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We've got a bit more of a wait now until we can head to medieval Europe for the Kingdom Come: Deliverance II achievements, as Warhorse Studios has confirmed that Kingdom Come: Deliverance II has been delayed from its 2024 release window until February 11, 2025 to give it a bit more time. Given all the major releases and upcoming Game Pass games, this delay will also no doubt give players a bit of breathing room...m

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There are a few surprising scores though.

Yes, we all know the score — Black Myth: Wukong was originally announced to be launching day one on Xbox before it got delayed indefinitely for Microsoft's consoles — and the release date is now just four days away for other platforms.

As we're so close, the first reviews have gone live today across the web, and unexpectedly they're pretty impressive on the whole. There are a few surprising scores as well though, with some not so keen on what it has to offer.

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We have a few ideas in mind.

The Xbox Store (or the "Microsoft Store" if you want to call it that) is a place that we're constantly browsing on a near-daily basis here at Pure Xbox, and it's obviously a crucial part of the console (and PC) experience for all players.

This is the place you go to buy new games, buy them on discount, check out the Free Play Days offerings every week, subscribe to the likes of Xbox Game Pass and Ubisoft+, download apps, look for free-to-play titles, and so much more.

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BioWare and publisher Electronic Arts debuted a new trailer on Thursday announcing that Dragon Age: The Veilguard will be released on Oct. 31. The Veilguard will be released on PlayStation 5, Windows PC, and Xbox Series X. Pre-orders are open now for standard and deluxe editions of the game, BioWare said.

The new trailer appears to be largely cinematic and shows Rook and companions heading off on an adventure to take on the Elven gods. It also includes some glimpses of combat, romance, and the big bads. And yes, there are dragons.

“As a character-driven RPG, Dragon Age: The Veilguard offers a crafted experience woven from the threads of rich storytelling and fantasy worldbuilding the franchise is known for,“ BioWare wrote in a news release. “In this bold, heroic adventure, players will experience expansive and dynamic stories that navigate love, loss and complex choices that affect relationships and the fate of each member of the Veilguard. In true Dragon Age fashion, these bonds of fellowship are the foundation upon which Rook’s journey is built, and it will be up to the player to determine how their personal story unfolds.”

On Wednesday, when BioWare announced the release date for the, well, release date, it also showed a roadmap for new reveals for The Veilguard. For the months of August, September, and beyond, BioWare will share new details about the game, be it full weeks worth of content on combat and companions, a developer Q&A, or a monthlong showcase on IGN.

It’s been 10 years since Dragon Age: Inquisition, so fans of the franchise are eager to see more from their favorite world. So far, BioWare has shown the companions that players will join on the journey — and given press a sneak peek at the first hour of Veilguard. Some version of the game began development in 2015, according to Kotaku, before staff was pulled off the project to work on Mass Effect: Andromeda. That team got back to work on Dragon Age after Andromeda shipped in 2017, Kotaku reported. That version of Dragon Age was scrapped in 2017, and a small number of developers started work on a new version of Dragon Age 4.

Through all of this, BioWare has faced several controversies, including 50 layoffs and a legal push for “adequate severance.” The studio also came under fire when Veilguard QA workers, contracted under Keywords Studios, were laid off. Staff turnover has reportedly been high, too: creative director Mike Laidlaw left 2017, producer Mark Darrah and general manager Casey Hudson left in 2020 (Darrah later returned in a consultant role), and writer Mary Kirby was laid off with 49 others in 2023.

Though The Veilguard’s first trailer left some players unimpressed, its gameplay impressed those who got an early look at the first hour. And with BioWare’s slate of announcement and reveals, it looks like we’ll be seeing a lot more of The Veilguard in the months to come.

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submitted 1 day ago by Jezebelley@fedia.io to c/xbox@lemmy.world

Kena Bridge of Spirits is up there with the best looking games of this generation. Looks incredible and runs at 60fps on Series X.

If you like action adventure games like Zelda or souls likes I recommend giving this a go.

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Наскільки актуальний Xbox Series S в Україні у 2024 - Огляд українською. Я користуюсь цим дивом вже близько року і можу Вас запевнити, що ця консоль виправдовує не лише своє існування, але й здатна дати гравцю набагато більше, ніж він може собі уявити.

