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As if EA didn't already make bland, derivative games...

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[-] Jesus_666@lemmy.world 5 points 5 months ago

Besides, LLMs struggle with retaining contextual information for long and they're pretty dang resource hungry. Expect a game with LLM-driven dialogue to reserve several gigs of VRAM and a fair chunk of GPU processing power solely for that.

And then you still get characters who hallucinate plot points or suddenly speak gibberish.

this post was submitted on 09 May 2024
118 points (95.4% liked)

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