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submitted 1 week ago by Ashtear@lemm.ee to c/jrpg@lemmy.zip
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[-] tamlyn@lemmy.zip 1 points 1 week ago

You complain about Trails make boss fights trivial, that for sure true, but i wouldn't say that's different for HSR. Most of the fights, especial the on on belobog you could play on auto, that how trivial i see hsr. Your are able to over exploit chars with your kit...well it's luck based what you get but still it's possible. For some reason you see more challange in hsr than me. And Trails was just an example here, i could say a lot games are better, in my opinion, like octopath, which also is build around a single system (boosting system) but the choices you do make more of a difference than in HSR. The break system is also only relevant because of the chars you choose to use before the battle start.

Let's get back to Atlus, they were able, at least for me to do some bosses that were quite challanging, at least in Persona 5. Madarame was one of the hardest challanges for me in Hard mode (for some reason Merciless is easier....). I have the feeling they understand battles for me, despite some games are, very repetitive outside of boss battles. That was for me the case with Soul Hackers.

[-] Ashtear@lemm.ee 1 points 1 week ago

HSR has an entire endgame that's nowhere near trivial. There are five different modes at the moment, three requiring two separate teams, that will stretch any player. If you got lucky on your Departure Warp pulling Bronya or Himeko and pulled a good 5* to complement them, then yeah, I could see story fights getting easy.

I didn't like Octopath at all, unfortunately. To me, being round-based puts it a tier below the systems that Final Fantasy X, Trails, and HSR have. I hate speed being a low value stat, and the "guess the weakness" game got old real fast.

I also think Persona's great, though, despite also using rounds. Press Turn, too, which is why I'm looking forward to Metaphor. Atlus is pretty good at encounter design.

[-] tamlyn@lemmy.zip 1 points 1 week ago

I still think the endgame mode of hsr are trivial...But i see this game, playing it for over a year probably a lot different than you.

[-] Ashtear@lemm.ee 1 points 1 week ago

You're fully clearing Pure Fiction, Memory of Chaos, Swarn Disaster, Divergent Universe, and Apocalyptic Shadow?

[-] tamlyn@lemmy.zip 2 points 1 week ago

Divergent Universe not yet, but i'm certain it's possible to clear V5 as well, just haven't tried it yet. I feel it a lot more luck based than the typical Simulated Universe. Everything else is not that hard for me. But looking at Memory of Chaos, Apocalypitic Shadow and Pure Ficture, these mode play vastly different than typical rpg's. Your goal is not to beat the enemy, it's a dmg check, because you want to beat it as fast as possible. hsr is a lot about dmg optimisation. Only the universe modes are about surviving and beating the enemy. I would say every classical rpg is different in that regard as well. I had problems beating Mc Burn in Trails of Cold Steel 2 because one attack whiped my team (the last one...). But my strategy was not to max my dmg, it was to maximize my defenses and reduces dmg. That's something HSR doesn't have. You have one sustain char that has to fufill the role.

this post was submitted on 06 Jul 2024
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