У цьому матеріалі я розповім Вам про те, чому приставка Xbox Series S - це дуже недооцінена консоль, для кого вона підходить найкраще та чому вкрай не правильно обирати ігрову платформу лише за кількістю терафлопсів та потужністю.

Читайте також: Помилка 0x87e00031 на консолях Xbox: чому виникає та як виправити?

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It's been nearly five years since Borderlands 3 was released, and fans have been waiting to hear news about the next sequel. And since the Borderlands movie is out this week, gamers are once again looking for any word about the follow-up. The good news is that Gearbox Software has finally confirmed that the next game is in development.

During an interview with the Epic Games store, Gearbox CEO Randy Pitchford was specifically asked if the company was working on the sequel. Pitchford replied, "Of course we are. There's a moment when we're ready, and we can and will announce something because that's the moment to make a public promise. We're working on lots of Borderlands. We're working on lots of Brothers in Arms."

That was a more overt hint about Borderlands 4 than the previous update that Pitchford provided in July 2024 when he said are there are "so many great things coming with Borderlands." At the time, there also rumors about a sequel to the spin-off title, Tiny Tina's Wonderlands. As for the next Brothers in Arms game, Gearbox conformed that title was in development back in 2021.

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Since it arrived on PlayStation and Epic last year, The Lord of the Rings: Return to Moria from Free Range Games and North Beach Games has amassed a dedicated following among survival game enthusiasts. Return to Moria allows players to become dwarven warriors and craftsmen who must reclaim the ruined mines of Moria. At long last, the game will finally arrive on Xbox Series S|X and Steam on August 27. That same day, the "Golden Update" will deliver cross-play co-op to all versions of the game.

As men just mentioned, the "Golden Update" will be included at launch in the Xbox Series and Steam versions of Return to Moria, and the update will hit PlayStation 5 and Epic at the same time. Here's an abridged list of the Golden Update's features:

Sandbox Mode: The full launch of Sandbox Mode allows players across all platforms to experience independent exploration and experimentation throughout the mountain. ... The game world is generated with a wide variety of random seeds, meaning each playthrough can vary significantly in layout and difficulty.

Crossplay: Exploring the Mines of Moria with friends just got easier! Any player on PC via Steam or EGS, Xbox Series X|S, and PS5 can now host games to be joined by any other player. Just like non-crossplay games, Steam players can host 8-player sessions, regardless of the platform the joining players are on.

New Weapons and Armor: Sandbox Mode brings with it recipes for 14 new weapons and armor... Though only discoverable in Sandbox Mode, players can bring new objects into Campaign Mode as long as their Dwarf is equipped with them when transferring over.

New Building Parts and Decorations: Players can spruce up their bases with over 100 new building objects. Building Improvements: Restoring Moria is now easier than ever with the changes made to the stability system as well as improved object snapping.

Single Player Pause: To improve the solo player experience, offline players can now pause the game by hitting “escape” on PC or by opening the settings menu.

Ambient Music: Due to popular demand, there is now an ambient music soundtrack to accompany the Dwarves’ ventures through Moria.

As far as co-op goes, it looks like console can host 4-player games, and PC players can host 8-player games. All versions are fully cross-play, so Xbox and PlayStation gamers will be able to join larger games if a PC player acts as the host.

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Between the brutal combat and a lovingly crafted grimdark world, Space Marine 2 is shaping up to be the most authentic Warhammer 40K game ever.

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UPDATE 2/8/24: Following rumours of a delay for Obsidian Entertainment's Avowed, Microsoft has now officially moved the fantasy action-RPG's release out of 2024.

Avowed will now launch for Xbox and PC on 18th February next year, as confirmed in an official infographic shared on social media. The image, featuring release dates and windows for all Xbox's currently announced games, confirmed Indiana Jones and the Great Circle, plus Starfield's Shattered Space Expansion, are still expected to launch this year.

In text accompanying the graphic, Microsoft said it was moving Avowed's release to February 2025 in order to "give players' backlogs some breathing room." In a separate post, Xbox boss Phil Spencer wrote, "We're proud of what the Obsidian team have accomplished with Avowed and want to make sure they have the best launch possible."

