1
1

Dear Commander, Here’s the preview of the special event Summer Garden of Forking Paths which will come online on Aug. 6th after maint. Episode 15 of the main story is about to begin.

2
1

From Aug. 6th, 5-star Shotgun Stevens M620 will be added to the production pool.

Construction time: 8:46:00

A female military officer who used to serve in a peacekeeping unit. She detested being stuck in passive roles and ended up switching to the frontlines and becoming a T-Doll under Griffin. Her competitive spirit compels her to always charge at the forefront in battle, as she firmly believes that she must take victory into her own hands. She seems to have an elder sister, but she avoids the subject whenever it is brought up.

Skill: Rampart Battlefront

Passive: At the start of the battle, construct 3 barricades, then generate 1 barricade on a random empty buff tile every time she reloads. Friendly units standing on a barricade tiles take 25% less damage and gain a 50% increase in movement speed. When Stevens M620 herself is on a barricade tile, the buff effects are doubled.

Active: Generate 1 reinforcement barricade on a random empty buff tile. Damage and accuracy of friendly units standing on a barricade tiles increase by 50%, while machine guns take 50% less time to reload, lasting 8 seconds.

3
1
4
1

Neural upgrade for Type 79 will be available from Jul. 30th.

  • Mod info
    • Buff tile changes:
      • Additional tile on position 4
      • Crit Rate: 10%
    • Flashbang changes:
      • If only 1 enemy is hit, also inflict 20% vulnerability on the target for 4.5 seconds. Additionally, increase night vision for the entire echelon by 90% for 9 seconds in night battles.
    • New skill (Fireproof Fortress) description:

When not taking any damage, gain a stack of Resilience that increases self damage and critical rate by 15% every 1.5 seconds, capping at 5 stacks and lasting 12 seconds.

When taking damage, gain a shield with 15% of self's maximum HP for 12 seconds (this can only be triggered once every 3 seconds).

  • Mod info pt2

    • Exclusive equipment: Special Combat Uniform
      • Crit Rate: +15%
      • Evasion: +42
      • Flashbang cooldown reduced by 25%
    • Max stats changes:
      • Damage: 32 -> 37
      • Accuracy: 12 -> 16
      • Evasion: 70 -> 87
      • Rate of fire: 88 -> 93
      • Health: 970 -> 995
  • Art

  • Damaged art

  • Victory pose

5
1
submitted 2 months ago* (last edited 2 months ago) by Essence_of_Meh@lemmy.world to c/girlsfrontline@lemmy.world

MICA's Tweet

Summer is a wonderful time to shine! Sunborn Network and UNITAR will collaborate to present the "United Nations Mid-Summer Concert" at the United Nations Plaza. Please stay tuned for official updates to get all the event details!

For those unaware UNITAR is the United Nations Institute for Training and Research. Official site.

6
1
GIRLS' FRONTLINE 2: EXILIUM EN Page Is Up (gf2exilium.sunborngame.com)

Global news soon? Pretty please.

Oh, the Twitter account exists as well, I guess.

7
1
8
1

"Lingering Summer" gacha will be available starting Jul. 9th. It'll contain skins for AR-18, LAMG, Lusa, Super-Shorty and VP1915.

AR-18 - "Fishing Lure"


LAMG - "Swaying Palms"


Lusa - "Seaside Striker"


Super-Shorty - "Little Midnight Angelfish"


VP1915 - "Song From the High Tower"

9
1

"Fish on Cloud Nine", the new point event, will be available from Jul. 9th to Jul. 29th.

The main reward, unlocked by reaching 1,800 points will be a T-Doll: P2000.

Construction time: N/A

A Doll who identifies herself as the genius and highly skilled racer Ruby. She laments that her talents are wasted in the police force and drives her police car very aggressively, often coming within a hair's breath of accidents, but she somehow always averts disaster with her bold and nimble manoeuvres at the wheel.

She joined Griffin to "chase after her dream". She is a little wilful, but is always generous with her friends. She likes drinking coffee to feel more alert. She is also very sensitive to the weather - she has the superstitious belief that going out when it's below 5°C or in stormy weather would result in something bad.

