176
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 29 May 2024
176 points (100.0% liked)
Games
16834 readers
1289 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
i found the stability is highly dependent on the in game settings. i have a full amd system, cpu+graphics. considering i had an amd card (latest gen) i would disable ray tracing and fsr and most of the time i couldn't even get past the initial loading screen without crashing. found that setting fsr to balanced and enabling ray tracing to lowest settings would let me play for 4-5 hours before crashing. I'm on Linux so most likely still need to play around with the lighting options for better Vulcan support.
I run a heavily modded game on an rtx 2060, and the only crashes I have are VRAM related, and your experience sounds similar to my crashes. Crowd density, texture quality (main menu setting only), and dlss settings are the major factors for whether I crash on load or not.
I also recall that ray tracing shadows or reflections helped with VRAM, but the FPS hit wasn't worth it to me.
Depending on your setup, and if you're mod savvy, you might be interested in the FSR3 Frame Gen mod: https://www.nexusmods.com/cyberpunk2077/mods/14726. Short version is that it replaces DLSSG with FSR3 and allows frame generation to be used with a ton of GPUs that can't normally use it. Makes UI elements feel choppier, but the overall performance increase is nuts (helps CPU and GPU bottlenecks). Without it, I can't reasonably play above low crowd density, and with it, I can play on high density pretty easily.