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Riot’s tactical 5v5 shooter is now free for all

Riot Games’ tactical competitive first-person shooter Valorant is now officially live on PlayStation 5 and Xbox Series X, the developer announced Friday. Like the existing PC version of the game, Valorant is free to play on consoles. The console release of Valorant is currently available to players in the United States and Canada, Europe, Japan, and Brazil.

“We’ve received so much valuable feedback from players during Limited Beta, and feel confident to deliver on our gameplay promise for console players,” said Arnar Gylfason, production director of Valorant, in a news release.

The developer says that PC and console players will receive “simultaneous platform releases of all live patch balances, new agents, maps, premium content, and additional live service features.”

Riot launched the original version of Valorant in June 2020. It was the company’s second game, after releasing League of Legends in 2009.

Valorant takes inspiration from another tactical team-based shooter, Valve’s Counter-Strike, but adds unique Agents, each with their own special abilities and superpowers. In 5v5 matches, players pick from one of 24 Agents as they try to attack and defend against an enemy team in a variety of ranked and unranked modes.

Valorant launched with 11 Agents and four maps, and those numbers have more than doubled over the past four years, with new content coming over Episodes and Acts. Players get five unlocked Agents upon creating a Valorant account; the rest can be purchased by collecting an in-game currency, Kingdom Credits, that can be earned by playing games and completing tasks. Players can also unlock Agents with Valorant Points, a premium paid currency. On Xbox Series X and PC, Game Pass subscribers get access to all current Agents and day-one access to new ones as they’re released.

Valorant’s console versions have been playable in a limited beta since June 14 on both PS5 and Xbox Series X. While the console versions support crossplay between Sony and Microsoft’s platforms, players won’t have to worry about facing players on PC.

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A brand-new Darksiders has just been revealed at the THQ Nordic Digital Showcase, and while we didn't learn much, we do know that we should all "be prepared to ride again..."

As detailed by PlayStation.Blog, the currently untitled Darksiders project was given a brief teaser trailer that takes place in a fiery "chamber impossibly old." In this chamber, there are "three colossal stone heads, suddenly set ablaze with otherworldly flames. The Charred Council awake, and roar a single word in unison: Horseman."

Darksiders fans will remember the Charred Council as a trio who keeps balance in the universe and prevents one being from becoming too powerful.

As those familiar with the franchise know, the Darksiders franchise stars the Four Horsemen of the Apocalypse. 2010's Darksiders starred War, 2012's Darksiders II featured Death, 2018's Darksiders III put players in Fury's shoes, and Darksiders Genesis let players control Strife (and War!).

Could this game bring all Four Horsemen of the Apocalypse together for one grand adventure? Or will this be another spin-off title like Darksiders Genesis? We shouldn't have too long to wait to find out, as THQ Nordic said it will have more to "share on where the world of Darksiders is going soon."

This new Darksiders project was just one of the reveals from the THQ Nordic Digital Showcase, and it joined an unannounced Tarsier Studios title, Way of the Hunter: Lintukoto Reserve, the Gothic Remake, Titan Quest 2, Wreckfest 2, Disney Epic Mickey: Rebrushed, Space For Sale, and The Eternal Life of Goldman.

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Microsoft and Activision are reportedly forming a new team under the Blizzard umbrella to work on smaller games based on its popular series.

Before absorbing the publisher in an arduous acquisition, Microsoft Gaming President Phil Spencer previously said he wanted to chat with Activision Blizzard about "what could happen" with the company's "back catalog" post-buyout. As soon as the deal was finally done and dusted, Spencer didn't spare a second to publicly joke about a dormant magical FPS' return: "When's Hexen coming back?"

Windows Central now reports that Microsoft is making good on its promises, and has approved the creation of a brand new team that mainly consists of many former King (Candy Crush) staff. Windows Central sources claim that the "smaller" studio is tasked with creating AA games in pre-existing Blizzard series - which could be anything from Overwatch and Warcraft spin-offs, to some form of Starcraft revival - because Microsoft is apparently "increasingly concerned about the monstrously ballooning [AAA] costs."

Balatro, Palworld, and Manor Lords, as well as Microsoft's own Grounded, have been heavyweight successes despite being made by relatively lean teams, meanwhile, blockbuster game budgets can now exceed several hundreds of millions and barely scrape even.