Skill:

Active: Switch between Accuracy Mode and Weak Point Mode.

Accuracy Mode: Increase all echelon members' accuracy and evasion by 50%. Prioritize attacking the enemy unit with the lowest HP and deal 5% more damage for every 10% HP the target loses.

Weak Point Mode: Prioritize attacking the enemy unit with the highest HP. Each attack reduces target's accuracy and evasion by 8%, stacking up to 5 times. Upon reaching 5 stacks, apply an additional 20% vulnerability to the target. All debuffs last 8 seconds.

10
1

Neural upgrades for EM-2, EVO 3, Falcon and Px4 Storm will be available from Jun. 25th.

EM-2

  • Mod info
    • Buff tile changes:
      • Damage: 20% -> 24%
    • Cookie Blam Shot changes:
      • Skill shots damage: 3.5x -> 4x
    • New skill description:

When Crispy Cookie Shot hits an enemy unit, mark them as the Smash target. Prioritize attacking the Smash target, dealing an additional 40% damage. If the Smash target dies, skill cooldown is reduced by 40%.

  • Mod info pt2

    • Exclusive equipment: JS Chip
      • Damage: +15
      • Accuracy: +10
      • Critical Damage: +30%
    • Max stats changes:
      • Damage: 57 -> 59
      • Accuracy: 48 -> 55
      • Evasion: 48 -> 50
      • Rate of fire: 61 -> 71
      • Health: 595 -> 610
  • Art

  • Damaged art

  • Victory pose


EVO 3

  • Mod info
    • Buff tile changes:
      • Damage: 10
    • Hand Granade changes:
      • Radius: 2.5 -> 4
      • Inflicts 10% vulnerability on hit enemies for 5 seconds.
    • New skill description:

After throwing a grenade, throw another poison gas canister with a radius of 4, reducing the damage of enemy units in the area by 20% and dealing 30% damage per second, lasting 10 seconds.

Enemies within the poison gas area take an additional 5% damage for every group of enemy units blasted by the granade. Additional damage increase is capped at 30%.

  • Mod info pt2

    • Exclusive equipment: Medal of the Lion
      • Damage: +25
      • Critical Rate: -5%
    • Max stats changes:
      • Damage: 23 -> 27
      • Accuracy: 13 -> 14
      • Evasion: 68 -> 71
      • Health: 970 -> 1050
  • Art

  • Damaged art

  • Victory pose


Falcon

  • Mod info
    • Buff tile changes:
      • Reduce Skill Cooldown: 12% -> 15%
    • Sunset Falcon changes:
      • Special Bullet damage: 2.5x -> 3.5x
    • New skill description:

Special rounds deal 1x damage to enemy units along their trajectory and have a knockback effect of 5 yards. Firing the round also increases the rate of fire of T-Dolls in the same row by 50% for 3 seconds.

  • Mod info pt2

    • Exclusive equipment: Falcon Refined Rounds
      • Critical Damage: +20%
      • Armor Piercing: +240
    • Max stats changes:
      • Damage: 140 -> 153
      • Accuracy: 71 -> 79
      • Evasion: 28 -> 29
      • Rate of fire: 32 -> 22
      • Health: 440 -> 455
  • Art

  • Damaged art

  • Victory pose


Px4 Storm

  • Mod info
    • Buff tile changes:
      • Damage: 24% -> 30%
    • Hunter's Bargain changes:
      • Critical damage of allies: 50% -> 60%
    • New skill description:

If there are no more than two different gun types on the battlefield at the start of the battle, apply fragility to all non-boss enemy units until the end of the battle.

Fragility: When taking a critical hit, take an additional instance of HP shield-piercing damage that equals 3% of current HP, capping at 1000 points. Every 100 critical hits landed by the echelon increase damage of all echelon members by 10% until the end of the battle, stacking up to 3 times.

