69
Yooka-Replaylee! | Reveal Trailer
(www.youtube.com)
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Submissions have to be related to games
No bigotry or harassment, be civil
No excessive self-promotion
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
Mark Spoilers and NSFW
No linking to piracy
More information about the community rules can be found here.
I wonder how many tools Unreal has written to convert assets over from Unity setups…
3D models aren't tied to Unity, so all 3D models could probably easily be imported to Unreal.
Unity also has a 3D model exporter, so they could have used that to get all 3D models positions into Unreal within minutes.
E: still stuff like animations and game logic obviously take more time. Not trying to say that porting a whole game can be done in minutes, just the 3D Models.
Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.
Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.