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Blender navigation like Unity 3D?
(lemmy.world)
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
I know this is old and other comments have it right- it's a togglable mode. And while I know it feels comfortable coming from unity - I would highly recommend getting comfortable with blenders default navigation, for example selecting an object and using 'numpad .' to focus it. The navigation methods blender uses is way more efficient for modeling while unity's navigation is better suited for moving around large 3d spaces.
Ideally your individual blender projects should be much smaller than a full unity scene. Think of it less like flying around the 3d space but instead having your model sitting on a potter's wheel and spinning it around.
Thanks for the advice , i appreciate it