this post was submitted on 25 Mar 2024
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Cities: Skylines

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A Community for the Cities Skylines game by Colossal Order on Lemmy.

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Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

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[–] bufke@lemm.ee 2 points 1 year ago (3 children)

I was excited to use Anarchy to connect the pedestrian paths on parks. But then I realized no one uses them. And then I realized the problem is no one goes in any park at all... I really want to like this game but it feels so dead having parks and paths entirely unused. The better road network tools are great, it's hard to go back to CS1.

[–] SwampYankee@mander.xyz 2 points 1 year ago (2 children)

The parks should have connected path networks and I imagine you would see people using them if you connected them to a broader path network. The issue is why would anyone use the park paths when they don't go anywhere? Connecting them might not be as simple as placing a path, though. You might have to enable devmode to play with the invisible paths.

[–] bufke@lemm.ee 1 points 1 year ago (1 children)

When I paused the game, plopped a park in an existing busy path, remake the connections with anarchy - the cims immediately updated their path to use the new park's path. They left. And then no cim ever came in again. Making a second path around the park (being slower) makes them take it again and avoid the park. I noticed that some paths made with anarchy just don't work at all too, or at least their connection to a road doesn't work even when it looks like it should. Another anarchy path connected to a train station platform did work.

I'll have to try invisible paths. I really want to get people walking through those parks.

[–] SwampYankee@mander.xyz 1 points 1 year ago

I managed to get some people walking through the Notre Dame landmark by connecting the building's invisible paths to the regular paths that I built surrounding the building, it's a little finicky though.