  • Mod info pt2

    • Exclusive equipment: The Queen's Cape
      • Evasion: +45
      • Rate of Fire: -1
    • Max stats changes:
      • Damage: 35 -> 36
      • Accuracy: 69 -> 74
      • Evasion: 93 -> 98
      • Health: 340 -> 380
  • Art

  • Damaged art

  • Victory pose

11
1

Time for some more info about the upcoming system. Some stuff was already mentioned in a previous post but most dives into completely new topics.

Info part 1

Formation:

  • Accessed via new tab in the Echelon Formation screen.
  • You can create presets for Mobile Armor tech trees, components and crews.
  • Can't be edited when deployed, just like echelons.

Component Selection:

  • Main Components provide stats and skill bonuses.
  • Main Components can also change the appearance of the corresponding components.
  • Universal Components only provide stat bonuses.
  • Cumulative total stat bonus is displayed in the summary column.

Info part 2

Members Selection:

  • Crew members provide different stat bonuses based on their position.
  • Type of crew members depends on the position.
  • Some crew members are displayed on Mobile Armor when selected.

Preset Formation:

  • Can be accessed from the formation interface.
  • Include components, crew members and armor design.
  • Max 10 presets for each Mobile Armor.

Info part 3

Deployment:

  • Can only be deployed at heavy heliports.
  • No manpower cost.
  • Usual 1 AP cost to deploy after mission starts.

Battle:

  • Main Battle Tank - an armored unit with formidable heavy weapon firepower. It is capable of direct confrontations, launching long-range attacks on enemy units within range, and providing friendly echelons with remote support.
  • Tactical Mech - an armored unit with powerful weapons and equipment, giving it excellent combat capabilities in direct confrontations.

Battle Skills:

  • Select Mobile Armor and tap skill icon at the bottom of the interface to activate the skill.
  • Manually activated heavy weapon skill allows for aiming by dragging the button.

Info part 4

Support Skills:

  • Available to some Mobile Armor units.
  • Work similarly to HOC support: friendly unit have to be in range, skill use consumes ammo.
  • Can be toggled during player's turn.

Mobility & Supply:

  • Mobile Armor units don't consume Action Points when moving, use Energy instead.
  • Each unit contains Main and Backup Energy Supplies, only the former is consumed by movement.
  • At the beginning of each round Energy is transferred from the Backup to the Main Energy Supply.
  • Both systems can be replenished at supply points.
  • Energy is continuously generated by the Energy Generator in the Garage and can be converted from basic resources.

Info part 5

Repair:

  • Mobile Armor units can be quickly repaired at a heliport using a Quick Repair Contracts without consuming manpower or parts but doing this will lower your battle ranking.
  • Completing or exiting a stage restores all not destroyed Mobile Armor units to full health.
  • Critically damaged units require manual repairs.

Withdraw:

  • Manually withdrawing at an active heavy heliport is free (no ammo, rations or energy is lost).
  • Manually withdrawing at normal heliports forfeits ammo, rations and energy supplies of the unit.
  • Skill cooldown is reset when manually withdrawing the units.
12
1

The compulsory client update will be online on Apr. 23rd.

One of the most important features is the Mobile Armor system. Upon completing Chapter 11-6 of the main story line campaign, the Mobile Armor system will be unlocked. You can obtain them by completing various challenges at the Armor Range.

Info part 1

Mobile Armors:

  • Ability to purchase and modify Mobile Armor units.
  • Units include: Main Battle Tank, Tactical Mech.
  • Unique formation system.
  • Can be both enhanced and customized.

Garage:

  • Room used for HOC development will be repurposed for the Mobile Armor system.
  • HOC facilities will be moved to the Intelligence Center.
  • Mobile Armor system will unlock upon completing Chapter 11-6.

Info part 2

Facilities:

  • Workbench - allows for freely switching between vehicles displayed in the Garage.
  • Lift Platform - displays and configures information on current Mobile Armor component, crew members, etc.
  • Energy Generator - Continuously produces [Energy] and converts the four kinds of resources into [Energy].

Energy is a new resource consumed by Mobile Armors for movement in battles.

