Essence_of_Meh

joined 1 year ago
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Vocals by Gawr Gura
Music and Lyrics written and produced by Casey Edwards

MV Directed by Mazu
Key animations by Mazu & Artrior
Colors & In-betweens by Kuro Lee

Final song by Goobson goes hard. I'm not sure if I'm impressed, overwhelmed or both.

[–] Essence_of_Meh@lemmy.world 2 points 12 hours ago

I really need to reread these early parts cause I don't remember all of those hints and revelations being thrown around as quickly and as plainly as they are here (this isn't a critique, I genuinely forgot a lot from these chapters).

I promise I won't be comparing the show with manga every time (I really enjoy it as its own thing!) but man, I do think they dropped the ball with some of the missing scenes this time. We lost on some fun character interactions and pretty important developments/hints for characters, setting and the mystery itself.
I really hope they'll come back to some of that stuff as few of the omissions hurt the show in my opinion.

Alright, rant over.

Another pretty episode and one with my girl Xiaohei too boot! I love her, especially in this voiced and animated version.
I forgot to mention it last week but I was surprised they decided to go with a wholly separate VA for Kujirai B. It makes the distinction between the two even stronger than it felt (for me) in the manga form. I wonder if this is a deliberate choice suggested by the author or something the studio came up with.
Either way, I don't mind one bit.

It's been a while since I watched an ongoing series so it's nice to start with something I enjoy.

[–] Essence_of_Meh@lemmy.world 2 points 2 days ago

I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.

[–] Essence_of_Meh@lemmy.world 2 points 2 days ago (2 children)

Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can't use the original audio. The cancellation of that mod happened months later and didn't even have anything to with that issue, I believe.

Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no "serious" reason.

Still, it was a good idea to mention these kind of issues as well.

[–] Essence_of_Meh@lemmy.world 6 points 2 days ago

Can it change? Sure. There's just no reason to expect that based on Bethesda's approach to modding until now. I'd rather base my expectations on their past actions rather than assume the worst just in case.

[–] Essence_of_Meh@lemmy.world 5 points 2 days ago (1 children)

Exactly, which is why I don't expect them to do anything hostile towards this project - both remakes have their own goals and approaches after all.

[–] Essence_of_Meh@lemmy.world 3 points 2 days ago (4 children)

At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven't seen them act that way) so there's no reason to automatically expect the worst. That's just my opinion though.

[–] Essence_of_Meh@lemmy.world 30 points 2 days ago (21 children)

If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.

They've been aware of Skyblivion for years and there's no indication they're interested in killing it.

[–] Essence_of_Meh@lemmy.world 4 points 3 days ago

Little time, little playing, short (?) post this time.

I mostly played two games: Colin McRae Rally 04 and Star Citizen (it technically counts as old, right?). Didn't have time to try and fix NHL99 yet, maybe next week...

On another note, I'm having some craving to give The Sims (original one) another chance. I love the second game and will go back to it as soon as I can but there's something special about the first title. I don't know, maybe it has to do with me listening to its soundtrack lately or perhaps I want some of the less wacky atmosphere for a change - either way, the game is calling out to me.

 

I mentioned this game in the general thread but since I don't know if anyone read it I thought I'd link it as a post as well.

Game has a demo, a pretty interesting one, so feel free to check it out if you're looking for a crime focused VN and aren't put off by the potential triggers.

Here's the content warning from the dev, just in case:

Content warningAttention: This game contains episodes featuring physical and sexual violence, strong language, and various other triggering moments that may provoke fear and feelings of anxiety. Please proceed with caution.

[–] Essence_of_Meh@lemmy.world 5 points 5 days ago

I heard about the latter but never really thought about Steam Input like this, goes to show how easy it is to completely miss such stuff when you don't need it. Also, in case someone's confused BCI stands for Brain-Computer Interfaces.

[–] Essence_of_Meh@lemmy.world 22 points 5 days ago

I don't think news about a single tool for developers is some kind of ploy to improve their PR - most people won't even hear about it. It's just a neat piece of news since Ubisoft has been pretty good about accessibility in their games for years now.

Giving props when deserved doesn't mean you have to forgive and forget all the bad surrounding the company.

[–] Essence_of_Meh@lemmy.world 3 points 5 days ago

Right, forgot about that since I focused purely on software side of things. Good reminder!

[–] Essence_of_Meh@lemmy.world 27 points 5 days ago (5 children)

As problematic as AAA publishers can be, their steps towards spreading accessibility within the industry as a whole are always nice to see and worth sharing, I think. Did anyone besides Ubi and EA did something like that?

 

Chroma, Ubisoft's colorblind simulation tool, is now available for public use after several years of internal use and development. With an estimated 300 million people around the world affected by colorblindness, Chroma allows developers to accurately replicate their experience and create accessible content to meet their needs. The open-source tool works by applying a filter over the game screen without hindering performance.

Github repo

 

Welcome to our first General VN Discussion thread!

If you have something you'd like to talk about but don't think it's worth posting as a separate thread this is the place for you.

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These and any other topics are welcome here - as long as they are VN or community related.

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