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Daystrom Institute
Welcome to Daystrom Institute!
Serious, in-depth discussion about Star Trek from both in-universe and real world perspectives.
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Episode Guides
The /r/DaystromInstitute wiki held a number of popular Star Trek watch guides. We have rehosted them here:
- Kraetos’ guide to Star Trek (the original series)
- Algernon_Asimov’s guide to Star Trek: The Animated Series
- Algernon_Asimov’s guide to Star Trek: The Next Generation
- Algernon_Asimov’s guide to Star Trek: Deep Space Nine
- Darth_Rasputin32898’s guide to Star Trek: Deep Space Nine
- OpticalData’s guide to Star Trek: Voyager
- petrus4’s guide to Star Trek: Voyager
I seem to remember the official explanation being that they’re not that far apart, but that the holodeck can use perspective tricks to seamlessly make them seem that far apart. You could run away from someone in one direction and never hit the wall while things shrink and enlarge to make you seem far away from your companions.
I could see that working for everything except for other people and objects brought into the holosuit.
I guess that could work if the holosuites either project a simulation of people/foreign objects once they get farther away in the simulation than in reality. Or, if it can do some really clever lensing magic with force fields to make the real world people and objects seem closer or further? That's plausible, and maximizes the "reality" of what people are seeing.
This is the way I imagine it too, basically everyone gets divided up into their own little cubicles, with them essentially running on treadmills, every player gets their own view projected to them, and the physical ball is most likely 'cloaked' by the holograms, with force fields moving it around as needed through the various 'cubicles'.