  • Armor Range Entrance - Access the tutorial shooting range from here and complete the tutorials using preset Mobile Armors. You can also proceed to the Armor Range to test your Mobile Armor builds against various targets.

Visit & Interaction:

You can visit your friends' or random Commanders' Mobile Armor rooms. At the same time, your own Mobile Armor units are also open to visitors. You can earn daily rewards by interacting with others' Mobile Armors.

Acquisition:

  • To unlock Mobile Armor units you'll have to obtain a proper track records and qualifications.
  • You'll have to complete various challenges and the corresponding tutorials to acquire the above.
  • The same process will be required in order to obtain subsequent Mobile Armor units.

Info part 3

Mobile Armor:

  • Units have different basic stats, skills, Auto Response Systems, slots and crew member positions.
  • Basic Stats - inherent attributes of the Mobile Armor itself.
  • Skills - active skills of the Mobile Armor itself, skill types include:
    • Combat Skills
    • Battle Skills
    • Support Skills
  • Automatic Response System - passive skills of the Mobile Armor, installed to respond to unexpected situations during combat.
  • Slots - component slots of the Mobile Armor. Types of components that can be equipped differ based on component slots.
  • Crew Member Positions - configurable positions for the crew members.

Tech Tree:

  • Each Mobile Armor has its own independent tech tree.
  • Upon reaching specified proficiency level through combat, resources can be used to activate nodes in the tree.
  • Upgrading the tree will enhance stats, unlock and upgrade skills, unlock component slots.
  • Proficiency - gained through participating in battles, using map skills, deploying support skills, etc.

Info part 4

Components:

  • Provide stat bonuses, active and passive skills.
  • Types of components include:
    • Heavy Weapons
    • Light Weapons
    • Function Components
    • Defense Components
    • General Components
  • Universal Component Slots are used for General Components and only provide stat bonuses.
  • Main Component Slots are used by other types, they can change armor design and provide stats and skill bonuses.

Acquisition of Components:

  • Can be obtained by exploring new difficulty in Gray Zone Exploration called "Crystalized Zone - Hell".
  • Various nodes drop all types of components.
  • Gray Zone Exploration features new mode called "Armor Assault".
  • Completing each AA node for the first time will drop a number of "Military-Grade Component Crates" (loot boxes with guaranteed five-star component).
  • Gray Zone Exploration point rewards include Military-Grade Component Crates at certain levels.

Info part 5

Enhancement of Components:

  • All components consist of three parts:
    • Base Stats - the inherent attributes of the component that can be enhanced through upgrades.
    • Component Skills - fixed combat/map skills that come with the component. Not all components have skills.
    • Amplification-type strings - randomly generated amplification-type strings acquired when obtaining components. Can boost stats or provide passive skills and are activated through component enhancement.
  • Components can be freely mixed and matched according to the combat scenario.
  • You can use "Component Processing Packages" or other components to increase component's Development value and raise their Enhancement Level.
  • Component Processing Packages can be obtained by recycling and disassembling components at the Factory.

Crew Members:

  • Each Mobile Armor has its unique crew composition.
  • T-Dolls, Coalition Units and Fire Support Units can be assigned to different positions based on each member's role.
  • The stronger the crew members' overall abilities, the more stats improvement the Mobile Armor will gain.
  • Main Battle Tank crew consists of 4 members:
    • Tank Commander
    • Gunner
    • Loader
    • Driver
  • Tactical Mech crew consists of 1 member:
    • Driver
13
1

Optimized Coalition Drill teams for this week, made by AprilChem on reddit. Since there were no opinions on alternative formatting I decided to try it out this week.

Defense Training

Result: 19-33%

[Team] [Position]
K2 7
Stechkin 4
Gr Mk23 5
Vector 6
M1918 1

Adjustment Exercise

Result: 33-40%

[Team] [Position]
R93 8
Five-Seven 4
SAA 5
Vector 6
K2 2

Decoding Practice

Result: 30-40%

[Team] [Position]
UKM-2000 9
MG42 5
62 Shiki 6
M1919A4 2
AEK-999 3

Positions are based on a numeric keypad.

