming industry, offers a captivating range of arcade machines that redefine the gaming experience. With years of expertise in crafting skill game cabinets , Prominent Games has mastered the art of combining cutting-edge technology with classic gaming nostalgia. When you invest in a Prominent Games arcade machine, you're not just buying a piece of gaming equipment; you're investing in years of expertise, passion for gaming, and a promise of unparalleled entertainment. Experience the joy of gaming like never before with Prominent Games' skill fully crafted arcade machines.

Visit: https://www.prominentgames.com/skill-game-cabinets

#game #skillgames #skillcabinets #arcademachines #casinoskillgames #virginia #kentucky #pennsylvania #gaming #skillgamemachines #gamedev

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submitted 1 year ago by donuts@kbin.social to c/gamedev@kbin.social

The short version:

"John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately. James M. Whitehurst has been appointed Interim Chief Executive Officer, President and a member of the Board. Roelof Botha, Lead Independent Director of the Unity Board, has been appointed Chairman. Mr. Riccitiello will continue to advise Unity to ensure a smooth transition."

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submitted 1 year ago* (last edited 1 year ago) by insomniac_lemon@kbin.social to c/gamedev@kbin.social

Does anyone have any information about a #polygonal or #vector #tilemap ? Perhaps treating a live-rendered #svg file (or grid-based coordinates in code) as a #tileset for #raylib ?

Polygon tiles on their own wouldn't be so bad, but it'd be nice to have the polygons connect/merge (visuals and performance, basically treating each tile as its exposed edge) plus autotiling (/bitmasking?) and other tilemap features.

An editor would be great, also #hexagon grid. Vertex colors and extra data (shape+color palette+item/decoration) would be nice too.

Or would it be more supported to just go with low-poly 3D? Though even in that case it would be good to have a gridmap.

Note that Godot 4 might allow polygon tiles (using scenes, I haven't tried it, I expect it might be clunky) but I want to use #nim ( #NimLang ) and the bindings aren't where they were for Godot 3 (there are at least 2 people who were working on their own bindings, but I wouldn't know where to begin on testing them).

#gamedev

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Rewriting wipEout (phoboslab.org)
submitted 1 year ago* (last edited 1 year ago) by wave_walnut@kbin.social to c/gamedev@kbin.social

Dominic Szablewski, @phoboslab
— Thursday, August 10th 2023

Rewriting wipEout

The source code for the classic PSX launch title wipEout was leaked in 2022. A few month ago I finally sat down to take a look at it. The result is a (nearly) complete rewrite that compiles to Windows, Linux, macOS and WASM.

Thanks to WASM and WebGL you can play wipEout right in your browser!

I'm not the only one who embarked on a path to restore the game. To my knowledge, there are two other efforts ongoing: WipEout Phantom Edition and a yet unnamed project by XProger. Both offer more features than my rewrite. If you're on Windows and you just want to enjoy the game, these are the better option.

However, neither the Phantom Edition nor XProger's version come with the source code. Understandably so. The legality of re-distributing the leaked source is questionable at best.

So let's just pretend that the leak was intentional, a rewrite of the source falls under fair use and the whole thing is abandonware anyway:

github.com/phoboslab/wipeout-rewrite

(Aside: I would have loved to work this into an officially sanctioned remaster, but as you can imagine getting a hold of anyone at Sony is impossible. So here we are.)

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submitted 1 year ago* (last edited 1 year ago) by wave_walnut@kbin.social to c/gamedev@kbin.social

One of the major missing pieces of the Godot game engine is the lack of a terrain engine. Terrain3D, an open source GDExtension/C++ based terrain editor bri...

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submitted 1 year ago* (last edited 1 year ago) by Cyzaine@kbin.social to c/gamedev@kbin.social

Our Indie Game Somnipathy releases in 9 weeks and I'm kinda freaking out... SO many 'little' things we've been putting off, like icons for achievements as an example, that now look like a HUGE mountain. GAH.

We're not on track for a 'big' hit or really even recouping our time spent, but that we can even consider those topics means we're doing better than many ever get to, yet...

On some level I thought something would go wrong and we wouldn't get this far. Someone critical would quit, or interest would be lost... but it didn't, and that's almost scarier. We are gonna put something real out there, and some people might care. That's a lot.

#gamedev #godotengine #indiedev #horrorgame #horror #gaming #fear

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3.5 years in the making so far. Hoping you guys may be able to give some feedback on the trailer?

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FNA 23.07 released (kbin.social)

FNA 23.07 released
Release
Discord announce

#gamedev

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Gamedev

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