Blizzard's new arm fits right into comments made by Xbox Game Studios boss Matt Booty, who said the company needed "smaller games that give us prestige and awards" - days after shutting down a Hi-Fi Rush makers Tango Gameworks and Prey engineers Arkane Austin, two teams that made relatively smaller, award-winning. Tango Gameworks did slot right in, according to Windows Central, but the richest company in the world apparently found "inter-studio collaboration logistically difficult"

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submitted 2 weeks ago by pelletbucket@lemm.ee to c/xbox@lemmy.world

The Orange Box shows as unavailable.

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Activision has published a 25-page white paper exploring the impact of skill-based matchmaking (SBMM) on its multiplayer lobbies, determining that SBMM is better for all players.

As spotted by indie game developer and consultant Rami Ismail, the report – which can be read in full on Activision's official website – outlines an "amazing A/B test" where Activision "secretly progressively turned off SBMM and monitored retention… and turns out everyone hated it, with more quitting, less playing, and more negative blowouts". Cover image for YouTube videoPlayStation live-service Concord won't sell you a battle pass - would it be better if it did? PlayStation live-service Concord won't sell you a battle pass - but would it be more successful if it did?Watch on YouTube

Activision announced plans to launch the series of white papers back in April, and has already considered the impact connections and Time to Match has on online play.

The most recent paper, however – entitled "Matchmaking Series: The Role of Skill in Matchmaking" – "shares a look at matchmaking inside Call of Duty multiplayer, including how we always work to create a balanced system for the benefit of all players. While skill is one of many factors in matchmaking; it is not the driving force behind Call of Duty’s matchmaking system".

"Playing a better opponent may push players to become more proficient over time, but being severely outperformed in their matches, our testing has shown, instead leads players to quit matches in progress or to not play multiplayer," Activision surmises.

It also confirmed that it whilst it was "considering a single core multiplayer playlist that does not use skill as a factor in matchmaking", Activision believes "historical testing reveals that low- and mid-skill players would be unlikely to participate in such a playlist. As a match can only be created from players actively searching for a playlist, the likely result would be matches composed solely of high-skill players."

The experiment, Activision opines, shows that the existing SBMM system allows a broadest range of players to participate in "all key parts of Call of Duty's game design in core multiplayer".

This "includes games where players can contribute meaningfully to their team, not only with wins, but for their own personal records and achievements".

"The system strives for team balance, where players are not consistently on the wrong side of blowout matches. Players who frequently experience blowouts are seen to quit matches in progress and the game itself, which negatively impacts the experience for players of all skill levels," Activision concluded.

"We will always strive to improve our approach to matchmaking to ensure that players of all skill levels are having the best possible experience. A healthy player population is good for everyone in the community."

Further research papers into ranked played and "experimental methods" are expected later this year.

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GSC Game World has announced Stalker 2's delay from September 5 to November 20, to give its development team time to fix bugs.

Today, July 25, the Stalker 2 studio announced that its upcoming first-person shooter had been subjected to a two-month delay, pushing it out of releasing in just a matter of weeks on September 5. Stalker 2: Heart of Chornobyl will now launch later this year on November 20 instead.

The shooter's delay is, quite simply, down to bugs. "We know you might be tired of waiting, and we truly appreciate your patience," Yevhen Grygorovych, game director at GSC Game World, says in a statement. "These additional two months will give us the chance to fix more 'unexpected anomalies,'" Grygorovych continues, adding that said "anomalies" are simply bugs.

However, there's good news today for patient Stalker 2 fans. On August 12, a deep-dive into Heart of Chornobyl will debut in collaboration with Xbox, featuring in-depth interviews with GSC Game World developers, new gameplay including fresh locations and cutscenes, and even a full gameplay walkthrough of one of Stalker 2's main quests.

This is, of course, far from the first time Stalker 2 has been delayed. It was originally set to launch in late 2022, but development was put on hold due to Russia's invasion of Ukraine, where GSC Game World is headquartered. Then, after being set to release in early 2024, Stalker 2 was again delayed to September 5, 2024.

Right now, though, we'll have to keep on waiting just a few months more for Stalker 2 to finally be here. For our take on what we made of GSC Game World's hotly-anticipated sequel when we played it for ourselves, head over to our Stalker 2 preview to see why it's shaping up to be the FPS we always knew it could be.