14
1

"Sulfur in the Air" rerun will be available from Apr. 16th to Apr. 22nd.

Available skins:

  • Steel Butterfly (Type80)
  • Electric Witch (M1897)
  • Witcher General (M1887)
  • Dragon Jr. (Gr G11)
  • Knight of Calamity (Gr MG5)
15
1

Optimized Coalition Drill teams for this week, made by Linkstore on reddit.

Defense Training

Result: 33-36%

Team:

  • Gr G11 (pos.8 )
  • CZ52 (pos. 5)
  • M950A (pos. 6)
  • AK-12 (pos. 2)
  • M4 SOPMOD II (pos. 3)

Adjustment Exercise

Result: 34-36%

Team:

  • 4 Shiki (pos. 8)
  • PA-15 (pos. 9)
  • K31 (pos. 5)
  • SAA (pos. 6)
  • 416 (pos. 3)

Decoding Practice

Result: 40-43%

Team:

  • Lewis (pos. 7)
  • M2HB (pos. 4)
  • CZ2000 (pos. 5)
  • Kord (pos. 1)
  • P22 (pos. 2)

Positions are based on a numeric keypad.

16
1

New ST AR-15 skin, Owl Latte, will be available in the "Girls' Afternoon Prelude" gacha starting Apr. 9th.

17
1

New M4A1 skin, Fluffy Fruit Tea, will be available in the "Girls’ Afternoon Prelude” gacha starting Apr. 9th.

18
1

New M4 SOPMOD II skin, Racing Parfait, will be available in the "Girls' Afternoon Prelude" gacha starting Apr. 9th.

19
1

"Princes' Frontline" rerun will be available from Apr. 9th to Apr. 15th.

Available skins:

  • Call of the Hunter (Gr MG5)
  • Demon Hunter (Thompson, Live2D)
  • Babe Driver (AEK-999, Simplified Live2D)
  • Sommelier (Gr G36)
  • L.A.D.Y. (PKP)
20
1

New A-545 skin, Knight of the Lily, will be available in the "Girls’ Afternoon Prelude" gacha starting Apr. 9th.

21
1

Frontline Protocol "Invigorating Rock & Roll" will be available from Apr. 8th to May 12th. The main reward this time will be a skin for M950A, Headbanger Syndrome.

22
1

New RO635 skin, Sakura Milkshake, will be available in the "Girls' Afternoon Prelude" gacha starting Apr. 9th.

23
1
submitted 6 months ago* (last edited 6 months ago) by Essence_of_Meh@lemmy.world to c/girlsfrontline@lemmy.world

New M16A1 skin, Fairy Kingdom Brew, will be available in the "Girls' Afternoon Prelude" gacha starting Apr. 9th.

24
1

Optimized Coalition Drill teams for this week, made by AprilChem on reddit.

Defense Training

Result: 23-31%

Team:

  • PA-15 (pos. 8)
  • AUG (pos. 5)
  • PP-19 (pos. 6)
  • SRS (pos. 2)
  • P22 (pos. 3)

Adjustment Exercise

Result: 24-30%

Team:

  • SVD (pos. 7)
  • Gr VP70 (pos. 4)
  • Gr Mk23 (pos. 5)
  • M82A1 (pos. 1)
  • P22 (pos. 2)

Decoding Practice

Result: 30-37%

Team:

  • Gr MG5 (pos. 8)
  • WA2000 (pos. 4)
  • SAA (pos. 5)
  • Gr HK45 (pos. 6)
  • CZ-805 (pos. 2)

Positions are based on a numeric keypad.

25
1

"The Longest Distance" rerun will be available from Apr. 2nd to Apr. 8th.

Available skins:

  • Starlight Across the Shore (T77)
  • Purple Iris, Drunken Butterfly (Lewis, Live2D)
  • Waltz of Fantasy (P22)
  • Gazing from the Dust (Type 79)
  • Letter from the Winter Cypress (M1 Garand)
view more: next ›

Girls Frontline

59 readers
1 users here now

The unofficial Girls Frontline lemmy community

founded 1 year ago
MODERATORS