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And it's out next month!

It's been a couple of weeks since Star Wars Outlaws went gold, and now developer Massive Entertainment has 10 minutes of fresh gameplay for us to feast over via IGN.

As usual, we've dropped the video directly above so you can watch it right here, and remember, the full game is out next month - so we've really not got long to wait to see the rest of this Star Wars adventure!

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"A revolutionary step forward for competitive shooters".

A few years ago, a game called Splitgate made a huge name for itself following its free-to-play launch on Xbox (and many other platforms), but by September of 2022, it had been announced that development was ending on the project.

Why? Well... Splitgate 2 of course! It's been revealed today that Splitgate 2 will be heading to Xbox (and again, many other platforms) at some point in 2025, and this time it's going to be a much more ambitious project...

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"Launch supported games on GeForce Now via Xbox.com".

Microsoft's relationship with Nvidia continues to blossom, with Xbox today announcing it's now "enabled" GeForce Now integration on its official store pages.

Read the full article on purexbox.com

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On Wednesday, the Federal Trade Commission pointed to Microsoft’s recent pricing overhaul of Xbox Game Pass as evidence of the harm its merger with Activision Blizzard has had on consumers. The agency filed a new letter in its ongoing appeal of last year’s deal, calling the changes “exactly the sort of consumer harm…

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Paramount+ announced today that it has canceled Xbox’s Halo TV show after its second season. The team behind the show is reportedly looking to shop the sci-fi adaption around to other places in an effort to continue the series.

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Robot Entertainment's Orcs Must Die series of third-person shooter/tower defense games has been around since the Xbox 360 days. It has been three years since the third mainline game arrived, and now it's time for a new entry. Orcs Must Die! Deathtrap promises a more classic feel, plus plenty of epic combat, and 4-player online co-op (that's twice as many players as past games). It will be coming to Xbox and PC in early 2025.

Gamers will play as fresh War Mages who are tasked with defending against an assault of dastardly orcs. To do so, they will lay a variety of traps and then battle foes on foot once the hordes arrive.

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Developer Pathea Games and publisher PM Studios this week released their chaotic and colourful school management simulation title ‘Let’s School’ on the Nintendo Switch, PlayStation 5, and Xbox consoles (Series/One). First available on PC via Steam, the ‘My Time at Sandrock’ developer’s school sim is now able to be played by console players. Let’s School …

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Microsoft has delivered its final update on the status of the Xbox 360 Store prior to its closure on July 29th, and the update comes with a little surprise for Xbox Series X|S owners.

The big news here is that the team has released a brand-new dynamic background for Xbox Series X and S users, and it features that classic Xbox 360 Blades theme we all know and love.

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submitted 1 month ago* (last edited 1 month ago) by AlexanderTheGreat@lemmy.world to c/xbox@lemmy.world

With the likes of Xbox Game Pass and Microsoft's expertise in ongoing live service titles, plenty of the team's biggest franchises continue to grow. Just this week, we brought news of a major new player milestone for 2021's Forza Horizon 5, and now Xbox influencer Klobrille has created a neat little graphic showcasing the overall player numbers for some of Microsoft's biggest franchises.

You can check out that graphic up above - these are the latest official figures for each listed franchise, and there are some very impressive statistics here. We can't quite believe that the Overwatch series has been played by more than 100 million players over the years!

Here's are the games that have had >new player number updates:

• Fallout 76 - 20 Million Players

• Forza Horizon 5 - 40 Million Players

• Grounded - 20 Million Players

• Microsoft Flight Simulator - 15 Million Players

• Overwatch (Franchise) - 100 Million Players

• Sea Of Thieves - 40 Million Players

• Starfield - 14 Million Players

Of course, not every big Xbox franchise is listed here - the likes of Gears 5 is missing, and we'd assume that one has very high numbers given its age and the fact that it's on Xbox Game Pass Core. Still, these are the official figures that Xbox's studios have put out there, and it's nice to see them all laid out in a handy graphic!

With Microsoft continuing to bring some of its biggest ongoing titles to other platforms, we'd expect these numbers to keep on increasing in the coming years. Let's see what this list looks in the next year or two - we anticipate that these franchises will have grown quite a bit.

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